Posted March 29, 2017
I think we need a proper thread for this, so here it goes.
An enhanced edition of Planescape: Torment has been made. It has secretly been in closed beta for three months, and has now been officially announced and made available for pre-order. UPDATE: It's out now!
Release date: April 11
Useful links:
• GOG pre-order announcement (now offline)
• archive link in case it goes offline)
• GOG store page
• Official website
• Official FAQ
Who made it:
This was made by the programmers/modders/artists at Beamdog (under the lead of the venerable Infinity Engine modder aVENGER), in cooperation with the lead designer of the original Planescape: Torment game Chris Avellone. No one other than Avellone was allowed to change or add in-game text.
What it is:
Unlike other Beamdog titles, this Enhanced Edition doesn't add new content to the game.
It's mostly an engine/UI update that makes the game run smoothly and user-friendly out of the box on modern operating systems and screen resolutions. Remastered music, additional UI convenience features expected by modern gamers, and a proofreading pass over the game's text done by Avellone, round out the package.
For details, see the official FAQ (especially the "What does PST:EE offer over the original version with multiple mods?" question), as well as this thread on the Beamdog forums.
What it means for GOG customers:
As the GOG announcement linked above confirms, the classic edition of the game will no longer be available separately in the GOG store - only the Enhanced Edition will be listed, but those who buy it will also get the classic edition as a bonus. (Similar to how it works with the Baldur's Gate games.)
Nothing changes for those who already bought the classic edition.
What it means for modding:
• Bigg's Widescreen mod and Ghostdog's UI mod are now redundant, because the scaling UI in the Enhanced Edition adapts to any screen resolution.
• Qwinn's Ultimate Fixpack mod was mostly incorporated into the Enhanced Edition (with Qwinn's permission of course). But a few subjective changes which were determined to not actually be bugfixes according to the original design documents, were left out.
• Qwinn's Unfinished Business mod, Qwinn's Tweak Pack, and any other existing mods: These are not compatible with the Enhanced Edition yet, but I'm sure they'll eventually be updated to get EE compatibility. If you want the changes and additions provided by these mods, you'll have to stick to the classic edition of the game for now.
The Enhanced Edition engine is also easier to mod, and provides compatibility between the BG:EE, BG2:EE, IWD:EE and PST:EE games - so chances are we'll see more PST:EE compatible mods pop up in the coming months than PST ever had.
An enhanced edition of Planescape: Torment has been made. It has secretly been in closed beta for three months, and has now been officially announced and made available for pre-order. UPDATE: It's out now!
Release date: April 11
Useful links:
• GOG pre-order announcement (now offline)
• archive link in case it goes offline)
• GOG store page
• Official website
• Official FAQ
Who made it:
This was made by the programmers/modders/artists at Beamdog (under the lead of the venerable Infinity Engine modder aVENGER), in cooperation with the lead designer of the original Planescape: Torment game Chris Avellone. No one other than Avellone was allowed to change or add in-game text.
What it is:
Unlike other Beamdog titles, this Enhanced Edition doesn't add new content to the game.
It's mostly an engine/UI update that makes the game run smoothly and user-friendly out of the box on modern operating systems and screen resolutions. Remastered music, additional UI convenience features expected by modern gamers, and a proofreading pass over the game's text done by Avellone, round out the package.
For details, see the official FAQ (especially the "What does PST:EE offer over the original version with multiple mods?" question), as well as this thread on the Beamdog forums.
What it means for GOG customers:
As the GOG announcement linked above confirms, the classic edition of the game will no longer be available separately in the GOG store - only the Enhanced Edition will be listed, but those who buy it will also get the classic edition as a bonus. (Similar to how it works with the Baldur's Gate games.)
Nothing changes for those who already bought the classic edition.
What it means for modding:
• Bigg's Widescreen mod and Ghostdog's UI mod are now redundant, because the scaling UI in the Enhanced Edition adapts to any screen resolution.
• Qwinn's Ultimate Fixpack mod was mostly incorporated into the Enhanced Edition (with Qwinn's permission of course). But a few subjective changes which were determined to not actually be bugfixes according to the original design documents, were left out.
• Qwinn's Unfinished Business mod, Qwinn's Tweak Pack, and any other existing mods: These are not compatible with the Enhanced Edition yet, but I'm sure they'll eventually be updated to get EE compatibility. If you want the changes and additions provided by these mods, you'll have to stick to the classic edition of the game for now.
The Enhanced Edition engine is also easier to mod, and provides compatibility between the BG:EE, BG2:EE, IWD:EE and PST:EE games - so chances are we'll see more PST:EE compatible mods pop up in the coming months than PST ever had.
Post edited April 13, 2017 by archy2