EchoOfMidgar: it was a part of the PS1 version because there was no other way. PS1 did not support z-buffer, so z-cordinates were not supported natively. But this is PC and PC handles 3D graphics no problem. The original PC version suffers from it but because Capcom did not care about it back in the day. Not that it was a part of the gameplay. GOG should have fixed it!
Shocker650: Not just the original PC version had this problem. The Dreamcast, and SourceNext PC version had it too.
Serolepsin: The answer is quite simple, the original PC release had these wobbly textures. Since this is a rerelease, that’s what we got.
This 'issue' seems to be fixable, but it's hard to know exactly why GOG couldn't. GOG mentioned that Capcom was quite strict about the changes to these rereleases.
Shocker650: Where did GOG ever said that Capcom didn't let them fix certain things? That's BS. GOG were the ones who decided what they want to fix and what they don't. They were just simply lazy.
Shocker, there's a lot of assumption in your message.
Nowhere in my message I said that Capcom didn't let GOG fix things such as the topic of this discussion. My message was that it was hard to say exactly why they didn't change it, but that they did mention Capcom being strict about the changes for this rerelease. Why did I say this? because in the interview for Sphere Hunter, Bartosz Kwietniewski, the head of business development for GOG, said that Capcom challenged them multiple times for what they wanted to do with these games and that both parties had a lot of arguing since 2022.
We know that the approach for GOG is to keep the game as faithful to the original release as possible, so that's most likely the explanation. We also need to understand that the wobbly textures are not exactly an issue, it's just something that Capcom kept from the original ps1 release.