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mintee: the prob with PZ is its so lonely, no one alive but you. I love the idea of trying to keep a spouse/child alive while you protect them. wish that was in the build now
Yeah, still huge progress - in graphics, in animations, in tactics, in inventory, in AI. I guess they scraped the story because they restarted from scratch. Better than constantly porting the story over and over.


... so, about someone to protect - I protect duckies =)
aye, I want NPCs already!
lol, funny you should mention duckies... i always grab them when i find them, even made a pond in one of my forts so they could swim around......

cant find a spiffo this time around. boo


well, I made it to another city, not sure which one, its by the ocean. the trip was a bit iffy, days long walk, made it to some isolated buildings around dusk each nite so didnt have to camp outside which is a relief, eventually found the cabin by the lake with the wood stove, yey. (nothin more creepy than pushing thru dense woods as nite falls)

decided to go into town proper to look for recipes but man oh man is it horded up. found the gennie and snare trap recipes pretty quick but im pondering whether to continue on for the desired box crate trap recipe and bomb ones which i like, but frankly its so full of zees its not nice at all, my char is having regular nitemares. prob will just split, look in whatever shed is on my way out of town then recoup by the lake for a day or so. then its the long haul back. I did try to kill as many zees on the trip as i could but fatigue hit me hard and i had to sneak by many near end of day so the trip back will not be easy loaded down with wt and with fatigue. total trip time will prob be 2 weeks as im setting up safe houses along the way in case i need to skeedaddle.

but having indoor heating during winter snows will be much nicer if i can get that stove back and it doesnt glitch out when set up. its almost december. brrrr

Winter is Coming...... :P

gotta love this game eh
Guys, check the mod list for this video:

Hydrocraft (excessive ton of stuff, YMMV)
All In Zomboid Map Pack
Survivors!
Driving Cars
Immersive Overlays
Chainsaw
Pump Power
The PZ Real Gun Mod
ORGM Silencer/Suppressor Mod
thanks for the links, I may do a playthru with lots of mods next. ive been hesitant to do that as I didnt want to get used to features that arent in the game, so if / when it gets released and the mods are broken i didnt want the game to feel weird or lacking

but im almost done with this current game so maybe ill try them out


do these steam workshop mods work with gog version?
Post edited January 17, 2018 by mintee
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mintee: ...
do these steam workshop mods work with gog version?
I have used "Hydrocraft" and use "Pump Power", so yes, they are.

I am superhyped about survivors though :)
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mintee: ...
do these steam workshop mods work with gog version?
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Lin545: I have used "Hydrocraft" and use "Pump Power", so yes, they are.

I am superhyped about survivors though :)
ok, thanks, so you just download from those links and it works?


yes, surivivors did seem fun tho i wonder if it will be alot of micromanaging. Im more interested in hydrocraft for all the new items and crafting. the other mods i can do without
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mintee: ...
It looks like I messed things up. Having an club or knife equipped in the hand/s, but only pushing and stomping the Zeds via (space key) - causes "maintaince" stat for corresponding blunt/blade category to go up - NOT defense stat.

What this means - you don't have to USE knife, axe or club in order to boost the most important stat, which causes stuff to break slower. Just having them equipped in the hand, but pushing/stomping instead - sufficies..
no worries, it all works out in the end... a nasty bite eh :P