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As the title says! I'm playing the new Nightdive version in Nightmare difficulty on a Steam Deck, I can't find the remaining 3 Strogg for the life of me. I suspect something's not quite right. Any ideas?
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I didnt plwy newest one. FOr original and almost all sourceports incl Q2RTX there is such issues. Some enemies sometimes struck in rooftops where they spaw and should drop at your back ("dogs" and medics).
There is one enemy with gauss gun put to box that never opened (wupposed to be "blow" with enemy revealed but never have such script).
This is issue on Hard (and Hard+ as they are same) difficulties only.

Original maps should be patched-rewrited for Hard mode. Newest version include such patches. Maybe still devs forget something or didnt test Hard mode.

YamagiQ2 also come with SP map patches as additional files in base2/maps/fixes subfolder or something like that. Not touching original maps in pak archive but load dynamic fixes. Someting like that shoupd be in Enhanced.
Q2RTX have no such fixes (v.1.5).

Are you sure you didnt find last enemies? It can be medic's rised or spawned units backward from your position. Spawn is new feature (as i heard it).
Post edited August 31, 2023 by QWEEDDYZ
avatar
QWEEDDYZ: I didnt plwy newest one. FOr original and almost all sourceports incl Q2RTX there is such issues. Some enemies sometimes struck in rooftops where they spaw and should drop at your back ("dogs" and medics).
There is one enemy with gauss gun put to box that never opened (wupposed to be "blow" with enemy revealed but never have such script).
This is issue on Hard (and Hard+ as they are same) difficulties only.

Original maps should be patched-rewrited for Hard mode. Newest version include such patches. Maybe still devs forget something or didnt test Hard mode.

YamagiQ2 also come with SP map patches as additional files in base2/maps/fixes subfolder or something like that. Not touching original maps in pak archive but load dynamic fixes. Someting like that shoupd be in Enhanced.
Q2RTX have no such fixes (v.1.5).

Are you sure you didnt find last enemies? It can be medic's rised or spawned units backward from your position. Spawn is new feature (as i heard it).
Hey, thanks for the response! I figured it out the same day I posted this thread, thanks to this @ 59:02 of: https://youtu.be/imEgM07c7yI?si=BhDiWUzsLkACrBnm&t=3542

However, what you mentioned about Hard+ & Yamagi patches, that might be relevant to a similar issue I'm having w/ a later level: https://www.gog.com/forum/quake_series/possible_glitch_7071_kills_in_lower_palace
Post edited September 04, 2023 by Lyrica
SO as conclusion. Original maps initially have one missing secret and one missing enemy (on Hard). All play-run. Never fixed.



Missing eneky At some level where you get after starting cooling system. Next-next map. Long kanal you need jump in. At the end of this map you need again drop down to a small unlocked hole in floor (you cant get back directly there need whole circle to turn back). Very before this drop down jump there is a bit opened space where you get from some kanal tunnel. At middle of it there is big box. It have teleport for multiplayer inside (even in SP cause only one SP update actually bring more issues to SP making maps backported from their deathmatch variations).
One of walls of this big box should be opened in MP.
And probably in SP too on Hard. There is gaussgun-strogg inside. This one ALWAYS missing enemy on Hard.

While resurrected or spwaned in rooftops (dropped dogs at your back) stuck just time to time, randomly. Go kap back and forward again to make them drop.
Also very first map have same spwan issue on Hard. THere is Guard strogg dropped behind box in corner of small room lead forward to elevator and right way for opened area. To make them drop after spawn you need go there twice(or third times?)

Original maps always have issues never get fixes. New variations differ depend on which one sourceport and dis it have fixes for SP not just engine tweaks like official 3.20/3.21 did.
But it is only two guaranteed misses. Secret maybe at lower palace. Somewhere close to the end of the game. One missing enemy in somewhere middle-end. For missing secret issue detail look to Quake Wikia.

At Lower Palace in original maps all enemies should be killed.
Enhanced not use original maps directly and bring new enemies mechanics. Deffinetly something fixed. Probably something new bugged.