Posted December 01, 2018
high rated
Changelog for Patch 40.30 / GOG-24814 (Windows) / (Mac) / (Linux) (added 31 October 2018) - Part III:
- Fixed street signs not showing the collided-with sprites
- Fixed NullPointerException in WorldSoundManager.getBiggestSoundZomb()
- Fixed usernames being case-sensitive, leading to duplicates (Hicks, hicks, hICKs . . . ) in the database
- Fixed game characters with names in different registers being loaded as one and the same character
- Fixed position of Toggle Stove button in loot window titlebar with larger fonts.
- Fixed the new GameSounds UI not working with the controller.
- Fixed the lack of SFX when attempting to push a stationary vehicle out of the way.
- Fixed getting out of the van ejecting you a tile or two away
- Fixed admin commands not working with ' " '.
- Fixed setaccesslevel not working anymore.
- Fixed not being able to modify steamid column in whitelist viewer.
- Fixed not being able to see some columns (including steamid) in the admin's whitelist viewer.
- Fixed setaccesslevel not being usable on a non connected player who's present in the whitelist.
- Fixed it not being possible to enter vans through rear doors.
- Fixed issues with adding/removing gas from a vehicle. Previously the time wasn't proportional to the amount of gas being transferred and Gas Can didn't need to be equipped first.
- Fixed equipped empty Gas Can was remaining equipped as an empty gas can after siphoning.
- Fixed the Server Workshop Items connect-to-server UI having issues when the scrollbar is visible.
- Fixed farming tooltip rendering with different font sizes.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed LayoutManager making a window visible without adding it to the list of windows.
- Fixed host losing admin accessLevel in splitscreen.
- Fixed swinging a weapon at a broken window granting the player XP.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed Stick Trap using the wrong "closed" sprite.
- Fixed bad things happening when using the "Level Up" button in the player-stats admin panel.
- Fixed player not facing campfires when performing various actions on them.
- Fixed player animation not playing when opening a barricaded window from the non-barricaded side.
- Fixed missing context-menu option to remove metal-bar barricades.
- Fixed second farm-plant sprites not being used.
- Fixed not being able to place medicine cabinets over low objects like toilets.
- Fixed exception with sprites that have one of lightR/lightG/lightB properties equal to zero.
- Fixed many duplicate invisible sprites being created for unspawned erosion objects.
- Fixed erroneous "user XXX will be kicked because Lua/script checksums do not match" message.
- Fixed not being able to set access level on yourself
- Fixed the Admin cannot not being able to edit item and containers on players in admin inventory view screen.
- Fixed game crashing in FMOD_Studio_EventDescription_GetPath function with exception: getPath() != FMOD_OK
- Fixed Admin can removing an item from a player's hand, but it not removing the item from the game character.
- Fixed an Admin not being able to open bags in the players inventory from the admin inventory view screen
- Fixed the character's appearance not updating when the admin removes clothing from the inventory.
- Fixed IsoGridSquare.haveElectricity() sometimes returning true when it shouldn't. Previously the IsoGridSquare.haveElectricity variable didn't work correctly when two or more generators touched the same square.
- Fixed calculation of food age/freezing/thawing when the player turns a generator on/off.
- Fixed exception when zombie climbs through a window or over a fence and the chunk on the other side is unloaded.
- Fixed Survival sandbox presets having car locked & car alarm to "Never".
- Fixed "Base" module not being selected by default when using the items list UI.
- Fixed wrong calculation of unlimited capacity.
- Fixed BodyDamage.RestoreToFullHealth() not setting temperature to 37.0 degrees. -
- Fixed old lighting bug that caused flickering in some situations.
- Fixed evolved recipes using WaterPot as base item - they now require the WaterPot to be at least 3/4 full
- Fixed not being able to place or build things through an open doorway.
- Fixed creating ".project_zomboid_2.9.9.17" hidden folder on Linux
- Fixed target-picking cursors (such as the moveable-tools cursor) getting in the way when the player attacks. …
- Fixed SGlobalObjectSystem error when a thumpable is destroyed.
- Fixed name of sound that plays when a carpentry objects break.
- Fixed barricaded doors being disassembled and leaving the barricade behind. …
- Fixed Multiplayer Players UI and invite-friends UI being too transparent
- Fixed lighting not updating after teleporting in multiplayer.
- Fixed vehicles texture names in scripts being lowercase and uppercase in file system
- Fixed LoadGameScreen exception with the demo.
