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high rated
Changelog for Update the_pen_6447 (added 28 June 2021)

Galaxy & Offline Installer updated (28 June 2021)
Bugfix Update!

Wardens,

The delivery truck just arrived with a bugfix update resolving some of the previously reported issues! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future!

Changelog:

- Not possible to change Prisoner's security level is impossible (hotfix pushed in advance on June 16th)
- Conflict Resolution ends when loading a save during the program
- Possible to change prisoners with different security level to wear same the same colour using map settings in Extras
- Prisoners keep working during freetime.
- Performance Issues.
- Prison with only Criminally Insane prisoners doesn't get Prisoner grant and Prisoner Grant bonus.
- Wall Panel Corner Type A (Stone) and Type B (Stone) use the same sprites.
- Missing contraband in Bakery and Restaurant rooms.
- Reform Program Research requires 10 prisoners to pass Reformed Prisoner Consultation instead of 1.
- Cooking meals in the Restaurant causes the character to walk in circles.
- [Multiplayer] Incorrect sprite of the character in the multiplayer.
- [Multiplayer] Changing the language in multiplayer kicks everyone out with the ability to play the same prison offline.

Thank you for your support!
The Prison Architect Team
Source: Steam
high rated
Standalone installer updated: [Windows, Linux, MAC] the_pen_6447 ⇒ the_pen_6834.
Second Chances Bugfix Update 2! [Part 1/2]

We have just released a new bugfix update with fixes and improvements reported by the community. We appreciate all the feedback we are getting, and we are still investigating more issues.

Changelog

Second Chances fixes:
• The Shop Counter in the Quick Build Bakery is in the wrong position.
• Display Counter's sprites are appearing incorrectly during placement.
• Prisoners drop ingredients when their shift at the Restaurant ends.
• Completing the "Three Strikes Program" does not grant prisoners with "Work Experience".
• Prisoners are petting dogs before "Animal Therapy" starts.
• A "Required:" text for the Bakery Room is missing.
• Restaurant and Bakery play customer sounds even if the rooms are empty.
• "Conflict Resolution" teacher's head is placed incorrectly.
• Some objects required for Canteen and Kitchen can't be placed outdoor.
• Display counter is incorrectly rotated.
• Delinquents are not showing on the "Three Strikes Program" if the Program begins right after the previous one.
• Prisoners leave the Three Strikes Program after saving and loading the game.
• Customers are not served and are placed incorrectly after the Diner Booth they are sitting at is moved
• Shared objects between Kitchen and Restaurant will fulfil room requirements but cause odd behaviour.
• "Reform" window can be opened an infinite number of times.
• Intake Arrival time can be set over 24 hours.
• Therapy Animal Container will get teleported to the Animal Therapist.
• The prisoner picks up a new dog after Prisoner Search during Animal Therapy.

