groze: I think Gabester was trying to be helpful and meant no disrespect, but he largely missed the point by focusing on some sort of replay value and choice exploration in Planescape: Torment. I mean, having not finished the game yet, I may not be the most entitled person to talk about it, but so far I get the feeling PST deals a whole lot with the responsibility and moral weight of choice. I want this game to give me something, to teach me, to provide me with an enlightening experience, so I'm sticking to my choices, as "wrong" as they may be, and I confess I'm not particularly interested in exploring the multitude of other outcomes there certainly are in the game, as I need this to be
my personal experience. The Cat Lady director said he preferred that people played his game only once, as that would supposedly be the "pure", non-corrupted personal experience of the player.
The Cat Lady is a beast of a game that did more for my chronic depression than years and years wasted in psychotherapy and psychology expensive sessions. It made me fall down to my knees and cry, made me realize I'm not alone and that I'm not as shitty and worthless a person as I may have thought. I love that game. I love it and I will never play it again, because it will be a different run, since I explored some options and now I would try different ones, making the game into someone other's, instead of my game, the one that punched me right in the stomach and made me cry like a freaking four-year-old. So far, PST has been an identical experience, for me, and I'm not sure I'll ever replay it. I think I may want to cherish and preserve my personal Planescape, instead of dumbing the experience down to some FAQs and walkthroughs and internet memes.
I definitely don't think I'm better than anyone else, I'm in no way "bigger", "more intelligent" than Gabester, I just think my approach to these games is different than theirs. People have every right in the world to experience books, movies, paintings, tv series, architecture, video games and whatnot the way they so choose, I'm a firm believer in that, but I also have the right to approach some video games the way I want, and I think my view is more in tune with vulchor's than Gabester's. What I'm about to say may sound pretentious, and somewhat goes against my previous sentiment, but the problem with popularizing something -- in this case, a video game -- obviously means lots of people will want to experience it. In some cases, there are people that are just not the right audience for the product, even though they try to access it. In Planescape: Torment's particular case, people have a need to say they finished it, they're now a part of something else, even though they fail to see the game for more than it is. Planescape: Torment is so much more than a CRPG, it's not even funny.
Taking a break from the big weekend discussion here about regional pricing to get back to this thread. I just finished
Primordia and I really really loved it, it was a good follow-up to PS:T and I really appreciated the references to it. Crispin really had so much heart, one of my favorite video game characters and certainly an homage to Morte. Still, Primordia felt a little lacking, probably just because the game was so short in comparison to PS:T, still the endings were well done, albeit I didn't quite get to let all the anger go that built up during the progression of the game.
So, next, I think I'll go with
The Cat Lady. The emotional experiences you describe are exactly what I'm looking for. I want to roll around inside depression until it becomes a giant, dense ball, love it, live it, experience every bit of contrast it can show me towards other emotions, then wrap it up nicely and put it back on the shelf.
Let's keep this discussion up through-out gaming experiences this year. It certainly is a great way for me to feel connected to other people.
Arthandas: Simple, hibernate yourself until Tides Of Numenera.
In deed. The writing in this game will be phenomenal, and I have the utmost confidence in Colin and Chris that they will not disappoint the millions of PS:T fans eagerly waiting for a game with as much depth as its predecessor.
Morty_P: I just beat the game for the very first time about an hour ago, been asking myself the same exact question...wtf do I do now?
I almost want to start over again but I have a pile of D&D to play through. Baldur's Gate 1 was ok but after this, man I don't know. Had BG2, Temple of Elemental Evil and the Icewind Dales lined up but it almost seems pointless now.
Those dungeon-crawlers feel absent-minded and pointless after PS:T. They are very good games in their own right, for sure, and I really loved them. But they feel almost childish in comparison. That's what this thread is for. Check out Primordia, as Groze recommended. You'll appreciate the PS:T references, and I hope you'll love Crispin as much as I did.