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Patch 3.01 has been released for PoE on Steam, should arrive on GOG at some point. Changelog:
These are the update notes for Update 3.01.

Major Fixes


Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
Using Abydon's Hammer will now properly unequip offhand items.
Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.

White March Specific


Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lower levels of the battery.
Various balance fixes to combats and skill checks in the Abbey of the Fallen Moon.
Fixed white box effect appearing on tentacle emerge in Maneha's cutscene in Burden of Memory quest.
Cleaned up the infiltration option into the Abbey of the Fallen Moon so it will feel less confusing.
Fixed an issue where attacking Kaoto after peaceful dialogue, then sneaking into Halls of Silence unseen by any other guards, and then selecting a particular dialogue option if discovered by guards in Halls of Silence, will no longer cause the game to hang.
Adjusted Maneha's stats down to 78. Previously they were at 81.
Fixed an issue in the Ice Floes scripted interaction in Cayron's Scar so it will display the correct name when a Dexterity check is failed.
Picking up Grey Sleeper while your character's inventory is full will no longer delete your character's previously equipped weapon.
Fixed issue with a guard in Cragholdt Bluffs that barks "You had your chance" after every dialogue ending.
Fixed issues with Mowrghek Ien where combats could be started with enemies that the player could not reach.
Updated Kraken Poison Cloud to use correct icon/name.
Fixed problem where the fort gate may not open during an Eyeless attack.
Ending interstitial now plays proper VO.

Spells and Abilities


Lowered Reaping Knives focus gain to 30% so that it'll be the correct amount after Soul.
Updated Healing Chain so its no longer a Spell Chance and now it correct functions as a Spellbind.
Fixed Triumph of the Crusaders so it is now working correctly.
Characters now gain Second Wind correctly.
Fixed a problem where characters were getting Second Wind twice.
Fixed Distant Advantage accuracy bonus applying as a penalty.
Updated Hope Eternal so that it now works correctly.

Items

Infinite-duration status effects from missing equipment will be removed on load.
Added the Outmanuvering Name to the 2nd unlock for Steadfast for certain classes.
Steadfast now has the correct unlock for Druids.
Gyrd Haewanes Stenes will now present a pop-up UI on its final level up.

Gameplay

Updated new traps so they're using the correct icons and names. Also updated the the Part I Killing Bolt Trap and Storm of Fire Trap.
Fixed some resting options in dialogues that were not working correctly.
Option to buy veteran troops for the battle of Yenwood will no longer only display once. It will stay available until purchased.
Fixed issue with traps not being marked as "Detected" soon enough. This was causing high Mechanics party members to detect friendly "traps" from some spells.

UI

Fixed area maps so the fog of war correctly covers the entire map in some areas that were having problems.
Added the sketch to Abydon's Hammer.
Hooked up new icons for various Eyeless abilities.
Fixing some bestiary bugs. Eyeless Stonepiercers using the wrong names and Snow Bears not counting to the right Bestiary entry.
Snow Bear added into the bestiary.
Fixed grimoire learn buttons not showing the first time a grimoire was opened.
Form of the Delemgan should have redundant entries in the UI removed.
Better UI formatting for abilities that reduce affliction durations.
https://forums.obsidian.net/blog/7/entry-191-update-notes-301/
Now wait for patch... I hope we dont need wait much
avatar
ShadowOwl: Patch 3.01 has been released for PoE on Steam, should arrive on GOG at some point. Changelog:
Thanks! And by the way, is already available at Gog
anybody having issues with loading saves after applying this patch?
avatar
ShadowOwl: Patch 3.01 has been released for PoE on Steam, should arrive on GOG at some point. Changelog:

These are the update notes for Update 3.01.

Major Fixes


Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
Using Abydon's Hammer will now properly unequip offhand items.
Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.

White March Specific


Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lower levels of the battery.
Various balance fixes to combats and skill checks in the Abbey of the Fallen Moon.
Fixed white box effect appearing on tentacle emerge in Maneha's cutscene in Burden of Memory quest.
Cleaned up the infiltration option into the Abbey of the Fallen Moon so it will feel less confusing.
Fixed an issue where attacking Kaoto after peaceful dialogue, then sneaking into Halls of Silence unseen by any other guards, and then selecting a particular dialogue option if discovered by guards in Halls of Silence, will no longer cause the game to hang.
Adjusted Maneha's stats down to 78. Previously they were at 81.
Fixed an issue in the Ice Floes scripted interaction in Cayron's Scar so it will display the correct name when a Dexterity check is failed.
Picking up Grey Sleeper while your character's inventory is full will no longer delete your character's previously equipped weapon.
Fixed issue with a guard in Cragholdt Bluffs that barks "You had your chance" after every dialogue ending.
Fixed issues with Mowrghek Ien where combats could be started with enemies that the player could not reach.
Updated Kraken Poison Cloud to use correct icon/name.
Fixed problem where the fort gate may not open during an Eyeless attack.
Ending interstitial now plays proper VO.