Other fixes:
• Bureaucracies are no longer being researched simultaneously by different staff members.
• Player can access Prisoner Wages page without having an Accountant.
• Bureaucracy isn't researched in the order it's queued.
• Reset Criteria button does not reset Adjustment Criteria in Reports menu.
• Satisfying Recreation need while working in the Flower Garden is not indicated in the Reports > Needs tab.
• Guard Tower stair overlapped sniper head sprite.
• Amount of money that Prisoners earn for their work is halved in the "Total Prisoner Wages" description.
• Riot Police and Paramedics can be commanded to move out from their respective vehicle before the vehicle stopped moving.
• Psych Ward contraband is available without the DLC enabled.
• Game freezes after multiple field creation requests.
• Prisoners facing north direction when using the weight bench will be under the weight bench.
• Game crashes if execution is scheduled and a Prisoner is in the Reception Room.
• Reform Program History overlap with prison served timeline if there's more than 6 Reform Program.
• Prisoners earn money while working in the Flower Garden, even if the Prison Labour option is locked.
• In the Reform tab, the "Reformed Prisoner Consultation" program is described as an advanced program.
• Prisoners go to work in farming fields despite being assigned to work in the forestry.
• Prisoners' heads are separated from their bodies when they sit facing North.
• Map Settings Uniform Colours not being applied once set.
• Staff Wage pay raise is not constant for 10%.
• Lower parts of visitors' heads are cut off.
• Danger text is coloured in green.
• "Total" value in Finance tab moves up as scrollbar goes down.
• Guards operating sorting desks are facing the wrong way.
• Quick clone allows wall lights to be placed internally.
• Vegetables are not stored on Pantry Shelves and in the Fridges.
• Civilian Customers spawn just to beeline for the exit.
• The head of the sleeping prisoner is shifted on the bed.
• Camera does not follow selected room in Crop Distribution.
• Clicking on the polaroid causes a crash, if a "Shakedown" option is active.
• "Random" in the "Choose Guard Dogs" tab does not work if DLC "Psych Ward" is disabled.
• In the Reform tab, the "Solar Panel Development" program is described as it was an advanced program.
• Enlarging the "Valuation" menu causes its text to overflow out of the menu window.
• Prisoners with active Punishments go to the Flower Garden during a FreeTime schedule.
• Cook Operating a Sink is overlapped by a Food Tray.
• Prisoners that are checking their stashed "Booze Bags" cannot move.
• Books laying on the bed are z-fighting when zooming in and out.
• Missing information about requirements for unlocking Crop Distribution.
• A "Crop Sprinkler" can not be placed on the field, if a wall stands in its work area.
• Practice Solar Panel progression speed remains the same on different game speed ups.
• Players can instantly complete a Tool Cleanup Grant by saving and loading the game.
• The laundry baskets are delivered before the Laundry room from the "Quick Build" tab is finished.
• Canceling building two connected Quick Build Rooms cause the connected wall to be made of Bricks instead of a chosen material.
• Classrooms and Common Room at "The Work Fields" pre-made map has got Staff Doors as entrances.
• Stepping Stones always use default sprites instead of what players choose.
• Prisoners get stuck between Topiary Bushes while they are released or trying to escape.
• Prisoners heads and clothes overlap on bunk beds.
• Wind Turbine blades don't move with the rest of the wind turbine when using the Move action.
• Connecting Transformer to Power Station resets Current Power Output.
• Options disappearing after resizing UI.
• The workman icon is displayed in the "Jobs" window for farmers' fertiliser-based jobs.
• Task of moving crops to a field have incorrect staff icons in the Jobs tab.
• During Strike/Riot on the Todo list is a note about cancelled Intake.
• The Phone Taps are not connected with the Phone Booths on the Premade Prison "Green Power Plant: Going Green".
• A status "Locked" is not showing after highlighting a "Narcotic Search" option.
• Incorrect disconnection warning for the Scanning Machine if the Scanner Monitor is connected.
------------------------------CONTINUED BELOW--------------------------------------->
Post edited July 30, 2021 by surfer1260
high rated
Second Chances Bugfix Update 2! [Part 2/2]

Multiplayer:
• [Multiplayer] Client de-syncs after using cheat spawn.
• [Multiplayer] Tall fridges and cookers lose their electrical cables on the Client's side when the Host moves them.
• [Multiplayer] The client information about Qualified Prisoners is not updated immediately in multiplayer.
• [Multiplayer] The Director's prompt call is only displayed to the host in multiplayer.
• [Multiplayer] When the Client is building objects on a map amount of delivered objects will be not the same as the number of ordered objects.
• [Multiplayer] Incorrect age in the character's menu in multiplayer.
• [Multiplayer] Holding cell doesn't count in Basic Detention Centre Grant at the Client's side.
• [Multiplayer] Clearing a room causes the Client to still see the name of the Room on the map.
• [Multiplayer] Changing prisoner arrival time on the Client's side makes the timer go backwards.
• [Multiplayer] Clients are unable to connect to sessions that are hosted.
• [Multiplayer] Expanding prison map in multiplayer not working as intended.
• [Multiplayer] % don't appear (or change) on a Client's screen in multiplayer.

Escape Mode:
• [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims.
• [Escape Mode] Destroying door servo causes remote doors unable to open and guards cannot enter the cells at all. It also causes constant triggers to guards.
• [Escape Mode] Guards will not drop keys at all.
• [Escape Mode] Recruited Prisoners push players if too many of them were recruited.

Localisation fixes:
• "Staff" text overflows when adjusting its window size.
• Text Overlappings in staff needs menu.
• Text too long where it exceeds the prisoner profile menu size.
• Text in prisoner profile experience overlaps with bars.
• "Allow transfer" text overlapping on prisoner UI image in Transfers tab.
• Parole Cutoff Policy "Adjust Cutoff" text being overlapped by adjuster arrows.
• Parole Cutoff Policy "%" and bracket texts are overlapping on each other.
• Prisoner Intake's Countdown timer is overlapping with other text in the Todo List in certain languages.
• All Prisoner Wages text overlapping on the "Decrease" button.
• X displaying in the line "Criteria above to be met" in certain languages.
• X displaying hours in Total time played.
• Other localization fixes, including translations and text overlapping in various menus.