- Fixed bug with lightR/lightG/lightB sprite property value "0".
- Fixed update() getting called for MainScreen (and all its descendant UIElements) while in-game.
- Fixed FMOD Occlusion parameter not being set to zero when starting sounds.
- Fixed engine speed not setting to the engineIdleSpeed value when player press the brake button.
- Fixed vehicle turning radius when accelerating is very large
- Fixed not being able to add players to Factions when they were connected before you on the server.
- Fixed the /createhorde function crashing servers by limiting zed spawn to 500
- Fixed AddItem command needing username to generate an item. Username and count no longer required. It's optional now.
- Fixed small car idling at 2000 RPM
- Fixed profession change by Admin transmitting to all players in MP.
- Fixed addvehicle "Base.SportsCar" "EnigmaGrey" command not working without quotes
- Fixed player not needing an account password when connecting to a server.
- Fixed not having the "edit admin power" button in the admin panel.
- Fixed some spawned tiles by Erosion not being able to be removed.
- Fixed commands that have no parameters send 'wrong arguments' message
- Fixed Items List Viewer layout with larger fonts.
- Fixed profession icon overlapping trait icons in the Info panel.
- Fixed missingpzexe.jar and sqlite-jdbc-3.8.10.1.jar
- Fixed presence of old unused java libs
- Fixed co-op host being allowed to enter commands in the Lua debug console when not admin.
- Fixed car/tire_explode -> VehicleTireExplode.
- Fixed headlights providing a cone of lights even if they're off / broken.
- Fixed empty wine bottles not being refillable with water.
- Fixed sound delays and volume issues by rebuilding .bank files. Changed short sounds from Streaming to Compressed and longer sounds to Streaming.
- Fixed Server Toolbox appearing underneath the top-left icons.
- Fixed resetting fatigue, endurance, and body temperature to default unless in God Mode.
- Fixed connect-to-server ui not resetting the game to singleplayer in case of error.
- Fixed connect-to-server and xp-bonus arrows animating at high speeds at different framerates.
- Fixed obsolete items showing in the Items List Viewer.
- Fixed nutrition info in Food tooltips in debug mode showing when the Tooltip.Info debug option is checked.
- Fixed potentially having more water than was available at the start when cancelling the pour-on-ground action.
- Fixed water bottles not filling to capacity when less than 1 unit could be added.
- Fixed vehicle brake-light texture indicating working brake lights when the battery is dead/uninstalled.
- Fixed vehicle radial menu allowing headlights to be switched on/off when the battery is dead or missing.
- Fixed the game unpausing after hiding the changelog UI.
- Fixed missing vehicles_pickupvanlightsburnt.png
- Fixed issues with vehicle horn, lights, alarm and siren when the battery is dead or uninstalled.
- Fixed "ERROR: model texture "f_hair_White" wasn't found" on Linux and Mac.
- Fixed NullPointerException in IsoWindow.handleAlarm().
- Fixed player equipping an already-equipped water bottle when filling it.
- Fixed Stone hammer not being usable when upgrading wooden walls.
- Fixed sheet rope typo.
- Fixed garbage-creating debug code in ZombieUpdatePacker.
- Fixed player not being able to see nearby zombies when very tired and/or panicked.
- Fixed frozen food spawning in freezers long after the power goes out.
- Fixed Invisible checkbox in Admin Powers ui not setting GhostMode on the server and several other places set GhostMode=invisible.
- Fixed gc with WorldSoundManager.getBiggestSoundZomb()
- Fixed zombies hearing players from far away.
- Fixed upgraded door frames blocking player movement.
- Fixed the delay before right-clicking starts aiming being shorter at higher framerates. (At 120fps, right-clicking to bring up the context menu could often initiate aiming.)
- Fixed player entering attack stance when pressing the Control key while the mouse is over the inventory window.
- Fixed the player aiming when the mouse is over the inventory tooltip
- Fixed fire and smoke sprites being drawn as part of the floor - being covered by snow etc
- Fixed items that should spawn in bags sometimes spawning in the container the bag is inside.
- Fixed adding bait to traps not working.
- Fixed 'Plays Baseball' trait not working properly.
- Fixed not being able to make a pot of soup with a canned mushroom soup.
- Fixed not being able to refill an empty Propane Torch
- Fixed 'GameServer.hitZombie() doesn't handle vehicles being hit by players' issue
- Fixed BodyDamage.FoodSicknessLevel going below zero.
- Fixed slices of Cake and Pie not inheriting stats from the original item.
