mrprmiller: Yes, both of them. In speedrunning them, certain crashes were unavoidable. In particular, QFG1VGA would crash 100% consistent if you play through the game (doing only the minimal) when transitioning from the Brigand's Cafeteria to Yorick's Maze.
In QFG3, there is an unavoidable crash if you play through at both the Leopardman Village and near the end of the game.
Disabling EMS fixes QFG1VGA completely, and QFG3 crashes less than half as often at these points. It may help in this scenario, also.
Green_Hilltop: Are those crashes caused by DOSBOX? I remember playing both games on Win XP and Win 98, and the games practically never crashed for me. Once or twice the screen got frozen though in QFG1VGA while out in the woods when I was either crossing into another screen, or the cursor changed to loading (the time icon) and stayed that way.
I'm not sure of the particulars of how DOSBox works its emulation magic, but I did inform the guy who put the QFG series together for GOG.com and sent him a video of it happening and the error message that resulted. I don't have a PC old enough to try it on original hardware to find out if it was simply a DOSBox issue or what. The resulting error in QFG1VGA was an "Out of handles!" error. Here's a link to the video. Disabling EMS fixed the problem completely, and I have not had a single crash in QFG1VGA since.
I figured since QFG3 used the same SCI1.1 engine, it would help in QFG3 which is also quite buggy. It helped also.
The error happens around the 9:45 mark.
https://drive.google.com/open?id=0Bz8PB20oNMfrUnBCd0FPYU9jVzQ Strangely enough, frequent saving/loading seems to solve this, too. My runs are a little unique in that I don't save/load (it's a speedrun, after all).