DON.IVANO: Here for Amazon Prime's code?
Me too for the same reason, even if the topic is old lol
infradeath: even with all the changes there are still issues with graphics and other bugs. this port is just so bad its virtually doa.
heres my updated config for 1080p 60fps (subject to change). ive changed mainly graphic settings for maximum image quality and performance (8192 "downsize" limit makes the game look really good). further changes to sound and other various engine and rendering performance tweaks. after modifying your config file lock it to read only before launching the game. if you dont lock the file and launch quake4 it will automatically remove and adapt some settings again.
note that r_useSMP (multicore support) causes my game to freeze after loading the map, so its disabled. otherwise try to enable it and see if it works for you.
seta s_useOcclusion "1"
seta s_clipVolumes "1"
seta r_skipSky "0"
seta r_forceAmbient "0"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_useSMP "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_skipUpdates "0"
seta r_skipDeforms "0"
seta r_skipFogLights "0"
seta r_skipTranslucent "0"
seta r_skipDiffuse "0"
seta r_skipInteractions "0"
seta r_skipMegaTexture "0"
seta r_skipGuiShaders "0"
seta r_useShadowCulling "1"
seta r_useLightCulling "3"
seta r_useCulling "2"
seta r_ignoreGLErrors "1"
seta r_znear "3"
seta r_useInfiniteFarZ "1"
seta r_useStateCaching "1"
seta r_useIndexBuffers "0"
seta r_useVertexBuffers "1"
seta r_useCachedDynamicModels "1"
seta r_useTwoSidedStencil "1"
seta r_useTurboShadow "1"
seta r_useShadowVertexProgram "1"
seta r_useShadowProjectedCull "1"
seta r_useTripleTextureARB "1"
seta r_useConstantMaterials "1"
seta r_useLightPortalFlow "1"
seta r_renderer "arb2"
seta r_swapInterval "1"
seta r_fullscreen "1"
seta r_displayRefresh "60"
seta r_mode "17"
seta r_alphaToCoverage "1"
seta r_multiSamples "8"
seta image_downSizeLimit "8192"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "8192"
seta image_downSizeSpecularLimit "8192"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "4096"
seta image_cacheMinK "1"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "16"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta cm_backFaceCull "1" (note: cm is correct.)
seta com_fixedTic "0"
seta r_orderIndexes "1"
seta r_usePortals "1"
seta r_useOptimizedShadows "1"
seta com_videoRam "-1"
seta com_showFPS "1"
seta com_allowConsole "1"
seta com_purgeAll "1"
seta com_machineSpec "3"
seta g_gunViewStyle "0"
seta g_brassTime "2"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_simpleItems "0"
seta g_skipItemShadowsMP "0"
seta g_skipPlayerShadowsMP "0"
seta g_showPlayerShadow "1"
seta g_decals "1"
seta g_doubleVision "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"
seta g_perfTest_aiNoRagdoll "0"
seta g_perfTest_weaponNoFX "0"
seta g_skipViewEffects "0"
seta g_skipFX "0"
seta g_skipParticles "0"
seta r_jitter "0"
check these websites for information on each command and options for tweaking:
https://tweakguides.pcgamingwiki.com/Quake4_8.html [url=https://modwiki.dhewm3.org/CVars_(Quake_4)]https://modwiki.dhewm3.org/CVars_(Quake_4)[/url]
one important command for example seems to be r_renderer. it can be changed if there are issues with old nvidia and amd / ati gpus. arb2 seems to be the most uptodate renderer, which has the highest image quality and should be used for modern gpus.
https://modwiki.dhewm3.org/R_renderer_%28cvar%29 Best - The engine automatically determines the best path to use.
ARB2 - Best quality path which enables the use of vertex and fragment programs . Needs an ATi Radeon 9500 or nVidia GeForce 5200 or better.
R200 - ATi specific. Needs an ATi Radeon 8500 or better.
NV20 - nVidia specific. Needs a nVidia GeForce 3 or better.
NV10 - nVidia specific. Needs a nVidia GeForce or better (but only nVidia GeForce 4 MX is officially supported by Doom 3).
ARB - Needs an ATi Radeon or nVidia GeForce or better (not officially supported by Doom 3)
Cg - nVidia specific. Needs a nVidia GeForce 5200 or better. (not officially supported by Doom 3).
Exp - Experimental path (not officially supported by Doom 3).
beautiful work, really. i just have one issue. the flashlight seems to be bugged. its too close, its catching the end of the gun when it should not be. the flashlight also vanishes when you look down. i am not sure what causes this. would you happen to know?