Posted December 15, 2013
Well, apparently, this game's sales aren't very promising. I came across this Flippfly internal analysis of how the game is doing, and it gave me some food for thought:
<span class="bold">Race The Sun, A Month After Launch: Losing Steam</span>
First things first: I only bought this game because of today's bundle, since I really wanted to get Re-Volt (I have some great memories of playing it back in the day and since I don't check GOG's Racing/Sports category I didn't even know it was available here). It's small, my computer is very old, and it runs like a charm even on this tin can of a machine. It's everything I expected it would be, which isn't saying much... that is, it's fun in small doses, but nothing more than that. In the linked post the devs complain about people saying it is, indeed, a good game, but that it should be ported to smartphones and tablets. After a short experience with it, I second that thought. Sorry, Flippfly, Race The Sun would definitely benefit from a smartphone/tablet environment, seems way more suited to those devices than to the PC. Maybe it's the fact it's an endless runner, I don't know, but I was playing it and thinking I'd rather be doing so on my 3DS or on my phone.
So, my thoughts are that it isn't, by any means, a bad game -- on the contrary --, I'm just not sure of how it fits in the PC market. I'm glad it runs on my PC, and I thank Flippfly for developing a game that is aesthetically pleasing and unique without requiring a lot out of the machines, but that's the most positive aspect I can think of... which isn't saying much.
What are your thoughts on this whole subject?
<span class="bold">Race The Sun, A Month After Launch: Losing Steam</span>
First things first: I only bought this game because of today's bundle, since I really wanted to get Re-Volt (I have some great memories of playing it back in the day and since I don't check GOG's Racing/Sports category I didn't even know it was available here). It's small, my computer is very old, and it runs like a charm even on this tin can of a machine. It's everything I expected it would be, which isn't saying much... that is, it's fun in small doses, but nothing more than that. In the linked post the devs complain about people saying it is, indeed, a good game, but that it should be ported to smartphones and tablets. After a short experience with it, I second that thought. Sorry, Flippfly, Race The Sun would definitely benefit from a smartphone/tablet environment, seems way more suited to those devices than to the PC. Maybe it's the fact it's an endless runner, I don't know, but I was playing it and thinking I'd rather be doing so on my 3DS or on my phone.
So, my thoughts are that it isn't, by any means, a bad game -- on the contrary --, I'm just not sure of how it fits in the PC market. I'm glad it runs on my PC, and I thank Flippfly for developing a game that is aesthetically pleasing and unique without requiring a lot out of the machines, but that's the most positive aspect I can think of... which isn't saying much.
What are your thoughts on this whole subject?