Known Issues:
• The water landscape does not complete its function when replacing the floor.
• Gardeners not performing the 'Garden Outdoor Area' action in Yard, Deliveries, Garbage and Flower Garden Room.
• Drinks count as contraband instead of luxuries.
• The CEO calls with the instructions about the Shelby DLC, even if it is not active when using a premade map.
• The number of guards hired stops at 99 in the Staff menu.
• Plates on the Dining Table turn invisible.
• Food waste which is a product of expired harvest is not collected in the Recycling Bin or the Compost Bin.
• New Contraband is available even if the Shelby DLC is disabled.

Thank you for your support!
The Prison Architect Team
----------------------------------------END---------------------------------------
high rated
Original Source

Changelog for Update "The_Tower_8524" (added 21 February 2022):

"Greetings Wardens,

We have just released an update with several fixes and improvements reported by the community. We appreciate all your feedback!

Changelog:
-Fixed an issue with the Pest Control workers becoming unresponsive when the Stay Indoors order is active
-Fixed an issue with the Pest Control trucks are being dismissed as soon as they are called
-Fixed an issue that prevented the players from placing the windows in Cell Blocks
-Clipping issues with Guard Locker when placed in corners is now fixed
-Fixed an issue with the "Requires Water" sign showing when moving an object
-Fixed an issue where Rebar Reinforcement is not available after requirements are met
-Fixed an issue with the Legacy events happening incredibly frequently
-Fixed an issue with cable protectors getting deleted/removed after purchasing a land expansion
-Repair Men can now be called as long as at least one of either Rats or Weather condition is enabled
-Fixed an issue with the Perfect Storm content being available on saved maps even if the DLC is disabled
-Fixed an issue with the prisoners not digging tunnels
-Fixed an issue causing the plumbers to become passive in Escape Mode
-Fixed an issue with overlapping strings on the Weather Forecast screen
-Fixed an issue where dog handlers are not moving when the game is fast-forwarded on the premade map "The Work Fields"
-Added improved Finance backend system for better network performance
-Fixed an issue with "Food Tray Pack" shown as placeholders in the Polish and Italian languages packs
-Multiplayer translations now in correct language on clients game
-Advanced staff training appears when the weather is turned on. and disabled when turned off
-Fixed an issue with event calls happening after the game has failed
-Fixed an issue where players were able to clone collapsed walls and fences
-Fixed an issue where “rat damaged” prompt would be displayed if Perfect Storm is not owned
-Removed the relationship between legacy subsidence and Perfect Storm subsidence, should resolve issues where walls were being destroyed after repairs.
-Removed damage prompt for subsided / reinforced walls if Perfect Storm is not owned
-Warden will no longer change back to the default warden during a reload or a land expansion
-The game no longer freezes several times in the main menu on startup
-The game no longer crashes on launch with no error message
-Fixed an issue with the game not launching after pressing play/resume in PDX launcher

Thank you for your support!
The Prison Architect Team"
Post edited February 24, 2022 by FateIsOneEdge
Original Source

Changelog for Update "The_Tower_8770" (added 24 March 2022):

"Greeting Wardens,
We have just released an update giving you two new pre-made prisons to explore.

“The Roundhouse” Update:
‘The Lost Prison’
This prison was long forgotten and lost in time, but it was again discovered one day. It didn't take long before they decided to renovate and use the prison again. Now they are looking for a warden that can continue its's legacy!

‘Jungle Retreat’
Deep inside the dense tropical jungle, you can find a hidden retreat where the most adventurous prisoners would not even dare to stay. Are the tropical weathers too much to handle, or do you have what it takes to become its new warden?

Fixes:
-[PC] Fixed so cable protectors can now be attached to transformers"
Post edited April 02, 2022 by FateIsOneEdge
Prison Architect - Psych Ward: Warden's Edition [Part 1/2]

Standalone installer updated: [Windows, Linux, Mac] The_Crowbar_Hotel_10195 ⇒ The_Kickstand_10390.
The Kickstand Patch Notes

Whether you're a fan of the undead or not, October 11th is still an exciting day for Wardens in Prison Architect! For coming to the base game is the FREE update: 'The Kickstand'!

