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Santiago: I was wondering the whole time who the taxes came from. I mean Caed Nua is just a keep. There must be lands around it, sure, but why would anyone pay taxes to Caed Nua? And for what? I love this game, but this part didn't work for me. Was Caed Nua offering ANY services to anyone, that would justify taxing people for it?

If it's so easy to get people to pay taxes for seemingly nothing, I'm surprised people didn't always run this scheme. :P Forget about the master, you wouldn't even have to be in the keep to do it. ;)
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Andrew_C: I recall one of the NPC's (or perhaps a book) saying something to the effect that Caed Nua overlooks several trade/travel routes and that the owners used to collect tolls on them. That doesn't really explain where your tax income comes from, though. maybe you went out to the tolhouses offscreen and roughed up the toll-collecters and some passing merchants :)
I think you are right.
If you go down south, you find out that the bridge to the harbour city is blocked off.
Once you clear the keep and gain ownership of it, the steward has the right side gate cleared out.
This makes you're castle the only safe river crossing from east to west and the only way from west to the harbour city, by land.
Presumably that's part of the taxes.
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Senteria: Ah thanks for pointing that out. So they can get actual loot. :)
Yes! I have already finished the game and over the course of the entire game the treasure chest to the right of the Stewart in the main keep room contained everything imaginable. Ingredients, gold/cp, items... It's completely random what an adventure will result in. There is also no reason not to send your people, since there will always be 3 party members staying at the keep! Or even more, if someone uses custom adventurers.
Oh damn.

I just got the keep. I'm guessing you need to take all companions you meet and then just drop them off at the keep if you want to send them on adventures for you?

If you don't recruit extra companions and have them at the keep, you can't get extra loot?

I've only passed up Durance and Kana so far (didn't even speak to them) so it's easy enough to go back for them ...

Does the number of companions left at the stronghold have any effect? Or can you only send 1 per adventure anyway?
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kmh12177: Oh damn.

I just got the keep. I'm guessing you need to take all companions you meet and then just drop them off at the keep if you want to send them on adventures for you?

If you don't recruit extra companions and have them at the keep, you can't get extra loot?

I've only passed up Durance and Kana so far (didn't even speak to them) so it's easy enough to go back for them ...

Does the number of companions left at the stronghold have any effect? Or can you only send 1 per adventure anyway?
No, you can handle these adventures by pressing H. Just like everything else related to Caed Nua.

No, you can't. Only people staying at the stronghold can go on such quests.

Yes. Once one of them embarks on a quest, they obviously aren't available for other quests. It's possible that 3 quests occur at the same time, so you need to have at least 3 party members on standby, if you plan on doing everything.
Thanks Santiago.

I guess I'll go back and recruit Durance (can't stand him) and Kana and leave them at the keep.

I just thought of something else.......

Maybe this was said, but I just want to be clearer on it:
When I recruit NPC's I don't want in my party, I just press the "stronghold" button (or H) to dismiss them and they'll
automatically dismiss to the stronghold? As in, I don't need to take them there?


Many thanks good sirs.
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kmh12177: When I recruit NPC's I don't want in my party, I just press the "stronghold" button (or H) to dismiss them and they'll
automatically dismiss to the stronghold? As in, I don't need to take them there?
You cannot use party management outside of the stronghold or taverns, without using the console. However, if your party is already at capacity (ie. 6), then when you recruit a new member the party management will show automatically, and you may adjust as necessary.

Edit: note that if you don't have the stronghold yet, recruited members not in the party will hang out in their allotted positions, ie. Eder and Aloth will hang out in the tavern at Guilded Vale, etc.
Post edited April 09, 2015 by Hickory