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Changelog for Patch 40.30 / GOG-24814 (Windows) / (Mac) / (Linux) (added 31 October 2018) - Part III:

- Fixed street signs not showing the collided-with sprites
- Fixed NullPointerException in WorldSoundManager.getBiggestSoundZomb()
- Fixed usernames being case-sensitive, leading to duplicates (Hicks, hicks, hICKs . . . ) in the database
- Fixed game characters with names in different registers being loaded as one and the same character
- Fixed position of Toggle Stove button in loot window titlebar with larger fonts.
- Fixed the new GameSounds UI not working with the controller.
- Fixed the lack of SFX when attempting to push a stationary vehicle out of the way.
- Fixed getting out of the van ejecting you a tile or two away
- Fixed admin commands not working with ' " '.
- Fixed setaccesslevel not working anymore.
- Fixed not being able to modify steamid column in whitelist viewer.
- Fixed not being able to see some columns (including steamid) in the admin's whitelist viewer.
- Fixed setaccesslevel not being usable on a non connected player who's present in the whitelist.
- Fixed it not being possible to enter vans through rear doors.
- Fixed issues with adding/removing gas from a vehicle. Previously the time wasn't proportional to the amount of gas being transferred and Gas Can didn't need to be equipped first.
- Fixed equipped empty Gas Can was remaining equipped as an empty gas can after siphoning.
- Fixed the Server Workshop Items connect-to-server UI having issues when the scrollbar is visible.
- Fixed farming tooltip rendering with different font sizes.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed LayoutManager making a window visible without adding it to the list of windows.
- Fixed host losing admin accessLevel in splitscreen.
- Fixed swinging a weapon at a broken window granting the player XP.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed Stick Trap using the wrong "closed" sprite.
- Fixed bad things happening when using the "Level Up" button in the player-stats admin panel.
- Fixed player not facing campfires when performing various actions on them.
- Fixed player animation not playing when opening a barricaded window from the non-barricaded side.
- Fixed missing context-menu option to remove metal-bar barricades.
- Fixed second farm-plant sprites not being used.
- Fixed not being able to place medicine cabinets over low objects like toilets.
- Fixed exception with sprites that have one of lightR/lightG/lightB properties equal to zero.
- Fixed many duplicate invisible sprites being created for unspawned erosion objects.
- Fixed erroneous "user XXX will be kicked because Lua/script checksums do not match" message.
- Fixed not being able to set access level on yourself
- Fixed the Admin cannot not being able to edit item and containers on players in admin inventory view screen.
- Fixed game crashing in FMOD_Studio_EventDescription_GetPath function with exception: getPath() != FMOD_OK
- Fixed Admin can removing an item from a player's hand, but it not removing the item from the game character.
- Fixed an Admin not being able to open bags in the players inventory from the admin inventory view screen
- Fixed the character's appearance not updating when the admin removes clothing from the inventory.
- Fixed IsoGridSquare.haveElectricity() sometimes returning true when it shouldn't. Previously the IsoGridSquare.haveElectricity variable didn't work correctly when two or more generators touched the same square.
- Fixed calculation of food age/freezing/thawing when the player turns a generator on/off.
- Fixed exception when zombie climbs through a window or over a fence and the chunk on the other side is unloaded.
- Fixed Survival sandbox presets having car locked & car alarm to "Never".
- Fixed "Base" module not being selected by default when using the items list UI.
- Fixed wrong calculation of unlimited capacity.
- Fixed BodyDamage.RestoreToFullHealth() not setting temperature to 37.0 degrees. -
- Fixed old lighting bug that caused flickering in some situations.
- Fixed evolved recipes using WaterPot as base item - they now require the WaterPot to be at least 3/4 full
- Fixed not being able to place or build things through an open doorway.
- Fixed creating ".project_zomboid_2.9.9.17" hidden folder on Linux
- Fixed target-picking cursors (such as the moveable-tools cursor) getting in the way when the player attacks. …
- Fixed SGlobalObjectSystem error when a thumpable is destroyed.
- Fixed name of sound that plays when a carpentry objects break.
- Fixed barricaded doors being disassembled and leaving the barricade behind. …
- Fixed Multiplayer Players UI and invite-friends UI being too transparent
- Fixed lighting not updating after teleporting in multiplayer.
