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Stig79: And that blurry outline can be turned off in the BG versions too. BUT, as you fail to inform people of, the alternative sprites looks even worse than in the original games.
If you turn off character outlines, they look exactly the same as in the classic games if you don't zoom in, last I checked.

If you zoom in, they'll look slightly blurry (I don't like this) or pixelated (I'm okay with this), depending on the zoom algorithm you select in the option menu. But that's pretty unavoidable when digitally enlarging small pixel art.

Instead of using zoom, you could also set your monitor to a lower resolution, but that will also make everything slightly blurry. This is what I did when playing the classic editions of these games (I set my 1920x1080 monitor to 1280x720), but I prefer the EE zoom with the pixelated algorithm.

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Stig79: You work for Beamdog, don't you?
Lol, no. I like their games, but as a company they're far too Canadian for my taste... :)

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makaikishi: So you have to buy the EE of the game to get the original one? Not this again.
I'm afraid so.
I'd also prefer to have them in the GOG store as separate products, but apparently this is what GOG and Beamdog and Hasbro/WotC have agreed on.
high rated
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Stig79: They are getting a LOT of stick on their Youtube channel, I see. I guess trying to label all those fans who complained about the bugs and the rotten writing in SoD sexist\transphobic, backfired.
Attacking customers when they react to them rewriting dialogue and changing characters in classic games because they didn't pander correctly to some pet ideology is the sole reason I will never touch anything Beamdog is remotely involved in ever again. It's as silly as removing the ghost from Hamlet because you don't believe in ghosts.

Had anyone else been responsible for a remake of this classic, it would be a clear instabuy but not from these people. You can't trust a word they write and they are outright hostile to their own audience.
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Stig79: They are getting a LOT of stick on their Youtube channel, I see. I guess trying to label all those fans who complained about the bugs and the rotten writing in SoD sexist\transphobic, backfired.
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Atsjoo: Attacking customers when they react to them rewriting dialogue and changing characters in classic games because they didn't pander correctly to some pet ideology is the sole reason I will never touch anything Beamdog is remotely involved in ever again. It's as silly as removing the ghost from Hamlet because you don't believe in ghosts.

Had anyone else been responsible for a remake of this classic, it would be a clear instabuy but not from these people. You can't trust a word they write and they are outright hostile to their own audience.
Indeed, they are a bunch of really defensive liars.
They just want everyone to shut up and suck down whatever crap they're shoveling.
I've never seen a company so hostile to criticism before, especially over something incredibly controversial.
Post edited March 30, 2017 by DarthDaedric
And I have seldom seen over the top hatred for a company the way I have with Beamdog. I am not a Beamdog fanboy, I hated SoD as much as anybody....but the hatred is really over the top.
low rated
TBH, as I just alluded to in another thread (should've read this first ...), I'm not really sure there's as much room for addition in this game as there was in the Baldur's Gate and Icewind Dale games, so I'm not surprised Beamdog is sticking to modernising the engine in this case.

BG1/2 and IWD were far more open in terms of the nature of the world, and moreover, almost every area can be returned to. I am pretty sure Candlekeep in BG1 and Brynnlaw/Spellhold/Sahuagin City in BG2 are about the only ones you can never go back to once finished - not counting of course the SOA zones once you move on to SOA final endgame/TOB - and in IWD the only places that become non returnable before the final point of no return are Easthaven and the expansion zones. Thus, additional content, including new characters, could be sprinkled into the game and dovetail fairly easily with the existing content.

Not so much PS:T; there are a lot of places you can't go back to once you're done (the whole section after you leave the Clerk's Ward into a certain major character's maze until you come back to Sigil is not only non returnable, but each individual place is pretty much a one shot trip). This flow makes it much harder to insert additional content into and have it work well; in addition, there is a lot less latitude for additional characters - the "core party" in PS:T pretty much implies taking Morte, Annah, Grace, and Dak'kon, leaving you space for ONE character - and we already have the issue that both Nordom and Vhailor are located in areas that you can't return to after acquiring them and leaving the area, i.e., if you had a 6th character in either case, someone pretty much has to be lost forever. This also means that some ideas one could think of probably wouldn't work well either (e.g., Deionarra's ghost as a party member? Given the connection between her and the PC, one could think of it; but that would basically expand the core group to 6, meaning basically every "optional" character is now pretty much iced)

Also, to those who pooh-pooh. This EE is sorely needed. On Win8.x and 10, it is becoming increasingly difficult to run the game happily, with the screen flickering issue being more or less unavoidable ... atm, you pretty much have to run PS:T on Linux to make it play nicely, something I'm actually noticing is a thing with a fair number of older games: Windows version on Wine (which includes PS:T, as it uses a Wine wrapper rather than native Linux code) actually running better than either native Windows or, ironically, even native Linux (which seem to be running into issues lately due to the monstrous horror that is the evolution of the C++ ABI)

(BTW, PLEASE tell me they've finally added the "press this key to see usable objects/containers in view" button? Please?)
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AurelianDragon: PLEASE tell me they've finally added the "press this key to see usable objects/containers in view" button?
They did add it ;-)
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AurelianDragon: Also, to those who pooh-pooh. This EE is sorely needed. On Win8.x and 10, it is becoming increasingly difficult to run the game happily, with the screen flickering issue being more or less unavoidable ... atm, you pretty much have to run PS:T on Linux to make it play nicely, something I'm actually noticing is a thing with a fair number of older games: Windows version on Wine (which includes PS:T, as it uses a Wine wrapper rather than native Linux code) actually running better than either native Windows or, ironically, even native Linux (which seem to be running into issues lately due to the monstrous horror that is the evolution of the C++ ABI)
I've currently got PS:T running pretty well in Win 10, using the recommended mods as recommended by GOG. I'm playing at a higher res than it was initially, but still lower than my desktop, with expanded icons, and it runs pretty well. The only issue are the occasional crashes when leaving areas, which always work whenever I restart and restore from that point.

