Posted May 11, 2022
Love the game so far, but I figure there is still some room for improvement. Right now, there are a couple of small things I wish were in the game or were improved:
* Troop overview: There is a list of which troops are available in which settlements, but no town names, only their sizes
* "Restart mission" option: I got stuck in a bad spot in mission 3 of the Stoutheart campaign and wish I could reset, but there is no clear option for it except remembering to make a save game at the beginning of the mission
* "Continue walking" command: A button that will continue a Wielder's movement that has already been set for a course of several turns
* Better claim feedback: It happened a couple of times that I thought I've already claimed a building, because my Wielder was standing right in front of it, but they were JUST out of movement. I realize there is a flag in front of claimed structures, but I've overlooked that a couple of times already.
* Contextual minimum wielders: If you start the mission with more Wielders than settlements and one of them dies (see next point), you can't revive them until you have claimed the appropriate number of settlements, putting the player at a severe disadvantage right at the start
* Better difficulty information: I've encountered battles that were labeled as "Medium" but were basically impossible to beat, getting steamrolled on the first enemy's turn
* End of turn warning for building opportunities: Would love it if the game warned you if you could still build a structure somewhere
* Troop overview: There is a list of which troops are available in which settlements, but no town names, only their sizes
* "Restart mission" option: I got stuck in a bad spot in mission 3 of the Stoutheart campaign and wish I could reset, but there is no clear option for it except remembering to make a save game at the beginning of the mission
* "Continue walking" command: A button that will continue a Wielder's movement that has already been set for a course of several turns
* Better claim feedback: It happened a couple of times that I thought I've already claimed a building, because my Wielder was standing right in front of it, but they were JUST out of movement. I realize there is a flag in front of claimed structures, but I've overlooked that a couple of times already.
* Contextual minimum wielders: If you start the mission with more Wielders than settlements and one of them dies (see next point), you can't revive them until you have claimed the appropriate number of settlements, putting the player at a severe disadvantage right at the start
* Better difficulty information: I've encountered battles that were labeled as "Medium" but were basically impossible to beat, getting steamrolled on the first enemy's turn
* End of turn warning for building opportunities: Would love it if the game warned you if you could still build a structure somewhere