- Fixed vehicles texture names in scripts being lowercase and uppercase in file system
- Fixed LoadGameScreen exception with the demo.
- Fixed bug with lightR/lightG/lightB sprite property value "0".
- Fixed update() getting called for MainScreen (and all its descendant UIElements) while in-game.
- Fixed FMOD Occlusion parameter not being set to zero when starting sounds.
- Fixed engine speed not setting to the engineIdleSpeed value when player press the brake button.
- Fixed vehicle turning radius when accelerating is very large
- Fixed not being able to add players to Factions when they were connected before you on the server.
- Fixed the /createhorde function crashing servers by limiting zed spawn to 500
- Fixed AddItem command needing username to generate an item. Username and count no longer required. It's optional now.
- Fixed small car idling at 2000 RPM
- Fixed profession change by Admin transmitting to all players in MP.
- Fixed addvehicle "Base.SportsCar" "EnigmaGrey" command not working without quotes
- Fixed player not needing an account password when connecting to a server.
- Fixed not having the "edit admin power" button in the admin panel.
- Fixed some spawned tiles by Erosion not being able to be removed.
- Fixed commands that have no parameters send 'wrong arguments' message
- Fixed Items List Viewer layout with larger fonts.
- Fixed profession icon overlapping trait icons in the Info panel.
- Fixed missingpzexe.jar and sqlite-jdbc-3.8.10.1.jar
- Fixed presence of old unused java libs
- Fixed co-op host being allowed to enter commands in the Lua debug console when not admin.
- Fixed car/tire_explode -> VehicleTireExplode.
- Fixed headlights providing a cone of lights even if they're off / broken.
- Fixed empty wine bottles not being refillable with water.
- Fixed sound delays and volume issues by rebuilding .bank files. Changed short sounds from Streaming to Compressed and longer sounds to Streaming.
- Fixed Server Toolbox appearing underneath the top-left icons.
- Fixed resetting fatigue, endurance, and body temperature to default unless in God Mode.
- Fixed connect-to-server ui not resetting the game to singleplayer in case of error.
- Fixed connect-to-server and xp-bonus arrows animating at high speeds at different framerates.
- Fixed obsolete items showing in the Items List Viewer.
- Fixed nutrition info in Food tooltips in debug mode showing when the Tooltip.Info debug option is checked.
- Fixed potentially having more water than was available at the start when cancelling the pour-on-ground action.
- Fixed water bottles not filling to capacity when less than 1 unit could be added.
- Fixed vehicle brake-light texture indicating working brake lights when the battery is dead/uninstalled.
- Fixed vehicle radial menu allowing headlights to be switched on/off when the battery is dead or missing.
- Fixed the game unpausing after hiding the changelog UI.
- Fixed missing vehicles_pickupvanlightsburnt.png
- Fixed issues with vehicle horn, lights, alarm and siren when the battery is dead or uninstalled.
- Fixed "ERROR: model texture "f_hair_White" wasn't found" on Linux and Mac.
- Fixed NullPointerException in IsoWindow.handleAlarm().
- Fixed player equipping an already-equipped water bottle when filling it.
- Fixed Stone hammer not being usable when upgrading wooden walls.
- Fixed sheet rope typo.
- Fixed garbage-creating debug code in ZombieUpdatePacker.
- Fixed player not being able to see nearby zombies when very tired and/or panicked.
- Fixed frozen food spawning in freezers long after the power goes out.
- Fixed Invisible checkbox in Admin Powers ui not setting GhostMode on the server and several other places set GhostMode=invisible.
- Fixed gc with WorldSoundManager.getBiggestSoundZomb()
- Fixed zombies hearing players from far away.
- Fixed upgraded door frames blocking player movement.
- Fixed the delay before right-clicking starts aiming being shorter at higher framerates. (At 120fps, right-clicking to bring up the context menu could often initiate aiming.)
- Fixed player entering attack stance when pressing the Control key while the mouse is over the inventory window.
- Fixed the player aiming when the mouse is over the inventory tooltip
- Fixed fire and smoke sprites being drawn as part of the floor - being covered by snow etc
- Fixed items that should spawn in bags sometimes spawning in the container the bag is inside.
- Fixed adding bait to traps not working.
- Fixed 'Plays Baseball' trait not working properly.
- Fixed not being able to make a pot of soup with a canned mushroom soup.
- Fixed not being able to refill an empty Propane Torch
- Fixed 'GameServer.hitZombie() doesn't handle vehicles being hit by players' issue
- Fixed BodyDamage.FoodSicknessLevel going below zero.
- Fixed slices of Cake and Pie not inheriting stats from the original item.

