Posted December 29, 2017
high rated
Changelog for Patch 1.05 (added 28 December 2017):
Improvements:
* Relaxed mode added! You can change mode on the Select Chapter screen using the panel at the bottom. Relaxed mode has easier enemies and more gold. Also if you lose a duel you can click Skip on the level end dialog and move on with no penalty (you'll still get the enemy loot.)
* Beating Hard mode also unlocks Normal and Relaxed achievements. Normal mode also unlocks Relaxed achievements.
* Renamed Hard mode as Very Hard because that's what it is!
* Active Abilities recharge by 50% when retrying a hand/duel.
* Ch7 Hand 8 now reminds players to equip their recovered weapons before fighting the Executioner.
* Made Sea Tar fight at end of Ch8 a bit easier in case players didn't buy the best weapons.
* Cutpurse fight in Ch8 is a tiny bit easier.
Fixes:
* Ch15 Hand 7 had a gold goal of 5 turns and silver of 24. It should have been silver=29 and gold=24. Also fixed Ch 19 hand 8 turn goals to be gold=14 and silver=17.
* Pressing H on the title screen no longer tries to load the instructions screen, which doesn't exist.
* Active ability cards are now blocked on Ch1 Hand 1 because they can mess up the tutorial.
* Inventory screen sometimes didn't show defense or stealth value after completing certain chapters.
* Rabbit Foot passive ability no longer creates wildcards that overlap in the wrong order.
* Rusty Boarding Axe flavour text edited so that it doesn't run on too far.
* Weapons no longer get unhidden if you restart Ch7 Hand 1 (Gaol).
* Inventory screen now correctly warns you if you have an empty active or passive ability slot and an unused card of the correct type in your inventory.
* Fixed Ch14 hand 6 layout so that getting a torch isn't dependent on removing the suit lock first, which could sometimes result in an impossible layout.
Improvements:
* Relaxed mode added! You can change mode on the Select Chapter screen using the panel at the bottom. Relaxed mode has easier enemies and more gold. Also if you lose a duel you can click Skip on the level end dialog and move on with no penalty (you'll still get the enemy loot.)
* Beating Hard mode also unlocks Normal and Relaxed achievements. Normal mode also unlocks Relaxed achievements.
* Renamed Hard mode as Very Hard because that's what it is!
* Active Abilities recharge by 50% when retrying a hand/duel.
* Ch7 Hand 8 now reminds players to equip their recovered weapons before fighting the Executioner.
* Made Sea Tar fight at end of Ch8 a bit easier in case players didn't buy the best weapons.
* Cutpurse fight in Ch8 is a tiny bit easier.
Fixes:
* Ch15 Hand 7 had a gold goal of 5 turns and silver of 24. It should have been silver=29 and gold=24. Also fixed Ch 19 hand 8 turn goals to be gold=14 and silver=17.
* Pressing H on the title screen no longer tries to load the instructions screen, which doesn't exist.
* Active ability cards are now blocked on Ch1 Hand 1 because they can mess up the tutorial.
* Inventory screen sometimes didn't show defense or stealth value after completing certain chapters.
* Rabbit Foot passive ability no longer creates wildcards that overlap in the wrong order.
* Rusty Boarding Axe flavour text edited so that it doesn't run on too far.
* Weapons no longer get unhidden if you restart Ch7 Hand 1 (Gaol).
* Inventory screen now correctly warns you if you have an empty active or passive ability slot and an unused card of the correct type in your inventory.
* Fixed Ch14 hand 6 layout so that getting a torch isn't dependent on removing the suit lock first, which could sometimes result in an impossible layout.