(continued in next post)
- Fixed street signs not showing the collided-with sprites
- Fixed NullPointerException in WorldSoundManager.getBiggestSoundZomb()
- Fixed usernames being case-sensitive, leading to duplicates (Hicks, hicks, hICKs . . . ) in the database
- Fixed game characters with names in different registers being loaded as one and the same character
- Fixed position of Toggle Stove button in loot window titlebar with larger fonts.
- Fixed the new GameSounds UI not working with the controller.
- Fixed the lack of SFX when attempting to push a stationary vehicle out of the way.
- Fixed getting out of the van ejecting you a tile or two away
- Fixed admin commands not working with ' " '.
- Fixed setaccesslevel not working anymore.
- Fixed not being able to modify steamid column in whitelist viewer.
- Fixed not being able to see some columns (including steamid) in the admin's whitelist viewer.
- Fixed setaccesslevel not being usable on a non connected player who's present in the whitelist.
- Fixed it not being possible to enter vans through rear doors.
- Fixed issues with adding/removing gas from a vehicle. Previously the time wasn't proportional to the amount of gas being transferred and Gas Can didn't need to be equipped first.
- Fixed equipped empty Gas Can was remaining equipped as an empty gas can after siphoning.
- Fixed the Server Workshop Items connect-to-server UI having issues when the scrollbar is visible.
- Fixed farming tooltip rendering with different font sizes.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed LayoutManager making a window visible without adding it to the list of windows.
- Fixed host losing admin accessLevel in splitscreen.
- Fixed swinging a weapon at a broken window granting the player XP.
- Fixed ac/heater draining the battery when the engine isn't running.
- Fixed Stick Trap using the wrong "closed" sprite.
- Fixed bad things happening when using the "Level Up" button in the player-stats admin panel.
- Fixed player not facing campfires when performing various actions on them.
- Fixed player animation not playing when opening a barricaded window from the non-barricaded side.
- Fixed missing context-menu option to remove metal-bar barricades.
- Fixed second farm-plant sprites not being used.
- Fixed not being able to place medicine cabinets over low objects like toilets.
- Fixed exception with sprites that have one of lightR/lightG/lightB properties equal to zero.
- Fixed many duplicate invisible sprites being created for unspawned erosion objects.
- Fixed erroneous "user XXX will be kicked because Lua/script checksums do not match" message.
- Fixed not being able to set access level on yourself
- Fixed the Admin cannot not being able to edit item and containers on players in admin inventory view screen.
- Fixed game crashing in FMOD_Studio_EventDescription_GetPath function with exception: getPath() != FMOD_OK
- Fixed Admin can removing an item from a player's hand, but it not removing the item from the game character.
- Fixed an Admin not being able to open bags in the players inventory from the admin inventory view screen
- Fixed the character's appearance not updating when the admin removes clothing from the inventory.
- Fixed IsoGridSquare.haveElectricity() sometimes returning true when it shouldn't. Previously the IsoGridSquare.haveElectricity variable didn't work correctly when two or more generators touched the same square.
- Fixed calculation of food age/freezing/thawing when the player turns a generator on/off.
- Fixed exception when zombie climbs through a window or over a fence and the chunk on the other side is unloaded.
- Fixed Survival sandbox presets having car locked & car alarm to "Never".
- Fixed "Base" module not being selected by default when using the items list UI.
- Fixed wrong calculation of unlimited capacity.
- Fixed BodyDamage.RestoreToFullHealth() not setting temperature to 37.0 degrees. -
- Fixed old lighting bug that caused flickering in some situations.
- Fixed evolved recipes using WaterPot as base item - they now require the WaterPot to be at least 3/4 full
- Fixed not being able to place or build things through an open doorway.
- Fixed creating ".project_zomboid_2.9.9.17" hidden folder on Linux
- Fixed target-picking cursors (such as the moveable-tools cursor) getting in the way when the player attacks. …
- Fixed SGlobalObjectSystem error when a thumpable is destroyed.
- Fixed name of sound that plays when a carpentry objects break.
- Fixed barricaded doors being disassembled and leaving the barricade behind. …
- Fixed Multiplayer Players UI and invite-friends UI being too transparent
- Fixed lighting not updating after teleporting in multiplayer.
- Fixed vehicles texture names in scripts being lowercase and uppercase in file system
- Fixed LoadGameScreen exception with the demo.
- Fixed bug with lightR/lightG/lightB sprite property value "0".
