Posted December 20, 2013
Atlantico: To be charitable, it's on par in linearity with the "go from point A to point B to progress to the end of the line" System Shock 2. What some people think or incorrectly perceive as "freedom" in SS2 is that after unlocking the elevator shaft one is free to visit any level of the vB, but in reality there's nothing there - the only way is follow the dotted line to the Rickenbacker. There's no interactions, no new areas, nothing not already covered in the dotted line one followed to begin with.
Point being, it's neither here nor there your particular definition of linearity, rather that Shadow Warrior is as linear as System Shock 2 and faaaar less linear than Doom, Quake or the like.
JDR13: To claim that the new Shadow Warrior is far less linear than Doom or Quake is laughable. Point being, it's neither here nor there your particular definition of linearity, rather that Shadow Warrior is as linear as System Shock 2 and faaaar less linear than Doom, Quake or the like.
So what you're saying is that because you have to accomplish certain objectives in a particular order to finish the game (or level), that makes it linear? Even if you're free to roam anywhere you want?
So by your definition, games like Fallout, Grand Theft Auto, Oblivion, Skyrim, etc., are also linear.
Like I said, you seem to have a different definition of linear than most.
First of all you'd need to understand what the even broad definition of linearity means and second of all you'd need basic reading comprehension to parse even the simplest things I wrote before.
So no, by my definition Fallout, GTA etc are not linear, but then you'd know that if you could read.