Posted August 26, 2015
Apparently went live on "that other service" about 2 hours ago. Looks like it fixes LOTS of things, so hopefully we'll get it soon:
General animation fixes and polish
Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
Resolved issue that caused cosmetic text to be missing from Character Creation screen.
Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
Resolved issue that could cause some conversations to retain choices after a level Restart.
Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
Resolved minor UI issues.
Minor item tweaks and rebalancing
Content Bug Fixes
Clarified the result of subduing Gaichu in the Outsider mission.
Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
Resolved edge-case issue that could prevent the Misdirection mission from being completed.
Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
Resolved issue that could make it difficult to leave The Extraction mission.
Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
Resolved issue that prevented Koschei’s laser from lighting people on fire.
Resolved issue that prevented Shangri-La optional paydata from being sold.
Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
Resolved minor grammatical errors and typos.
Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
Other minor bug fixes
General animation fixes and polish
Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
Resolved issue that caused cosmetic text to be missing from Character Creation screen.
Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
Resolved issue that could cause some conversations to retain choices after a level Restart.
Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
Resolved minor UI issues.
Minor item tweaks and rebalancing
Content Bug Fixes
Clarified the result of subduing Gaichu in the Outsider mission.
Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
Resolved edge-case issue that could prevent the Misdirection mission from being completed.
Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
Resolved issue that could make it difficult to leave The Extraction mission.
Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
Resolved issue that prevented Koschei’s laser from lighting people on fire.
Resolved issue that prevented Shangri-La optional paydata from being sold.
Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
Resolved minor grammatical errors and typos.
Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
Other minor bug fixes