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If you apply Classic Rebirth the "Rendering Fix" fixes this issue. Basically this GOG release gives you a legal way to acquire the PC version of the game, then you need to apply Classic Rebirth to get the best experience possible
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camta005: If you apply Classic Rebirth the "Rendering Fix" fixes this issue. Basically this GOG release gives you a legal way to acquire the PC version of the game, then you need to apply Classic Rebirth to get the best experience possible
I didn't used classic REbirth or anything else for RE1 and RE2. I shouldn't have to use it for RE3 either just to make the game function properly. I don't want to implement basic fixes for a game that was re-released a few days ago.
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Serolepsin: We also need to understand that the wobbly textures are not exactly an issue, it's just something that Capcom kept from the original ps1 release.
It is an issue, to be honest. The reason is either them not caring or the Dreamcast port bogging down the PC version, since they run on the same exact code base. Dino Crisis has the same problem and it was ported the same way, but Dino Crisis 2, which doesn't have a Dreamcast version, doesn't wobble and it's properly transforming coordinate with floats. Go figure, but it probably comes down to cross platform performance or whatever.

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Shocker650: If the REbirth team could fix it, why can't GOG do it?
There is no "REbirth team", it's literally just me. Also, the fix is several thousand lines of code rewritten from scratch and injected via a DLL, so I'm not sure simple exe patching can do the trick for this anyways.
Post edited September 26, 2024 by VaporwavePinhead
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chakkman: Oh boy, the "lazy" argument again.

The scope of these releases are to make the originals run on modern operating systems and computers. Not to improve them, and make them superior in every way.

I'd suggest to read the descriptions for the games in the GOG store.

There's only one issue here: Your expectations.
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EchoOfMidgar: If thats so, why these re-releases support modern controllers? The originals did not support them. These versions also have improved graphics engine initialization, new rendering options, improved options dialog or issue-less task switching. So see?!! Tons of stuff were improved and thus you cannot say they are the same games. These GOG versions ARE improved and superior to the originals.

Why are you defending this poor product? Why wont you have it better?
I could imagine a hundred things I would like to see in these games. Is that a realistic expectation?
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Serolepsin: We also need to understand that the wobbly textures are not exactly an issue, it's just something that Capcom kept from the original ps1 release.
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VaporwavePinhead: It is an issue, to be honest. The reason is either them not caring or the Dreamcast port bogging down the PC version, since they run on the same exact code base. Dino Crisis has the same problem and it was ported the same way, but Dino Crisis 2, which doesn't have a Dreamcast version, doesn't wobble and it's properly transforming coordinate with floats. Go figure, but it probably comes down to cross platform performance or whatever.

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Shocker650: If the REbirth team could fix it, why can't GOG do it?
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VaporwavePinhead: There is no "REbirth team", it's literally just me. Also, the fix is several thousand lines of code rewritten from scratch and injected via a DLL, so I'm not sure simple exe patching can do the trick for this anyways.
Cant you provide GOG with your DLL so the PC version can finally look like a PC version?
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Serolepsin: We also need to understand that the wobbly textures are not exactly an issue, it's just something that Capcom kept from the original ps1 release.
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VaporwavePinhead: It is an issue, to be honest. The reason is either them not caring or the Dreamcast port bogging down the PC version, since they run on the same exact code base. Dino Crisis has the same problem and it was ported the same way, but Dino Crisis 2, which doesn't have a Dreamcast version, doesn't wobble and it's properly transforming coordinate with floats. Go figure, but it probably comes down to cross platform performance or whatever.

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Shocker650: If the REbirth team could fix it, why can't GOG do it?
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VaporwavePinhead: There is no "REbirth team", it's literally just me. Also, the fix is several thousand lines of code rewritten from scratch and injected via a DLL, so I'm not sure simple exe patching can do the trick for this anyways.
If Capcom was able to fix it for the 2003 GameCube release, it should be also fixed for the 2024 PC re-release.
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VaporwavePinhead: It is an issue, to be honest. The reason is either them not caring or the Dreamcast port bogging down the PC version, since they run on the same exact code base. Dino Crisis has the same problem and it was ported the same way, but Dino Crisis 2, which doesn't have a Dreamcast version, doesn't wobble and it's properly transforming coordinate with floats. Go figure, but it probably comes down to cross platform performance or whatever.

There is no "REbirth team", it's literally just me. Also, the fix is several thousand lines of code rewritten from scratch and injected via a DLL, so I'm not sure simple exe patching can do the trick for this anyways.
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Shocker650: If Capcom was able to fix it for the 2003 GameCube release, it should be also fixed for the 2024 PC re-release.
Exactly
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Shocker650: If Capcom was able to fix it for the 2003 GameCube release, it should be also fixed for the 2024 PC re-release.
Welcome to the world of fixing without source code. That's not how it works.
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Shocker650: If Capcom was able to fix it for the 2003 GameCube release, it should be also fixed for the 2024 PC re-release.
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VaporwavePinhead: Welcome to the world of fixing without source code. That's not how it works.
They should fix it the same way you did it. If you could do it alone, why can't an entire team of experienced developers do it? These wobbly models are unacceptable.
Easier said than done.