The Kickstand is the FREE update that is accompanying the Undead DLC on October 11th! It Contains multiple bugfixes, some QoL improvements, new quick rooms and two new furry friends.

❶ The Kickstand

---• New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
---• New Quickrooms - 3 more quickrooms have been added to help ease your prison creations, with a new Security, Kennel, and Parole quick room.
---• Camera Improvements - cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
---• Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.

❷ Full Changelog:

⯈ PC
---• Non-host players in multiplayer can on longer overwrite the base game quick builds with their own builds
---• Multiplayer Host’s saves for quick builds are no longer nonexistent to the other players.
---• Report Tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
---• You no longer need a microscope to view certain texts in some languages.
---• The Play Button has been glued down. It no longer moves when rescaling premade prisons UI.
---• Overlay text when building a foundation is fixed
---• Female prisoners have been allowed to show their hands properly when angry/fighting
---• Cleaning Graffiti now properly allows objects to be moved in the room.
---• Personal Sprite Prisoners are considered cool enough now to be in a gang.
---• Custom saved quick builds are not available for selection due to it being locked by bureaucracy
---• Deaths caused by execution will no longer take over your prison log
---• Clicking the top part of the report will now properly open the report
---• "Staff Category" no longer changes into "Prisoner Category" when adjusting the 'Needs' window
---• Inventory view buttons no longer disappear
---• Rats are no longer part chameleon and able to hide under gang graffiti
---• Utility menu and Green Power Energy Sources are no longer flickering in campaign "Palermo"
---• The Prison and Prisoner Logs have been taught that all deaths are important enough to record.
---• Highlight box is no longer missing while holding left click or right click and dragging.
---• Text overlap present in various menus in multiple languages has been fixed
---• The Prison Log now understands we only need to hear about a new gang fight once
---• Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
---• The Staff Icons in the Job Tab now show correctly.
---• Prisoner no longer leave this plane of existence by simply stepping on a ferry.
---• Player can no longer change Gang Difficulty between 'legacy' and 'enhance' via map setting mid game
---• Staff have decided to once more eat a balanced diet. No more do they munch on snacks alone.
---• Psychologists have stopped shapeshifting in the staff menu and when hired
---• An audit has occurred. Now prisoners in the reminder message are once more the same as the number stated in the ‘Needs’ report.
---• Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
---• Padded Cells are only for the Criminally Insane Prisoners once more. No more assigning others to there.
---• Minor text overlap in Intake menu when players enable criminally insane prisoner intake without having any padded cell has been fixed.
---• Prison Log is no longer accessible when using certain methods when Free for Life DLC is disabled.
---• Certain contraband no longer has placeholder property 'contraband_ExtraContraband' in the Dangers view
---• Save Cloned DLC Room are no longer still visible and placeable even if the related DLC content pack is disabled
---• Prisoners no longer hang out in cells when they’re having shower time.
---• Medical Beds have had their resurrection abilities removed.
---• Visitors are given a age and that's it with no name age shouldn't matter they're dead
---• Infection event Doctor call has 'strangely' spelled correctly now
---• Wall prices apply once more when placing foundations
---• Prisoners with Babies have been shown how to do Breathe Therapy properly
---• When on resolution 1600x1024 in the policy menu it no longer cuts off some of the text
---• In multiplayer the non-host players can now access Guard Rank
---• Privilege Policy now works properly for all programs.
---• The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
---• Debug menu to trigger a calamity is now working properly
---• Chief and Armed Guard are no longer always in Freefire mode, even though Freefire is not active in the Chapter 5 Bootstraps campaign.
---• Serving tables no longer overlap certain other sprites.
---• The drinks can, when searched as contraband, is no longer weirdly oversized
---• Editing one type of object from the "Utilities" no longer causes destruction of another type
---• The player can now manually assign laundry distribution to multiple sectors
---• The demand and supply bar for prisoner meals now no longer exceeds the black box when the eating schedule starts
---• Reoffended prisoner's name is no longer missing on the sent back message
---• Prisoners needs speech bubbles are now translated
---• The name of the Rooms and Quick Build items now has spacing between the items above and below on the menu
---• Staff have now been shown how to properly wash trays once more on certain pre-made maps.
---• '*X' can no longer be observed behind Prisoner name in the Released Prisoners menu
---• Workmen are no longer able to become noncorporeal and walk through closed jail doors in search of food waste to clear.
---• DLC exclusive Saved Preferences can no longer be loaded when those DLC are disabled
---• Some minor UI issue when sentence period become negative no longer occurs
---• Tall Fridge contents no longer turn visible after being moved
---• Saved quick build presets now transfer between save files
---• The prison creation menu has been further simplified.
---• The tainted flooring no longer defies its own name and lets plants grow on it
---• Repeated crashes no longer occur and make by no the game unplayable
---• The Pull-Up bar now casts a properly sized shadow upon the ground
---• 2 polaroids are no longer unlocked automatically whenever the player boots up the game
---• Mutators are now included in the save preference
---• Barbed Wire can no longer be placed on fences in ways which define logic and the rules of physics
---• All Policies are now carrying over to newly created prisons
---• Prisoners have had their privileges restored. Please carry on with making them work for their keep
---• Water, Water (Shallow) and sand floor tile can't be cloned on PC
---• The non-host players in multiplayer can now enable or disable 'Allow Staff Keys' option, even if the host is the first to enable or disable it.
---• Allow Staff Key option is now updated for the host when client enable or disable it.
---• Prisoners are now clued into the fact that Work/Lockup regime is actually still work for 'Prisoner Demand Less Work' event
---• If a C.I. happens to die during a guard investigation then the investigation will still continue
---• Prisoners (Player) in escape mode can no longer hide their dastardly deeds by filling in their own dug tunnels.
⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ CONTINUED BELOW ⤵︎
Prison Architect - Psych Ward: Warden's Edition [Part 2/2]
⯈ Linux
---• Reports tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
---• Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
---• Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
---• Wall prices once more apply when placing foundations
---• Editing one type of object from the "Utilities" no longer causes destruction of another type
---• Saved quick build presets now transfer between save files
---• Prisoners are no longer barred from aging as the aging feature is now available. As it should be.

