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The_Pastmaster: It's not a bug per-say but as a firearms enthusiast is annoys the hell out of me that you have chosen to refer to ammunition capacity of a firearm as "clip size". A clip is used to speed load a magazine which is the container for ammunition in the weapon.
LOL - the first and last time I ever called it a clip was when I heard the line "A clip is something a woman puts in her hair. You load your bullets into a magazine."
- In the Crew Quarters, the word "Trainings" should be "Training" or "Trained In".

- I also agree with other posters that "Clip" should be changed to "Mag"
Post edited August 15, 2018 by Trifler
Quicksave can stop working on a mission.

I tried a Quickload and got a save from actually earlier in the map.

I don't have much to recover, but still, saves must work.
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RaduMihai: Defect: User gets stuck in Mapboard screen/"room". Buttons to change rooms may disappear or not.

No info is shown on the map when stuck and the user can't navigate away from Mapboard room.

Repro: just jump to Mapboard room enough times and it will happen.

Workaround: Button to jump to info sorting room is still there and works most of the time.
Hi Radu, also having this problem it seems. Just passed the first mission after training.
- For Tip 25 on the loading screen, for correct English, the first part should say, "Breach allows clearing a whole room..."

- For Tip 35 on the loading screen, for correct English, it should say, "Each agent training grants new abilities, weapon proficiencies, or a combination of both."
Post edited August 15, 2018 by Trifler
- The enemy activity message that comes up after you knock out some guards has a run-on sentence. It currently says, "They are now actively looking for your agents and will destroy any classified documents and reenable any cameras they come across." It should say, "They are now actively looking for your agents. They will destroy any classified documents and reenable any cameras they come across."
multiple CTD, as they keep happening I'll try to find some sort of error code. it seems to be around the disposing mechanic... especially if you over use it
CTD "Fatal Error" dialog box with a window title so long I couild not read it all. I was unable to do anything other than hit space to acknowledge the dialog and allow the game to exit.

CTD occurred immediately after a Takedown on a civilian who was standing in my evac zone. Turn 29 in a Baghdad mission named Creeping Cove using the secondary evac zone while trying to carry out the enemy agent.

Crash dump and log files available, just need to know where to send them.
On Mission "Turning the Tables" -> Release Omikron I am stuck on "enemy activity" in turn 10.
The bar doesn`t progress. Its appearing to be stuck when an enemy agent is re-enabling a camera. This is the case if I have vision on him (through tactical spotter) or if I don`t have vision on him.

Will restart the mission to see if it`ll fix it. Update: Restarting mission unblocked me. Had to make sure though no one tries to re-enable cameras. This feature appears bugged.

Best regards,
Thomas
Post edited August 15, 2018 by thbeja
Not really a bug, more of a feature request.

I'd like to have an option to force a maximum number of fps, like 60.

The problem is that I'm playing it on my notebook, but it is displaying 120+ fps, with mostly 100% use of graphics card 100% of the time, that leads to fan noise to try and cool the card.

Since this game doesn't need (for sure) more than 60 fps, I'd like to have an option to force a maximum fps.

Edit: Note - for now I've solved this issue with RTSS, but a built-in feature would be better.
Post edited August 15, 2018 by deesko666
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deesko666: Not really a bug, more of a feature request.

I'd like to have an option to force a maximum number of fps, like 60.

The problem is that I'm playing it on my notebook, but it is displaying 120+ fps, with mostly 100% use of graphics card 100% of the time, that leads to fan noise to try and cool the card.

Since this game doesn't need (for sure) more than 60 fps, I'd like to have an option to force a maximum fps.

Edit: Note - for now I've solved this issue with RTSS, but a built-in feature would be better.
Please post stuff like this in feedback as its obviously not a bug.
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thbeja: On Mission "Turning the Tables" -> Release Omikron I am stuck on "enemy activity" in turn 10.
The bar doesn`t progress. Its appearing to be stuck when an enemy agent is re-enabling a camera. This is the case if I have vision on him (through tactical spotter) or if I don`t have vision on him.
I had a scout mission where it crashed while an enemy agent was reenabling the cameras.
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RaduMihai: Defect: User gets stuck in Mapboard screen/"room". Buttons to change rooms may disappear or not.

No info is shown on the map when stuck and the user can't navigate away from Mapboard room.

Repro: just jump to Mapboard room enough times and it will happen.

Workaround: Button to jump to info sorting room is still there and works most of the time.
Got this bug too.

Tried skipping around a few times and nothing happened, so I ALT F4'd.

Which raised an interesting point. My game hadn't saved at all. So all progress was lost. I'm playing on Normal Ironman. But even with Ironman games typically save between missions and significant points so progress is... well... saved. But it didn't. All progress was lost back to Day 0.

Dunno if this is a bug or intentional. But as a warning to others, make sure to quit out and save regularly if Ironmanning so your progress isn't lost on a CTD, UI bug or some other thing.
Post edited August 15, 2018 by suboptiml
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RaduMihai: Quicksave can stop working on a mission.

I tried a Quickload and got a save from actually earlier in the map.

I don't have much to recover, but still, saves must work.
Nearly the same problem for me, but they are autosaves and not quicksaves. The date & time stamps on the saves appear correct, but the end result is the same as yours. When I load them, I am much further back in the mission than the save suggests.
On "burn the safehouse" mission, if you restart, the reinforcement counter goes to 2, if you restart again it's 1, if you restart again it's 3.

It should be 3 for all these desperate, burn the safehouse mission starts.
Post edited August 15, 2018 by RaduMihai