(continued in next post)
Post edited December 01, 2018 by ggzx12
high rated
Changelog for Patch 40.30 / GOG-24814 (Windows) / (Mac) / (Linux) (added 31 October 2018) - Part IV:

- Fixed sound-related exception when smoking cigarettes or drinking from a bottle.
- Fixed a second-story room in the Mall that wasn't considered a room for plumbing/electricity purposes.
- Fixed zombies being immune to attacks while staggering backwards. (This is an OLD much-complained about issue in MP, so yay.)
- Fixed zombies with 3D models not facing the player when shoved.
- Fixed News.txt not being read from mods.
- Fixed passengers being able to fall out of a moving car in MP and be run over if they disconnect briefly
- Fixed a bug in SetPlayerLocation() which caused unnecessary work to be done.
- Fixed some tile properties in newtiledefinitions.tiles. Window frames with HoppableW/HoppableN. Wooden Bench -> Sturdy Bench. White Simple Chair -> Grey Plastic Chair
- Fixed seahorse cafe windows with invalid smashed / glass-removed offsets
- Fixed being able to display duplicates of some admin panels.
- Fixed gun sounds not being heard far enough away in multiplayer. (The radius is only set to 20 in FMOD. Setting 'distanceMax' in sounds.txt. Overrides the value in the .bank file. Mods will need to set this value as well.)
- Fixed barricades not being removed when a window is destroyed by a sledgehammer.
- Fixed players with Deaf trait hearing house alarms.
- Fixed position of speed-controls in debug mode (which forces the clock to be visilble).
- Fixed player not facing microwave or stove when checking its settings.
- Fixed two bugs with spawning a random zombie in a barricaded bathroom.
- Fixed clean/disinfect crafting tooltips saying "Destroy" rather than "Use" for bandages/rags.
- Fixed two exceptions when pressing keys while the game is loading.
- Fixed speed controls briefly appearing in the wrong position when starting a game.
- Fixed not being able to sleep when not tired or recently slept when the server option SleepNeeded is false.
- Fixed being able to place multi-tile furniture where walls intersect the furniture.
- Fixed being able to place tents on squares that are blocked by vehicles.
- Fixed failing to check for trees when building some carpentry objects.
- Fixed learning from TV/radio when asleep
- Fixed not being able to create new username.
- Fixed unnecessary 'ban steam id' when banuser is preferable
- Fixed Coordinates parameter being used with 'add vehicle' command
- Fixed wrong calcul in Nutrition values (it'll be now easier to gain more weight if eating high carbs or lipids food)
- Fixed "Survived For" showing on the character screen if the player doesn't have a watch.
- Fixed weight display from being a float to being an int (no more 80.14 but only 80.)
- Fixed 'add vehicle' command not giving a vehicle to a player who hadn't included their name.
- Fixed wrong calcul in startEngine process.
- Fixed multiple VehicleFailingToStart sounds playing.
- Fixed scaling of lines when zooming indoors.
- Fixed some map issues: A house had a grass floor, a trailer had a TV on the same square as a kitchen counter, a building had no light switches in two upper floor rooms.
- Fixed doors/radios/tvs/windows sometimes having different states on clients and the server.
- Fixed ReleaseSafehouse command
- Fixed and refactored Grant Admin and Remove Admin commands
- Fixed incorrect trunk size of vans with seats.
- Fixed wrong calcul in chance of uninstalling part resulting in sometimes damaging the part where it should be impossible.
- Fixed some ingredients left at -1 hunger reduction when adding them to a recipe.-
- Fixed exception when a vehicle crashes near a fire.
- Fixed loot sometimes respawning too soon.
- Fixed "map_zone.bin could not be saved" multiplayer error.
- Fixed weight-gain and weight-loss indicators appearing at the same time. Also fixed increased weight-gain.
- Fixed McCoy vehicles not spawning.
- Fixed red font for system messages and shout being hard to read
- Fixed exception when plastering walls.
- Fixed wrong calcul in failure of damaging part when installing it.
- Fixed missing some vehicles definitions (Fossoil wasn't spawning + a few variant of existing models)
- Fixed wrong distributions table for some vehicles (postal vans weren't spawning anything)
- Fixed positions zombies stand at when surrounding a vehicle.
- Fixed some soap items not being able to clean clothing.
- Fixed crowds of zombies launching vehicles like bottle rockets. Vehicles can still be jostled around by large hordes, but shouldn't go flyingoff at high speed anymore.
