Posted March 28, 2020
marcinshaq
Associate Producer
marcinshaq Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Mar 2013
From Poland
EnforcerSunWoo
2nd class citizen, 12 games missing updates
EnforcerSunWoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
Posted August 25, 2020
Homing pigeons - a slight chance that the pigeon bomb will replenish after throwing one
dragonslayerxxx
New User
dragonslayerxxx Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From Croatia
Posted February 02, 2021
I just wanted to congratulate the devs for making this game. Thought it will be forgotten like some other games and I'm glad this isn't the case...
I can't buy it just yet but rest assured it's next on my list in a few months.
I also wanted to give few suggestions that I'd love to see:
1.Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
2.Paramilitary stepping in when police passes certain ''tolerance'' threshold
3.Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
4.Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
5.Some replayable game modes in town
6.No loading between areas
I realize some of this may already be present in game so just ignore it if it is.
i also have to praise a decision to bring this to GOG and giving it mod support as well as not bending to bad SJW crowd. Huge plus in my book.
If in future ''Weekend'' or some other DLC drops I'll buy it for sure.
I can't buy it just yet but rest assured it's next on my list in a few months.
I also wanted to give few suggestions that I'd love to see:
1.Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
2.Paramilitary stepping in when police passes certain ''tolerance'' threshold
3.Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
4.Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
5.Some replayable game modes in town
6.No loading between areas
I realize some of this may already be present in game so just ignore it if it is.
i also have to praise a decision to bring this to GOG and giving it mod support as well as not bending to bad SJW crowd. Huge plus in my book.
If in future ''Weekend'' or some other DLC drops I'll buy it for sure.
Post edited February 02, 2021 by dragonslayerxxx
marcinshaq
Associate Producer
marcinshaq Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Mar 2013
From Poland
Posted February 04, 2021
Thank you for the kind words! I'll address some of your suggestions:
1. Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
This is something we discussed internally a lot, and it will probably happen. Not sure about NPCs changing behaviour accordingly though; too early to say. Great idea though!
2. Paramilitary stepping in when police passes certain ''tolerance'' threshold
Planned :)
3. Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
Okay, so we've made some strides towards this already, although the system is not yet in its final form. You'll see certain NPCs having routines already, and the plan is to expand them greatly (Working on this right now). As for unique appearances, this will be addressed after our upcoming character overhaul.
4. Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
Absolutely agreed. We released P4 in a very janky state as you're probably aware, so we've been doing the best we can to juggle between adding new content as well as fixing the existing jank. This has been a huge challenge for us, but we do have a solid plan in place, so stay tuned. P4 is only going to get better and better.
5. Some replayable game modes in town
Also planned :)
6. No loading between areas
When we first released P4, we had 0 load zones, this was causing major performance issues (Hitching, frame drops, etc.). Since then, we've made a lot of performance improvements and upgraded the engine a few times as well. I can't promise you that, but we do plan on looking into getting rid of the zap zones in the future. Most likely after version 1.0 is out though as it will require a lot of testing and debugging to make it work, and even then, the results might not be favourable. Right now, we are focusing on fixing bugs, continuing to improve performance and most importantly, adding new and exciting content for you guys.
1. Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
This is something we discussed internally a lot, and it will probably happen. Not sure about NPCs changing behaviour accordingly though; too early to say. Great idea though!
2. Paramilitary stepping in when police passes certain ''tolerance'' threshold
Planned :)
3. Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
Okay, so we've made some strides towards this already, although the system is not yet in its final form. You'll see certain NPCs having routines already, and the plan is to expand them greatly (Working on this right now). As for unique appearances, this will be addressed after our upcoming character overhaul.
4. Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
Absolutely agreed. We released P4 in a very janky state as you're probably aware, so we've been doing the best we can to juggle between adding new content as well as fixing the existing jank. This has been a huge challenge for us, but we do have a solid plan in place, so stay tuned. P4 is only going to get better and better.
