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- Fixed a dead end: If you don't meet the Domovoi at the inn at midnight until the night where you wake up to the sounds of Bella crying, then enter the main room and immediately go back to your room without checking on Bella, the Domovoi will completely stop spawning from this point onward. Without speaking to the Domovoi at least once, you can never rehydrate him because Dr. Cranium never invents his Rehydration Solution, and you can't get the doll or rescue Tanya, essentially making the game unwinnable! The bug was caused by an error in the room's initialization script logic.

YES!!!!!!!

This was the big one for me! You and I spoke years ago just as you finished your QFG3 patch and I told you about this one in QFG4 but you couldn't find any issues and I'd lost my save game where I just could not meet the Domovoi. I'm so glad you found it in the end as I saw many others report this horrible game ending bug over the years. Thank you!!! :)
Post edited November 10, 2021 by Blake00
Fantastic! I've been looking forward to this for a long time, thank you for all your hard work!

There's a rather sneaky bug I didn't see in the patch notes that I was wondering about: Upon completing the game as a Fighter, the game will export your character as a Wizard by mistake. I remember having to edit my .sav file in notepad to fix this, did you manage to catch this one?
Wow, phenomenal, thank you!! Sorry for the stuff you went through these past two years. Thank you for all your hard work and dedication to this series, however - it's incredible what you've done for these games!

I have a question that ties into your 1.31 patch for QFG3; for Paladins who don't learn any actual spells (other than the Paladin's Heal), your patch removes the 5 Magic points. However, in QFG4, this seems to result in a situation where the Paladin can't use Heal when starting the game... is that accurate? Does it come back if you get enough Honor/Paladin points to "earn" it again? If so, what's the purpose of removing it in the first place?

Also, do you know if it's possible to make the game ignore a Magic skill of 5 points for things the Amulet vs Aura spell, Katrina teaching Frost Bite, etc.? I looked through your QFG4 patch notes but didn't find anything about this.
Wow from me too!!! Hope it means you'll re-touch on QFG3's Enhanced Version as well (given its pending GitHub tickets).

Can anyone post a (YouTube) video of the (optional) fight encounter with the new Crypt Wraith?
Huh, i'm on day 15 and still can't get the doll, domovoi appears every night at the inn's hall and tell me to meet him next night, but nothing happen on this next night, he still tells the same story over and over again..
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KainXVIII: Huh, i'm on day 15 and still can't get the doll, domovoi appears every night at the inn's hall and tell me to meet him next night, but nothing happen on this next night, he still tells the same story over and over again..
Just curious, have you tried clicking your hand on the cupboard anyways?
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KainXVIII: Huh, i'm on day 15 and still can't get the doll, domovoi appears every night at the inn's hall and tell me to meet him next night, but nothing happen on this next night, he still tells the same story over and over again..
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RithmAlfortele: Just curious, have you tried clicking your hand on the cupboard anyways?
Yeah, did not help.
In the end i just added doll to my inventory with Cheat Engine ¯\_(ツ)_/¯
To what extent does this patch clash with the patches present in ScummVM? Anybody knows?
This is great.
And I was going to ask about Franz's first line, but whatever.
Post edited November 27, 2021 by Gorijaimo
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KainXVIII: Huh, i'm on day 15 and still can't get the doll, domovoi appears every night at the inn's hall and tell me to meet him next night, but nothing happen on this next night, he still tells the same story over and over again..
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RithmAlfortele: Just curious, have you tried clicking your hand on the cupboard anyways?
There may be another break in the inn main room's script logic. Whether I created it or it was always there, I'm not sure. Will investigate! Has anyone else encountered this bug?
Post edited December 20, 2021 by reddvii
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jtd786: Fantastic! I've been looking forward to this for a long time, thank you for all your hard work!

There's a rather sneaky bug I didn't see in the patch notes that I was wondering about: Upon completing the game as a Fighter, the game will export your character as a Wizard by mistake. I remember having to edit my .sav file in notepad to fix this, did you manage to catch this one?
I did not know about this! Will investigate, thank you. =)
I usually try to stay away from rooms that contain importing/exporting and options or stat menus because the decompiler doesn't like to play nice with them. But in this case, there's no way to fix such a bug other than to edit that room.

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thefivetheory: Wow, phenomenal, thank you!! Sorry for the stuff you went through these past two years. Thank you for all your hard work and dedication to this series, however - it's incredible what you've done for these games!

I have a question that ties into your 1.31 patch for QFG3; for Paladins who don't learn any actual spells (other than the Paladin's Heal), your patch removes the 5 Magic points. However, in QFG4, this seems to result in a situation where the Paladin can't use Heal when starting the game... is that accurate? Does it come back if you get enough Honor/Paladin points to "earn" it again? If so, what's the purpose of removing it in the first place?

Also, do you know if it's possible to make the game ignore a Magic skill of 5 points for things the Amulet vs Aura spell, Katrina teaching Frost Bite, etc.? I looked through your QFG4 patch notes but didn't find anything about this.
Thank you! It means a lot to hear that other players are enjoying this series. As to your question, people were complaining that their Paladin imported from QFG3 was being forced to learn magic, whether the player wanted it or not. I was experimenting with ways to prevent that from happening, such as setting the stat to 0 if the player's character did not know any spells upon importing. It's difficult under the game's spell system, where Heal is coded as a spell and requires you to have a magic stat in order to access the spell menu.

