logicaes: Hi,
Looking promising so far, the dissonance/harmony mechanic is making for some real choices. Here are a few minor bugs and feedback.
Camera:
- When several units are affected by one skill (such as mass heal or piercing bolt) it can be really hard to tell which number is attached to which unit. I think the numbers are generally coming up too late.
- Some attacks are out of sync, i've specifically noticed Crag, Elon and Rota counter attacks seem to finish before the enemy even shows up (atleast they're nice enough to walk up and collect their damage!).
- The pan over of the scenary when starting a new game is kinda long and is getting real old real fast even after a few hours.
UI:
- Mouseover text would be really helpful, both in game to show exactly what buffs/debuffs do and what % they are on and in the menus to show things like whether a character is a guardian or even what sort of effects they create.
- The character screen will sometimes not allow you to click a new character after looking at one and pressing back. I can't recreate this consistently though.
- EDIT: The turn order seems to be stable so having an updating turn list would be really helpful.
Balance:
- As someones already mentioned poison seems too strong, with no duration, removal (other than a few self buffers) or damage reduction its just a death sentence. It also makes using cure basically pointless and it is already more of a basic fallback.
- I know this is probably by design but getting harmony squares going is really really slow. Maybe if guardians could create them via successful harmony blocks while on a harmony tile the game would speed up and be more consistent.
- The mechanic of only one buff being on a unit at one time feels like it needs to be more clearly and immediately explained, its as big a part of the game as dissonance and harmony.
Bugs:
- Karan Tar's poison only works works once, after it hits the enemy at the end of the turn it will do zero damage on subsequent turns.
- Crag's "let's charge" damage says it caps out at 200 but does not.
- Extra damage from tormented debuff isn't always counted in the damage calculation.
Hi, thank you for feedback!
Camera
1. I'll report that and we'll see what can be done to make it clearer
2. We noticed desynchronization with attack animations and we are working on it :)
3. I see, need a skip button?
UI
1. There is in UI a debuff/buff explanation - when it's the character turn you can see the icon next to the avatar, for example Elae with her buff "Powerfull 15%" etc. But I'll report that it should be more visible, maybe on hover as you said :)
2. Reported
3. What do you exactly mean by "updating turn list"? :)
Balance
1. Stacking is a bug, we are working on it, also as I mentioned - we are looking to balance poison
2. Too many harmony squares would make Dissonance underpowered and game unbalanced I think (since Dissonance is a Mana square that allows attackers to use skills without Guardians)
3. Reported
Bugs
Thanks for reporting, we will look into those issues
VLX11387: Hello! I just recently got this game and will happily report any issues I find and provide feedback. To prevent posting multiple replies, I will update this post as I find things to give feedback on.
Here's my specs:
OS: Windows 10 64-bit (10.0, Build 16299)
CPU: Intel Core i7-3770K @ 3.50 Ghz
RAM: 16 Gb DDR3
GPU: Nvidia GeForce 980 Ti w/ 6 Gb VRAM
Monitor: Dual Screen setup with Asus monitors at 1080p
Bugs
- There's a green flickering that constantly happens throughout the intro movie and menu screen. This seems to only affect the game when it's set to fullscreen mode at 1080p.
- When changing the resolution from 1080 to 900, the game will create a brand new window of itself and cause both my monitors to black out. Sometimes flicking in and out. Once I manage to exit the game and start it up again, everything seems to work fine in the new chosen resolution.
- Will sometimes get this error window (pic. 1). Unsure what I could be doing to cause it.
Hello, thank you for bug report! I passed it to dev team! Can you tell me when the last error appears? Randomly or in a specific situations?