⯈ Mac
---• Inventory view buttons no longer can play peek-a-boo and disappear on you
---• Create new prison menu is now scaling properly in 5k resolution screen
---• Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
---• Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
---• Editing one type of object from the "Utilities" no longer causes destruction of another type
---• Saved quick build presets now transfer between save files
---• Prisoners are no longer barred from aging as the aging feature is now available. As it should be.
⚠️ Former Updates:
---• the_tower_8770 ⇒ kite_9502
---• kite_9502 ⇒ kite_9569
---• kite_9569 ⇒ The_Crowbar_Hotel_10195

⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ END ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎ ⛔︎
Standalone installer updated: [Windows, Linux, Mac] The_Kickstand_10390 ⇒ The_Kickstand_10459.

Kickstand Hotfix - Mods Causing Crashes

Hey Wardens! There was an issue encountered with the Kickstand patch (released alongside Undead) that caused the game to crash or even fail to load if you had any mods that affected sprites on PC.

We have isolated the issue and pushed a hotfix to PC that fixed it.

Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.
Post edited October 14, 2022 by surfer1260
Why is the 32-bit version missing? There used to be a 32-bit version, but now it's only 64-bit. The Cleared For Transfer - Prison Architect (32Bit Installer) add-on remains, but the main 32-bit version has been removed.
avatar
Aleksandr.Mgn: Why is the 32-bit version missing? There used to be a 32-bit version, but now it's only 64-bit. The Cleared For Transfer - Prison Architect (32Bit Installer) add-on remains, but the main 32-bit version has been removed.
Noticed the same myself.I think they dropped support for 32-bit version. The 32-bit installer of "Cleared For Transfer - Prison Architect" remains, but it cannot be downloaded (error 404;I haven't tried with Galaxy, though).
avatar
Aleksandr.Mgn: Why is the 32-bit version missing? There used to be a 32-bit version, but now it's only 64-bit. The Cleared For Transfer - Prison Architect (32Bit Installer) add-on remains, but the main 32-bit version has been removed.
avatar
KoЯni: Noticed the same myself.I think they dropped support for 32-bit version. The 32-bit installer of "Cleared For Transfer - Prison Architect" remains, but it cannot be downloaded (error 404;I haven't tried with Galaxy, though).
Yes, you may be right. Most likely, they, unfortunately, will no longer support 32-bit versions..
How can I play the 2018 version of the game?
I get only a couple of later versions available but I 've had enough with this buggy thing so I would like to roll back
Standalone installer updated: [Windows, Linux, Mac] The_Kickstand_10459 ⇒ The_Slam_10672.
The Slam (Free Update)

