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Hey everyone, ran in to a bit of a problem in QFG3 after using the dispel potion on the Leapordwoman... Went to the Laibon and told him about her then asked about bride price... Then I went to Uhura and after selecting "Woo" in the dialog tree the conversation breaks and any further attempt to speak with Uhura causes a message that "They don't seem to speak your language" so I cannot ask about the various gifts which I think factor in to the points (not that it matters, but I just always try for max score). Is there a fix for the GoG version of QFG3 for this dialog tree? I seem to recall it sometimes would cause crashes so it appears they stopped the game from crashing, but the dialog tree is still apparently broken... Any help would be greatly appreciated!
From the points perspective:
From what I remember in planning the 100% speedrun for this game, if you selected the "Wooing" option, then you have all of the points and haven't missed any. Just remember that a perfect score isn't possible in this game due to a paradox programming error.

From the completionist perspective:
I've found that many errors in the QFG games that use the SCI1.1 engine benefit from having EMS set to false in the DOSBox configuration file. That setting is near the bottom of the file. It may only help in a new game, but you could try it from a saved game.
hmmm, posted a reply, but it didn't appear to take! anyway, thanks a bunch for the very quick response, much appreciated!
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mrprmiller: From the points perspective:
From what I remember in planning the 100% speedrun for this game, if you selected the "Wooing" option, then you have all of the points and haven't missed any. Just remember that a perfect score isn't possible in this game due to a paradox programming error.

From the completionist perspective:
I've found that many errors in the QFG games that use the SCI1.1 engine benefit from having EMS set to false in the DOSBox configuration file. That setting is near the bottom of the file. It may only help in a new game, but you could try it from a saved game.
Which of the QFG games use the SCI1.1 engine? QFG1VGA and QFG3?
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mrprmiller: From the points perspective:
From what I remember in planning the 100% speedrun for this game, if you selected the "Wooing" option, then you have all of the points and haven't missed any. Just remember that a perfect score isn't possible in this game due to a paradox programming error.

From the completionist perspective:
I've found that many errors in the QFG games that use the SCI1.1 engine benefit from having EMS set to false in the DOSBox configuration file. That setting is near the bottom of the file. It may only help in a new game, but you could try it from a saved game.
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Zachski: Which of the QFG games use the SCI1.1 engine? QFG1VGA and QFG3?
http://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI1.1
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mrprmiller: From the points perspective:
From what I remember in planning the 100% speedrun for this game, if you selected the "Wooing" option, then you have all of the points and haven't missed any. Just remember that a perfect score isn't possible in this game due to a paradox programming error.

From the completionist perspective:
I've found that many errors in the QFG games that use the SCI1.1 engine benefit from having EMS set to false in the DOSBox configuration file. That setting is near the bottom of the file. It may only help in a new game, but you could try it from a saved game.
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Zachski: Which of the QFG games use the SCI1.1 engine? QFG1VGA and QFG3?
Yes, both of them. In speedrunning them, certain crashes were unavoidable. In particular, QFG1VGA would crash 100% consistent if you play through the game (doing only the minimal) when transitioning from the Brigand's Cafeteria to Yorick's Maze.

In QFG3, there is an unavoidable crash if you play through at both the Leopardman Village and near the end of the game.

Disabling EMS fixes QFG1VGA completely, and QFG3 crashes less than half as often at these points. It may help in this scenario, also.
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Zachski: Which of the QFG games use the SCI1.1 engine? QFG1VGA and QFG3?
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mrprmiller: Yes, both of them. In speedrunning them, certain crashes were unavoidable. In particular, QFG1VGA would crash 100% consistent if you play through the game (doing only the minimal) when transitioning from the Brigand's Cafeteria to Yorick's Maze.

In QFG3, there is an unavoidable crash if you play through at both the Leopardman Village and near the end of the game.