- Fixed update() getting called for MainScreen (and all its descendant UIElements) while in-game.
- Fixed FMOD Occlusion parameter not being set to zero when starting sounds.
- Fixed engine speed not setting to the engineIdleSpeed value when player press the brake button.
- Fixed vehicle turning radius when accelerating is very large
- Fixed not being able to add players to Factions when they were connected before you on the server.
- Fixed the /createhorde function crashing servers by limiting zed spawn to 500
- Fixed AddItem command needing username to generate an item. Username and count no longer required. It's optional now.
- Fixed small car idling at 2000 RPM
- Fixed profession change by Admin transmitting to all players in MP.
- Fixed addvehicle "Base.SportsCar" "EnigmaGrey" command not working without quotes
- Fixed player not needing an account password when connecting to a server.
- Fixed not having the "edit admin power" button in the admin panel.
- Fixed some spawned tiles by Erosion not being able to be removed.
- Fixed commands that have no parameters send 'wrong arguments' message
- Fixed Items List Viewer layout with larger fonts.
- Fixed profession icon overlapping trait icons in the Info panel.
- Fixed missingpzexe.jar and sqlite-jdbc-3.8.10.1.jar
- Fixed presence of old unused java libs
- Fixed co-op host being allowed to enter commands in the Lua debug console when not admin.
- Fixed car/tire_explode -> VehicleTireExplode.
- Fixed headlights providing a cone of lights even if they're off / broken.
- Fixed empty wine bottles not being refillable with water.
- Fixed sound delays and volume issues by rebuilding .bank files. Changed short sounds from Streaming to Compressed and longer sounds to Streaming.
- Fixed Server Toolbox appearing underneath the top-left icons.
- Fixed resetting fatigue, endurance, and body temperature to default unless in God Mode.
- Fixed connect-to-server ui not resetting the game to singleplayer in case of error.
- Fixed connect-to-server and xp-bonus arrows animating at high speeds at different framerates.
- Fixed obsolete items showing in the Items List Viewer.
- Fixed nutrition info in Food tooltips in debug mode showing when the Tooltip.Info debug option is checked.
- Fixed potentially having more water than was available at the start when cancelling the pour-on-ground action.
- Fixed water bottles not filling to capacity when less than 1 unit could be added.
- Fixed vehicle brake-light texture indicating working brake lights when the battery is dead/uninstalled.
- Fixed vehicle radial menu allowing headlights to be switched on/off when the battery is dead or missing.
- Fixed the game unpausing after hiding the changelog UI.
- Fixed missing vehicles_pickupvanlightsburnt.png
- Fixed issues with vehicle horn, lights, alarm and siren when the battery is dead or uninstalled.
- Fixed "ERROR: model texture "f_hair_White" wasn't found" on Linux and Mac.
- Fixed NullPointerException in IsoWindow.handleAlarm().
- Fixed player equipping an already-equipped water bottle when filling it.
- Fixed Stone hammer not being usable when upgrading wooden walls.
- Fixed sheet rope typo.
- Fixed garbage-creating debug code in ZombieUpdatePacker.
- Fixed player not being able to see nearby zombies when very tired and/or panicked.
- Fixed frozen food spawning in freezers long after the power goes out.
- Fixed Invisible checkbox in Admin Powers ui not setting GhostMode on the server and several other places set GhostMode=invisible.
- Fixed gc with WorldSoundManager.getBiggestSoundZomb()
- Fixed zombies hearing players from far away.
- Fixed upgraded door frames blocking player movement.
- Fixed the delay before right-clicking starts aiming being shorter at higher framerates. (At 120fps, right-clicking to bring up the context menu could often initiate aiming.)
- Fixed player entering attack stance when pressing the Control key while the mouse is over the inventory window.
- Fixed the player aiming when the mouse is over the inventory tooltip
- Fixed fire and smoke sprites being drawn as part of the floor - being covered by snow etc
- Fixed items that should spawn in bags sometimes spawning in the container the bag is inside.
- Fixed adding bait to traps not working.
- Fixed 'Plays Baseball' trait not working properly.
- Fixed not being able to make a pot of soup with a canned mushroom soup.
- Fixed not being able to refill an empty Propane Torch
- Fixed 'GameServer.hitZombie() doesn't handle vehicles being hit by players' issue
- Fixed BodyDamage.FoodSicknessLevel going below zero.
- Fixed slices of Cake and Pie not inheriting stats from the original item.
(continued in next post)
Post edited December 01, 2018 by ggzx12