❶ Update Features

---• Visitor only Zone - A new sector that will be prioritized by civilians, allowing them to enter or exit the prison through specific points.
---• Deployment times - Two more time slots have been added to the Deployment Scheduler, allowing for more control over your guard deployment.
---• Quick Connect - This wiring option has been improved so that only specific items will be wired to one another.
---• Gang Segregation - This gang feature has now been updated so that non-gang members will now be blocked from using cell blocks or dormitories assigned to gangs.
---• Staff Rota - You can now choose how many staff can take breaks specifically for Guards, Workers, and Cooks, instead of a general setting for all staff.

❷ Fixes & improvements

⯈ Undead
---• Guards will no longer put prisoners in cells or holding cells that contain the living undead. They’ll now clear the room.
---• Fixed missed case where zombies clear target in chase target logic if target loaded into object
---• On-Screen Visual Effects no longer trigger in Escape Mode
---• The warden in Warden Mode can now no longer become undead. They just become dead.
---• Cleaned the art for a couple of sprites in the Undead pack
---• Undead no longer get big heads through mutator.
---• Undead no longer imitate trolls by spawning under bridges.
---• Warden is now able to target zombies within Warden Mode

⯈ Escape Mode
---• Escape Mode Players will now no longer be affected by undead danger flags.
---• Pumpkins no longer change sprites when damaged in Escape Mode
---• Skip button - Delivers prisoner to delivery zone if no acceptable cells
---• Dismiss squad member no longer shows when a the player is solo but allows the player to remove the first slot when the squad is 2 or more members
---• The game over window for escape mode now correctly shows the sprite of the wardens that the players kill.
---• The squad navigation sound will be blocked unless the player has at least one squad member not including themselves

⯈ Multiplayer
---• Lightning will no longer freeze the screen for the non-host player
---• Non-host players can now see how many Prisoners are unable to be assigned a Cell
---• You can always see the range of guard towers now if there is a sniper assigned to the tower in multiplayer"

⯈ Miscellaneous Improvements and Fixes
---• Options to choose between the new clock types have been added to the existing clock type menu and added the future clock skin
---• Doors have discovered that they are actually doors, and not an entity. They no longer become instantly destroyed by prisoners with the deadly trait.
---• Emergencies are now correctly hidden when they should not be accessible
---• Accountant sprites will no longer occur when spawning visitors via the cheat menu
---• Fixed the rendering issue that was caused by the incorrect render depth/height of items placed on the shelf.
---• Cooked food is no longer taken to the pantry. Cooks have realized that the food is meant to be eaten.
---• Dripping pipe sounds now only happen when the item is connected with water
---• The "Random" wardens and dog option can now be a saved preference"
---• Weapons are now showing correctly in all orientations
---• Fixed orientation issues with guards to prevent precision errors
---• Guards manning monitoring stations, are now able to look for misbehaving prisoners if Prioritised Monitoring is enabled
---• Brick and Concrete walls are no longer duplicated in the planning build tool
---• Workmen now use chainsaws and axes to cut down trees instead of bare hands.
---• Cooks have realized that food should be on the serving table, not under it.
---• Renamed "searchlight" items to "search light"
---• Staff can now use snack machines in rooms not marked as Staff Only areas
---• Planned doors now correctly check if neighboring planned foundation cell to update indoor status
---• Large Planned doors now have both cells indoor status updated"
---• Fixed inventory crash in Warden Mode.
---• Quick build edge walls will now replace wall material if different to quickbuild.
---• Staff room can now only be linked to a kitchen if staff needs are enabled.
---• Reworked the quick connect system to allow for more than one favored target for each wired object.
---• Fixed issue with yellow line tiles not being saved correctly before completion.
---• Gang bandanas will now always be rendered no matter when the option is enabled
---• Fence Wall added as a "plannable" Fence.
---• The range duration for guard towers is now bound to real life time not game time
---• Reduced the render depth of coffee machines
---• Trees planted in the indoor tree planter have had their placement corrected
---• Prisoners are no longer prevented from using the ferry as a path to Canteens
---• Food is now placed on the correct side of secure doors
---• Fixed policy load preferences when “Cleared for Transfer” isn't active
---• Fixed missing characters certain languages
---• Fixed translation of "Language" for Traditional Chinese