5. Some replayable game modes in town
Also planned :)
6. No loading between areas
When we first released P4, we had 0 load zones, this was causing major performance issues (Hitching, frame drops, etc.). Since then, we've made a lot of performance improvements and upgraded the engine a few times as well. I can't promise you that, but we do plan on looking into getting rid of the zap zones in the future. Most likely after version 1.0 is out though as it will require a lot of testing and debugging to make it work, and even then, the results might not be favourable. Right now, we are focusing on fixing bugs, continuing to improve performance and most importantly, adding new and exciting content for you guys.
dragonslayerxxx
New User
dragonslayerxxx Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From Croatia
Posted February 07, 2021
marcinshaq: Thank you for the kind words! I'll address some of your suggestions:
1. Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
This is something we discussed internally a lot, and it will probably happen. Not sure about NPCs changing behaviour accordingly though; too early to say. Great idea though!
2. Paramilitary stepping in when police passes certain ''tolerance'' threshold
Planned :)
3. Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
Okay, so we've made some strides towards this already, although the system is not yet in its final form. You'll see certain NPCs having routines already, and the plan is to expand them greatly (Working on this right now). As for unique appearances, this will be addressed after our upcoming character overhaul.
4. Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
Absolutely agreed. We released P4 in a very janky state as you're probably aware, so we've been doing the best we can to juggle between adding new content as well as fixing the existing jank. This has been a huge challenge for us, but we do have a solid plan in place, so stay tuned. P4 is only going to get better and better.
5. Some replayable game modes in town
Also planned :)
6. No loading between areas
When we first released P4, we had 0 load zones, this was causing major performance issues (Hitching, frame drops, etc.). Since then, we've made a lot of performance improvements and upgraded the engine a few times as well. I can't promise you that, but we do plan on looking into getting rid of the zap zones in the future. Most likely after version 1.0 is out though as it will require a lot of testing and debugging to make it work, and even then, the results might not be favourable. Right now, we are focusing on fixing bugs, continuing to improve performance and most importantly, adding new and exciting content for you guys.
Are you guys even real?! You must be one of most humble and sincere devs I've ever seen. Don't ever change. And please don't go down Cd Projekt Red path-power and popularity is a slippery slope. I know it hasn't been easy over the years but it's always the darkest before dawn. Plus you always have your fans. :) 1. Day/night cycle and weather system with errands specific to time of day and npc's behavior changing accordingly
This is something we discussed internally a lot, and it will probably happen. Not sure about NPCs changing behaviour accordingly though; too early to say. Great idea though!
2. Paramilitary stepping in when police passes certain ''tolerance'' threshold
Planned :)
3. Various npc with unique behavior and appearence (aliens,earth worms, psychopaths, ninjas...)
Okay, so we've made some strides towards this already, although the system is not yet in its final form. You'll see certain NPCs having routines already, and the plan is to expand them greatly (Working on this right now). As for unique appearances, this will be addressed after our upcoming character overhaul.
4. Just more content-this is what postal game must have to keep that fun factor. But quality is a must-I'd rather have 2 fun and unique weapons/errands than 10 similar one's.
Absolutely agreed. We released P4 in a very janky state as you're probably aware, so we've been doing the best we can to juggle between adding new content as well as fixing the existing jank. This has been a huge challenge for us, but we do have a solid plan in place, so stay tuned. P4 is only going to get better and better.
5. Some replayable game modes in town
Also planned :)
6. No loading between areas
When we first released P4, we had 0 load zones, this was causing major performance issues (Hitching, frame drops, etc.). Since then, we've made a lot of performance improvements and upgraded the engine a few times as well. I can't promise you that, but we do plan on looking into getting rid of the zap zones in the future. Most likely after version 1.0 is out though as it will require a lot of testing and debugging to make it work, and even then, the results might not be favourable. Right now, we are focusing on fixing bugs, continuing to improve performance and most importantly, adding new and exciting content for you guys.
Regarding what I said, those are juet my suggestions that doesn't need to be followed 100%.I'd be fine if got loading zones in final game (although I'm not a fan of those). Unique npc would be really great thing because,let's face it,it's time to get revenge on those aliens for all those years of probing.
Just take your time guys and don't rush it. World isn't going anywhere.
Post edited February 07, 2021 by dragonslayerxxx