- Fixed errors loading vehicles whose script is no longer defined by picking a random script.
- Fixed coop server not starting if -cachedir= didn't end in "/Zomboid"
- Fixed ISEquippedItem exception when not in debug mode.
- Fixed not being able to open a vehicle's trunk at certain angles.
- Fixed exception when a zombie's square is null.
- Fixed an old SpriteRenderer bug, not sure if it hurt anything.
- Fixed appearance of selected hot/cold items in the inventory/loot windows.
- Fixed food temperature possibly going above/below container temperature.
- Fixed some UI layout issues with jumbo fonts.
- Fixed long strings overlowing comboboxes.
- Fixed some minor map bugs - light switches, doubled-up TVs, a building with no wall on second floor
- Fixed using string.match (string contains) instead of stringStart for the item list.
- Fixed some map bugs: missing walls, missing lightswitches, duplicate TVs.
- Fixed covered gas station that was considered interior.
- Fixed unnecessary old chat-transparency display option.
- Fixed issues with on-screen server messages (using /servermsg command) - horizontal position was relative to the chat window, display time was depended on framerate, font now larger.
- Fixed missing "Ticking clock" animation while the char sleeps is missing
- Fixed some debug code running that is disabled in multiplayer.
- Fixed vehicle skid sound not playing in multiplayer. It only plays for the driver currently; remote clients won't hear it.
- Fixed vehicle damage to prone zombies being too low in multiplayer.
- Fixed broken vehicle door locks being lockable/unlockable using the dashboard icon (and vehicle menu).
- Fixed car collision box blocking a door even if a char can come up to it
- Fixed wash clothing recipe not working.
- Fixed file encodings in translation files.
- Fixed dropped items are drawn above the car
- Fixed empty water container staying equipped when pouring water from one item to another.
- Fixed propane tank remaining equipped after inserting into a bbq
- Fixed rendering issue with Physics.Render debug option as other things such as vehicle areas wouldn't render.
- Fixed vehicle y-coordinates when spawning in long horizontal zones. (The long horizontal zones at gas-stations were spawning vehicles at the wrong y-coordinate)
- Fixed unused vehicle code.
- Fixed issues with adding/removing gas using gas cans.
- Fixed unnecessary allocations and file access related to non-existent textures.
- Fixed zones overlapping any cells in a map directory not being removed before loading that map's objects.lua file.
- Fixed speech from second player in splitscreen being displayed over first player.
- Fixed small trees causing crashes but not being removable
- Fixed car engine turning off as soon as battery is removed
- Fixed crafting recipes losing their favourite status when game language is changed
- Fixed police sign showing higher on tile when placed
- Fixed radio saving last lines of broadcast so broadcasts didn't replay in full upon load
- Fixed bushes only draw with floor when in a car.
- Fixed too few vehicles spawning in some places.
- Fixed vehicles being usable through closed doors, fences and walls.
- Fixed removing a metal-bar barricade giving a metal pipe.
- Fixed metal-bar barricades requiring three bars but only using one.
- Fixed error message when having no perks to move an item in tiledef.
- Fixed collapsed stacks of food not splitting into separate stacks when freshness changes.
- Fixed berry/mushrooms not being sorted into separate stacks by freshness.
- Fixed Delete key not working in the load-game screen.
- Fixed problem with a DuffelBag items distribution.
I hate to ask..

last change log was 2 years ago..

Is the game well and truly abandoned?
avatar
crogonint: last change log was 2 years ago..
For the actual change log you may look at Build 41.12 - The Animation Update
The only problem here is that a lot of last builds are experimental and available via Galaxy client only.
Post edited June 13, 2020 by Xarion_99
avatar
crogonint: I hate to ask..

last change log was 2 years ago..

Is the game well and truly abandoned?
I've been asking GOG staff to unpin this thread and to rename and pin the other one but it hasn't happened so far.
I'll try again tomorrow, but I have no way of doing it myself and there isn't a report function from what I can see, either.
Thank you! I did dig around and find another change log on another website eventually. but then I didn't know if the GoG version is up to date or not. I love GoG to death, but once in a while something does fall through the cracks. :/