Spells and Abilities


Lowered Reaping Knives focus gain to 30% so that it'll be the correct amount after Soul.
Updated Healing Chain so its no longer a Spell Chance and now it correct functions as a Spellbind.
Fixed Triumph of the Crusaders so it is now working correctly.
Characters now gain Second Wind correctly.
Fixed a problem where characters were getting Second Wind twice.
Fixed Distant Advantage accuracy bonus applying as a penalty.
Updated Hope Eternal so that it now works correctly.

Items

Infinite-duration status effects from missing equipment will be removed on load.
Added the Outmanuvering Name to the 2nd unlock for Steadfast for certain classes.
Steadfast now has the correct unlock for Druids.
Gyrd Haewanes Stenes will now present a pop-up UI on its final level up.

Gameplay

Updated new traps so they're using the correct icons and names. Also updated the the Part I Killing Bolt Trap and Storm of Fire Trap.
Fixed some resting options in dialogues that were not working correctly.
Option to buy veteran troops for the battle of Yenwood will no longer only display once. It will stay available until purchased.
Fixed issue with traps not being marked as "Detected" soon enough. This was causing high Mechanics party members to detect friendly "traps" from some spells.

UI

Fixed area maps so the fog of war correctly covers the entire map in some areas that were having problems.
Added the sketch to Abydon's Hammer.
Hooked up new icons for various Eyeless abilities.
Fixing some bestiary bugs. Eyeless Stonepiercers using the wrong names and Snow Bears not counting to the right Bestiary entry.
Snow Bear added into the bestiary.
Fixed grimoire learn buttons not showing the first time a grimoire was opened.
Form of the Delemgan should have redundant entries in the UI removed.
Better UI formatting for abilities that reduce affliction durations.
avatar
ShadowOwl: https://forums.obsidian.net/blog/7/entry-191-update-notes-301/
meh update 7gigs....
avatar
Wryeman: anybody having issues with loading saves after applying this patch?
did you patch base game & white march both?
game had been working fine with both white march 1, white march 2 and patch 3.0 installed. Downloaded patch 3.01, installed it and unable to load any saves. Started new game, unable to load any saves from that. Ah, hadn't seen the patches for white marches, thanks
Post edited February 23, 2016 by Wryeman
Also unable to load any of my saves. Applied all three 3.01 patches in order - base game, WM part 1, WM part 2.
looking into it now :|
I am unable to apply Pillars of Eternity Patch 3.01 ....

"This patch does not support your version of the game"

White March I & II works fine.

What the heck?
Anyone managed to get it to update properly using Galaxy? The 3mb download comes down as a 7gb update!
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Malek: Also unable to load any of my saves. Applied all three 3.01 patches in order - base game, WM part 1, WM part 2.
I just tested the following:
- installed PoE 3.0, WM1 3.0, WM2 3.0
- started a new game, made a save
- applied patches: PoE 3.01, WM1 3.01, WM2 3.02
- previous save loads fine, new game + save + load works fine as well

if you use Galaxy Client, you could try using Verify\Repair option for Pillars.
Alternatively, you could send me / upload somewhere your save game and I'll check it out.
I'm also can't load previous saves, when I try to repair GOG client says that the installation has failed and when I try to install the patch manually it gets stuck. I'm assuming that GOG client tried to auto-update the game, got stuck in the middle and now the game is no longer working for me :\
Post edited February 24, 2016 by iMoses
Having precisely the same problem here. Game had been working normally prior. I installed all three 3.01 patches in order PoE -> WM1 -> WM2 manually (i.e., not through Galaxy client). Installation was apparently successful, but now game immediately crashes upon trying to load any save. Also, on the main menu there is now a spinning gear icon with the text "Loading Saved Games" in place of Load and Continue buttons for several seconds, which I've never seen before.
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Malek: Also unable to load any of my saves. Applied all three 3.01 patches in order - base game, WM part 1, WM part 2.
avatar
Thiev: I just tested the following:
- installed PoE 3.0, WM1 3.0, WM2 3.0
- started a new game, made a save
- applied patches: PoE 3.01, WM1 3.01, WM2 3.02
- previous save loads fine, new game + save + load works fine as well

if you use Galaxy Client, you could try using Verify\Repair option for Pillars.
Alternatively, you could send me / upload somewhere your save game and I'll check it out.
Here you go: https://dl.dropboxusercontent.com/u/15336046/Pillars%20of%20Eternity.zip

As with grege89 the install is manual, no Galaxy involved. And the game worked fine earlier today before 3.01 was applied