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Retroguiden: My point is that it wasn't a good solution 25 years ago, but this seems to be a stepp in right direction. One thing they need to address is that it needs to respond well to every button press.
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MIK0: It's not only a matter of responsiveness, but also visual feedback. My point was that a 25 years old solution was still most viable than this and at least I could do what I want with little effort and clear feedback.
With this UI and issue the game clearly shouldn't have come out yet.
Hm, I agree the game is not release-worthy just yet but I don't find that the interface and menues are the cause of that. I do think that the way it's thought out is an improvement over the original but it just need a little tweaking and bug hunting. What ultimately drags this one down for me is the lack in the AI department along with bugs in the gameplay. Those are much bigger issues and something that actually "breaks" the game. At the core this is a good version, a rather faithful version that just isn't 'there' yet. But then, I haven't bothered playing with a keyboard so I don't know how bad that is implemented. Frankly I'm surprised they've included that option at all. Gamepads are very common nowadays and even a good keyboard solution will be inferior to controlling the game with a gamepad.

And just to be clear, even if they would have opted to model the menus and UI after the original it would most likely be as lacking as this. It's not ready code they have ported and then changed, it's designed from scratch in this version (or at least converted from the Smart phone version). So I don't think it's fair to just say that this is bad because it was ok 25 years ago. It's a whole new game and the 'real' problem is that they haven't spent the time they needed on it... yet!
Post edited December 10, 2013 by Retroguiden
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MIK0: Still I find it a lot harder and time consuming when managing the team. I don't want to say that the old one was perfect, but that was 25 years ago. What's the excuse now?
Also, responding well to every button shouldn't be a hard to achieve feature.
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Retroguiden: My point is that it wasn't a good solution 25 years ago, but this seems to be a stepp in right direction. One thing they need to address is that it needs to respond well to every button press.
Your gamepad might be having a problem because on my comp, with my ps2 pad and adapter, it works perfectly.
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Retroguiden: My point is that it wasn't a good solution 25 years ago, but this seems to be a stepp in right direction. One thing they need to address is that it needs to respond well to every button press.
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Faenrir: Your gamepad might be having a problem because on my comp, with my ps2 pad and adapter, it works perfectly.
Perfectly as in "responds to every press (even directional buttons) exactly"? Hm, maybe I will dig out my old adapter and give it a try...
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Faenrir: Your gamepad might be having a problem because on my comp, with my ps2 pad and adapter, it works perfectly.
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Retroguiden: Perfectly as in "responds to every press (even directional buttons) exactly"? Hm, maybe I will dig out my old adapter and give it a try...
Gonna try again because i use my pad less in the menus but i think it was, yes. Will edit.

edit: ok i see what you mean, when you're using it fast it doesn't move all the time. I guess i was "too slow" to see it but then again, it's not that much trouble...maybe more in the team screen though.
Post edited December 11, 2013 by Faenrir
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Retroguiden: And just to be clear, even if they would have opted to model the menus and UI after the original it would most likely be as lacking as this. It's not ready code they have ported and then changed, it's designed from scratch in this version (or at least converted from the Smart phone version). So I don't think it's fair to just say that this is bad because it was ok 25 years ago. It's a whole new game and the 'real' problem is that they haven't spent the time they needed on it... yet!
My point was that the game was not from scratch at least for the design. The gameplay was already there. So the main work was porting the design to new code on new machine, and eventually redesign the ui and controls to match the former. Failing, in this case.

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Retroguiden: My point is that it wasn't a good solution 25 years ago, but this seems to be a stepp in right direction. One thing they need to address is that it needs to respond well to every button press.
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Faenrir: Your gamepad might be having a problem because on my comp, with my ps2 pad and adapter, it works perfectly.
Using a keyboard it has issues. And that shouldn't be the case.
Also, a person without a problem is not a reason to not take the problem in consideration. I suppose there were people that didn't need the first fix to run the game, still the game didn't work for a not unimportant part of the playerbase.
Post edited December 11, 2013 by MIK0