Disabling EMS fixes QFG1VGA completely, and QFG3 crashes less than half as often at these points. It may help in this scenario, also.
Are those crashes caused by DOSBOX? I remember playing both games on Win XP and Win 98, and the games practically never crashed for me. Once or twice the screen got frozen though in QFG1VGA while out in the woods when I was either crossing into another screen, or the cursor changed to loading (the time icon) and stayed that way.
Post edited July 31, 2016 by Green_Hilltop
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Zachski: Which of the QFG games use the SCI1.1 engine? QFG1VGA and QFG3?
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m_kiewitz: http://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI1.1
Oh wow, thanks!
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mrprmiller: Yes, both of them. In speedrunning them, certain crashes were unavoidable. In particular, QFG1VGA would crash 100% consistent if you play through the game (doing only the minimal) when transitioning from the Brigand's Cafeteria to Yorick's Maze.

In QFG3, there is an unavoidable crash if you play through at both the Leopardman Village and near the end of the game.

Disabling EMS fixes QFG1VGA completely, and QFG3 crashes less than half as often at these points. It may help in this scenario, also.
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Green_Hilltop: Are those crashes caused by DOSBOX? I remember playing both games on Win XP and Win 98, and the games practically never crashed for me. Once or twice the screen got frozen though in QFG1VGA while out in the woods when I was either crossing into another screen, or the cursor changed to loading (the time icon) and stayed that way.
I'm not sure of the particulars of how DOSBox works its emulation magic, but I did inform the guy who put the QFG series together for GOG.com and sent him a video of it happening and the error message that resulted. I don't have a PC old enough to try it on original hardware to find out if it was simply a DOSBox issue or what. The resulting error in QFG1VGA was an "Out of handles!" error. Here's a link to the video. Disabling EMS fixed the problem completely, and I have not had a single crash in QFG1VGA since.

I figured since QFG3 used the same SCI1.1 engine, it would help in QFG3 which is also quite buggy. It helped also.

The error happens around the 9:45 mark.
https://drive.google.com/open?id=0Bz8PB20oNMfrUnBCd0FPYU9jVzQ

Strangely enough, frequent saving/loading seems to solve this, too. My runs are a little unique in that I don't save/load (it's a speedrun, after all).
Post edited August 01, 2016 by mrprmiller
I wonder if it'll fix my unique issue with Quest for Glory 1 VGA where, after playing for a certain amount of time, my palette will go completely wonky. (Attached image for clarity.)
Attachments:
Post edited August 02, 2016 by Zachski
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Zachski: I wonder if it'll fix my unique issue with Quest for Glory 1 VGA where, after playing for a certain amount of time, my palette will go completely wonky. (Attached image for clarity.)
Oh yeah, that sometimes happens to me to but it's usually completely random and happens very, very rarely. It did use to happen in the original too though (playing without DOSBOX).
Yeah, sorry to tell you Zachski, but it does not help the palette issue. That's still a persistent issue, and not a DOSBox issue either. I think that's internal to the game.

I'm not sure that the palette issue is totally random, though. I could time it to my ninth restart in speedrunning pretty consistently. I think it has to do with extended play.
Post edited August 02, 2016 by mrprmiller
In a way I'm almost happy that it's not fixed by disabling EMS.

It's such a quirky glitch that I like it. I've tried to "power" through the game before with the glitch, though, and eventually the game will just crash.

Though now THAT bit might be fixed.
I think I've noticed that normally, you get points for asking Uhura about the gifts while she's guarding the cage. But if you visit her hut at night at select the "Woo" option, you get the points there instead; meaning you don't get points for asking her about gifts while she's guarding the cage.

I can't fathom how Uhura would suddenly forget your language when she's been speaking to you the entire game and in the previous game. But, QFG series is full of bugs. They say that QFG4 is the buggiest game in the series, but with modern-day patches I have noticed that QFG3 gives me by far the most trouble in terms of bugs.
I think it's that QFG4 has the most game-ending bugs, but QFG3 has the most crash-inducing bugs (that is to say, without patches, you simply cannot beat QFG4 at ALL and there's at least three ways to be in an unwinnable situation because you either end up in an error or a plot-important NPC disappears from the game. Whereas QFG3 has a few inconsistent crashes, with only the Fighter/Paladin being stuck in a situation where they can't win.)

Fun fact - the "Wooing" topic in QFG3 will completely crash ScummVM. You don't even get the "Can't speak your language", it just errors out.