Sorry that I haven't been online as often as I should be! Taking a break for the holidays and will return in January. I want to fix a few things in QFG3 that have been reported in the last couple of years, and update some old spaghetti code. I am taking note of everything you guys say, so please don't feel like your voices are going unheard. =)
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reddvii: We do The Dark One's work:

QFG4 Enhanced 1.1

~Happy Halloween!!~

It's the long-awaited Quest for Glory IV: Shadows of Darkness Enhanced!

Features tons of bugfixes and improvements, including but not limited to:

- Over an hour of lost audio by the narrator, John Rhys-Davies can now be heard as intended. Death and inventory screens are now narrated (as much as possible!) and many, many unique descriptions now play in almost every single room.
- Removing all dead ends in the game.
- Fixing several annoying bugs: bone cage, paladin honor shield, climbing book, thunder and necrotaurs roaring, etc.
- Fixing missing icons.
- Improving animations and consistency in some areas, such as with climbing and the Levitate spell.
- Improving the sound during the cave endgame and during the final battle in the essence chamber.
- Restoring cut encounters.
- Restoring deaths.
- Restoring lost dialogue such as the final dream sequence.

This patch is fully compatible with DosBox and ScummVM, since it just uses Sierra's own patch file system to override existing game resources. All scripts are based on resource files that were installed from my 1997 Collection CD using the SHP installer. NRS's speed fixes are already included and the wraith barrow script (53.scr) is superseded by my own version, so there is no more lockup.

I started this project in 2019 and due to various unforeseen disasters (fires, crime, virus, inflation, etc.), it was pushed back until Halloween 2021. Many apologies, but we finally made it!!

I'm making this thread for people to easily find and download the patch, and for those of you who have questions, want to show support or criticism, or just need help.

Thank you for continuing to show support for these games after nearly three decades!
Thank you for yoir work. I want ro know if between your fixes you include that bug of the screen with the bpnsai tree. In my version of the game (the GOG version), when I throw the rocks to get the bonsai, immediately that the bonsai slide to my feet, I can't pick up it or realize any action: the game crashes and take me out to the desktop
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reddvii: Thank you for continuing to show support for these games after nearly three decades!
...and THANK YOU for making this patch! This is great!

I also wanted to thank you for making the QF3 patch all those years ago. I really appreciated how you allowed me to import a Paladin into QF3 without the Paladin all of a sudden being imported with the ability to cast Erasmus' Razzle Dazzle.

One small bug I encountered with this patch...when I give money to the fortuneteller to tell my fortune, it skips through the text incredibly fast. Like, one second per text box. I'm unsure why that is. Other than that, you did a great job!
Post edited March 01, 2022 by bliznik
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RithmAlfortele: Just curious, have you tried clicking your hand on the cupboard anyways?
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reddvii: There may be another break in the inn main room's script logic. Whether I created it or it was always there, I'm not sure. Will investigate! Has anyone else encountered this bug?
Hello there. As everyone already told, I'll join them shouting a gigantic THANK YOU for everything you've already done for this fantastic series. Tinkering these two really flawed games was something I always hoped someone would undertake, and you did a marvelous job at that so far. With QfG3 in particular, you really added a lot of missing depth and content, fixing many egregious misteps. Many kudos to you.

That said, I confirm that this issue can happen. During a thief run, I waited for the gipsy/Igor subplot to unfold, so Bella and Yuri would talk about the Domovoi (with this game, it is evident the developers didn't have time to really playtest the game and its flow, freeform as it already is, and many character dialogue would be flagged at the supposedly 'wrong' time, like the Burgomeister immediately talking about Nikolai missing the evening before, even if you told Nikolai about Anna just a few moments earlier... Or the fact that you can spam continuosly enconters in the forest with Anna or the Leshy... I've always thought that those should be made possible once per day/night). So, that very night that I was going to meet the Domovoi, I heard crying in the Inn, and after the 'cutscene' I exited and returned again in the hall to meet the Domovoi. After that, the dialogue of the Domovoi looped as the first time I met him every night afterwards, as already reported. There's also no way you can interact with the cupboard whatsoever, with Hand or the Toolkit; you can just look at it.

As for other naggings, I would love if the completely missing lines of dialogue would be replaced by some silence, if possible, to have the time to read the skipped dialogue without toggling 'audio' from the settings (like with Bonehead). Also, I would prefer to silence those dialogues that were outright 'wrong' in the finished games (Franz in the beginning and also a line with Magda, where you can hear John Rhys-Davies replacing the line with another completely different sentence)

Hoping you're fine and good with your life, I would like to thank you one last time for all your love and hard work on the games. ^_^
Post edited May 18, 2022 by Murdock999
Fantastic work! One question I have is regarding the Known Issues in the readme file. Are these issues something that's present regardless of if I install your enhanced patches or not? Meaning, do these issues exists even if I just simply play the GOG version unmodified whatsoever? I'm particularly concerned about the "Save Rot" one: I've personally never in my close to 30 years of playing this game encountered this issue even with marathon many hour sessions. That goes for the original disk release, cd release, and subsequent GOG releases. If these exist even in the plain non-modified GOG version then that's great to hear about since I will be sure to avoid them. But if they exist only in the enhanced version I'm a little wary as I've never played with any patches before (besides official ones back in the day or the current GOG included ones).