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hey guys, i want to play this game, i have it and installed widescreen mod, matching ui mod and the community bug fix.

i am not sure what do have my stats at. someone said this game is mainly focused on talking so i should use wisdom, charisma and intelligence mainly, what do you guys think?
That advice you already got is pretty much spot on. Most of the game is dialogue, and Wisdom, Intelligence, and Charisma (in that order) will give you the most additional and beneficial dialogue options. Wisdom also is nice because it increases the amount of experience you get. I'd personally recommend starting the game with around 18 Wisdom, then distribute the rest of your attributes across Intelligence, Charisma, and Constitution (with perhaps a sprinkling of Dex). Strength is probably the stat you can most easily ignore at the beginning, even if you're planning to play as a warrior (the first companion you start with, Morte, is an excellent tank, and Dak'kon pretty much as the offensive side of things covered once you recruit him).

Also, keep in mind that you'll get plenty more attribute points as you level up, so you'll still be able to upgrade your stats significantly even if you neglect certain stats at the beginning.
thanks, i made a character with 18 wis, 16 int, 13 char and 10 strength, i meant to do constitution really but i can do that first time i level i guess :)

what do you think of this build?
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DarrkPhoenix: That advice you already got is pretty much spot on. Most of the game is dialogue, and Wisdom, Intelligence, and Charisma (in that order) will give you the most additional and beneficial dialogue options. Wisdom also is nice because it increases the amount of experience you get. I'd personally recommend starting the game with around 18 Wisdom, then distribute the rest of your attributes across Intelligence, Charisma, and Constitution (with perhaps a sprinkling of Dex). Strength is probably the stat you can most easily ignore at the beginning, even if you're planning to play as a warrior (the first companion you start with, Morte, is an excellent tank, and Dak'kon pretty much as the offensive side of things covered once you recruit him).

Also, keep in mind that you'll get plenty more attribute points as you level up, so you'll still be able to upgrade your stats significantly even if you neglect certain stats at the beginning.
Be that as it may, there are more and more times in the game when you need to fight. And you cannot have a nameless one that cant fight. If you pump all those stats, you might as well be a mage because without any dex and con, you will get hit all the time and be unable to take hits. If you are going to be a fighter or thief char, I would recommend tossing charisma, leaving it at 10 and putting some points into dex and con so you are not extremely fragile. If you going to be mage stick with the former's advice.

I strongly disagree with this for fighters. I have played a fighter and thief at advice from gamefaqs, and got destroyed due to crap stat placement. The game does have a lot of talking your way out, but there will be many times when you cant and having a fighter who pumps all his points into mage skills wont be good.
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insanity99: thanks, i made a character with 18 wis, 16 int, 13 char and 10 strength, i meant to do constitution really but i can do that first time i level i guess :)

what do you think of this build?
That should give you plenty of dialogue options through the middle of the game (once you get towards the end certain dialogue choices will start requiring 20+ in the requisite stat). How you develop your character from there depends on what type of character you intend to build.
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deathknight1728: Be that as it may, there are more and more times in the game when you need to fight. And you cannot have a nameless one that cant fight. If you pump all those stats, you might as well be a mage because without any dex and con, you will get hit all the time and be unable to take hits.
As the game progresses there are definitely more fights that can't be avoided, which is why it's recommended to pump combat-oriented stats (Str, Dex, Con) as the game progresses, especially if playing a fighter. However, for a starting build these stats can be neglected in order to get high Wis/Int/Cha. Additionally, the extra dialogue options plus high Wis means you'll gain experience pretty fast, and can start building those combat stats that much quicker. My first time through the game I started with a build similar to what insanity99 just listed and ended up making a fighter out of the character; my companions were able to pull me through the combat in the beginning of the game without too much trouble, and by the end of the game TNO was able to solo multiple greater shadows without any trouble.
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insanity99: thanks, i made a character with 18 wis, 16 int, 13 char and 10 strength, i meant to do constitution really but i can do that first time i level i guess :)

what do you think of this build?
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DarrkPhoenix: That should give you plenty of dialogue options through the middle of the game (once you get towards the end certain dialogue choices will start requiring 20+ in the requisite stat). How you develop your character from there depends on what type of character you intend to build.
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deathknight1728: Be that as it may, there are more and more times in the game when you need to fight. And you cannot have a nameless one that cant fight. If you pump all those stats, you might as well be a mage because without any dex and con, you will get hit all the time and be unable to take hits.
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DarrkPhoenix: As the game progresses there are definitely more fights that can't be avoided, which is why it's recommended to pump combat-oriented stats (Str, Dex, Con) as the game progresses, especially if playing a fighter. However, for a starting build these stats can be neglected in order to get high Wis/Int/Cha. Additionally, the extra dialogue options plus high Wis means you'll gain experience pretty fast, and can start building those combat stats that much quicker. My first time through the game I started with a build similar to what insanity99 just listed and ended up making a fighter out of the character; my companions were able to pull me through the combat in the beginning of the game without too much trouble, and by the end of the game TNO was able to solo multiple greater shadows without any trouble.
I know part of that is correct, I still cant find myself playing as a fighter or rogue with my primary stats being wisdom, intelligence and charisma. Ever if its half way into the game, to me it just doesnt make sense. Its like a mountain climber thats afraid of heights.
not far into it yet, still in the mortuary but the writing is really good. right now it feels like one of those make your own adventure novels :D
if i die shoud i reload? are there negative effects from dying?
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insanity99: if i die shoud i reload? are there negative effects from dying?
No negative effects as far as I recall. In fact a few quests actually require that you die.
ah right, i thought maybe i would lose memory.
You really should aim to get at least 12 dexterity, simply because it has quite a few uses involving extra XP and making certain actions successful (like grabbing a pickpocket's wrist so they can't run off with your money).
There's no real benefit for raising dex above 9 now. Wisdom is checked for realizing if someone is pickpocketing you and and grabbing immediately won't yield better results than attacking normally. Raising dex won't help you in combat either.
Post edited April 27, 2011 by kmonster
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kmonster: There's no real benefit for raising dex above 9 now. Wisdom is checked for realizing if someone is pickpocketing you and and grabbing immediately won't yield better results than attacking normally. Raising dex won't help you in combat either.
For some quests, it's quite useful.

*SPOILER* Like for example, if you wish to leave the catacombs before you have the sphere for Pharod, I believe dexterity determines whether or not you can convince him to let you come and go by almost breaking his arm rather then giving him gold.*SPOILER*

Not to mention, grabbing the arm as opposed to attacking when possible usually nets a larger XP gain then attacking and I believe shifts you alignment less towards chaotic (I think, but I'm not certain on that one).
There a few situations where dex is checked, but no important one.
And for succeeding in additional checks you'll have to raise dex by several points and before you gain the necessary level ups to raise this stat the checks will be over and you'll have wasted your stat raises for nothing.
i just reached that place and i grabbed his arm with only 9 dex, though maybe i was lucky.

i am keeping a lot of stuff at the moment because im afraid it will be an important quest item. for example i am keeping 'receiving room log book/page' the diary of the mage who was disturbing the dead, the one the guy in dustie bar asked me to take care of, and the bone journal found in the maze.

this is a fear i have because of morrowind really. are these items needed?