Having said that, an EE version with less fuck-arounds would be welcome - though I still disagree that they should force the originals to be bundled with their more-expensive EE, unless the EE were the same price (which it isn't).
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AurelianDragon: TBH, as I just alluded to in another thread (should've read this first ...), I'm not really sure there's as much room for addition in this game as there was in the Baldur's Gate and Icewind Dale games, so I'm not surprised Beamdog is sticking to modernising the engine in this case.

BG1/2 and IWD were far more open in terms of the nature of the world, and moreover, almost every area can be returned to. I am pretty sure Candlekeep in BG1 and Brynnlaw/Spellhold/Sahuagin City in BG2 are about the only ones you can never go back to once finished - not counting of course the SOA zones once you move on to SOA final endgame/TOB - and in IWD the only places that become non returnable before the final point of no return are Easthaven and the expansion zones. Thus, additional content, including new characters, could be sprinkled into the game and dovetail fairly easily with the existing content.

Not so much PS:T; there are a lot of places you can't go back to once you're done (the whole section after you leave the Clerk's Ward into a certain major character's maze until you come back to Sigil is not only non returnable, but each individual place is pretty much a one shot trip). This flow makes it much harder to insert additional content into and have it work well; in addition, there is a lot less latitude for additional characters - the "core party" in PS:T pretty much implies taking Morte, Annah, Grace, and Dak'kon, leaving you space for ONE character - and we already have the issue that both Nordom and Vhailor are located in areas that you can't return to after acquiring them and leaving the area, i.e., if you had a 6th character in either case, someone pretty much has to be lost forever. This also means that some ideas one could think of probably wouldn't work well either (e.g., Deionarra's ghost as a party member? Given the connection between her and the PC, one could think of it; but that would basically expand the core group to 6, meaning basically every "optional" character is now pretty much iced)

Also, to those who pooh-pooh. This EE is sorely needed. On Win8.x and 10, it is becoming increasingly difficult to run the game happily, with the screen flickering issue being more or less unavoidable ... atm, you pretty much have to run PS:T on Linux to make it play nicely, something I'm actually noticing is a thing with a fair number of older games: Windows version on Wine (which includes PS:T, as it uses a Wine wrapper rather than native Linux code) actually running better than either native Windows or, ironically, even native Linux (which seem to be running into issues lately due to the monstrous horror that is the evolution of the C++ ABI)

(BTW, PLEASE tell me they've finally added the "press this key to see usable objects/containers in view" button? Please?)
I have had zero problems running Planescape on Windows 10. Perfectly playable and at high res too.
Will there be 64-bit Linux version available?
maybe is a nooby question, but... does enhanced edition read and make use of my standard modded edition save files?

is there a sure way of making it do so?

after many years of starting the game over, this time i was finally getting more inside of the story and i would really like to buy this new version too but contue the story with my save T_T
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Mau_Stormbringer: maybe is a nooby question, but... does enhanced edition read and make use of my standard modded edition save files?

is there a sure way of making it do so?

after many years of starting the game over, this time i was finally getting more inside of the story and i would really like to buy this new version too but contue the story with my save T_T
According to an admin on the BeamDog forums, "Saves from original PST are not compatible with PST:EE."
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Mau_Stormbringer: maybe is a nooby question, but... does enhanced edition read and make use of my standard modded edition save files?

is there a sure way of making it do so?

after many years of starting the game over, this time i was finally getting more inside of the story and i would really like to buy this new version too but contue the story with my save T_T
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orsalak: According to an admin on the BeamDog forums, "Saves from original PST are not compatible with PST:EE."
T_T whyyyyy kick in da face
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orsalak: According to an admin on the BeamDog forums, "Saves from original PST are not compatible with PST:EE."
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Mau_Stormbringer: T_T whyyyyy kick in da face
I hear you, I have a save I would have loaded as well, but it will be fun playing through the beginning again... :-)

Not sure if you plan to purchase on multiple platforms, but I heard you can transfer saves between them (e.g. PC & iPad).
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Mau_Stormbringer: T_T whyyyyy kick in da face
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orsalak: I hear you, I have a save I would have loaded as well, but it will be fun playing through the beginning again... :-)

Not sure if you plan to purchase on multiple platforms, but I heard you can transfer saves between them (e.g. PC & iPad).
i had started over last month :( never got so far in past playthrough... it's a curse
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AurelianDragon: PLEASE tell me they've finally added the "press this key to see usable objects/containers in view" button?
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vv221: They did add it ;-)
If you use the tablet interface, you can even turn it on an leave it on.