Posted December 10, 2013
Retroguiden: My point is that it wasn't a good solution 25 years ago, but this seems to be a stepp in right direction. One thing they need to address is that it needs to respond well to every button press.
MIK0: It's not only a matter of responsiveness, but also visual feedback. My point was that a 25 years old solution was still most viable than this and at least I could do what I want with little effort and clear feedback. With this UI and issue the game clearly shouldn't have come out yet.
And just to be clear, even if they would have opted to model the menus and UI after the original it would most likely be as lacking as this. It's not ready code they have ported and then changed, it's designed from scratch in this version (or at least converted from the Smart phone version). So I don't think it's fair to just say that this is bad because it was ok 25 years ago. It's a whole new game and the 'real' problem is that they haven't spent the time they needed on it... yet!
Post edited December 10, 2013 by Retroguiden