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Will this game get Achievements?
Interested to know this as well.
Hope so...
I'm really angry......Achievements only on Steam
Post edited April 11, 2019 by Valdasaar
What is it with GOG releasing new games without achievement support in 2019?
Achievements are in-game. It's basically the same unless you want to show them on your galaxy profile...
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ATERCIaL: What is it with GOG releasing new games without achievement support in 2019?
It's because they leave it up to the developer rather than mandating
Add achievements, please.

Price is the same as on steam, why there's no achievements for GOG ? :/
Agreed looks interesting but no achievements I'll probably pass.
When I asked about the GoG Galaxy achievements, I got this answer from the developer.

We're waiting for GoG to customize their Software Developer kit so we can install it. In-game, the achievement will also be displayed and when we are ready, we will unlock all of them that you have already unlocked.
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Valdasaar: When I asked about the GoG Galaxy achievements, I got this answer from the developer.

We're waiting for GoG to customize their Software Developer kit so we can install it. In-game, the achievement will also be displayed and when we are ready, we will unlock all of them that you have already unlocked.
Good to know.
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Valdasaar: When I asked about the GoG Galaxy achievements, I got this answer from the developer.

We're waiting for GoG to customize their Software Developer kit so we can install it. In-game, the achievement will also be displayed and when we are ready, we will unlock all of them that you have already unlocked.
Thanks for the update.
mm??? my reply is not posted? icon was spinning again gues there's a problem again:

okay i will try again :D

Achievenments would be nice for those who cant play without them, but shouldb't the dev team fix the 'bugs' first ?
lots of gamers cant play a game they PAID for :D lets fix the game first THEN add achievements, priorities have to be made and stability and playabilty of the game should have first priority.

Anyway like i said before in other replies: the game code is pretty 'meh'

seems some silly mistakes are made when the game is installed:

i guess everyone knows this famous folder ?

C:\Users\USERNAME\AppData\Local\Robotality\Pathway

well it has some 'settings' that, you might have guessed it : F-ed up ( like in 99% of every game ( usually the java, unity, puthon and other "programming' langauages :D

so i decide to Google and my results led to: Steam community seems they always get support before we do
good thing i have steam account ( for cassualgames) and thats why i found the replies on the Pathway game on Steamm, they quite activily posting possible solutions and sharing experiences that where i found this file, so now i will always make sure to check C:\Users\USERNAME\AppData\Local\

there's a second file:

editor-settings

have fun editing them, and check the pathway community on Steam

settings.Json

seems poor 'Jason f-ed up again

my settings when game was installed

{
"version": 8,
"system": {
"sceneUpdateThreads": 0
},
"visuals": {
"width": 800, ----------------------------------------------------> was set to -1 ( facepalm)
"height": 600, ---------------------------------------------------> was set to -1 ( facepalm)
"monitor": "", -------------------------------------------------> wtf? its blank dunno what i should fill in so i left it blank
"fullscreen": false, ----------------------------------> was set to true , so i set it to false
"refreshRate": 85, ------------------> had nothing so i set it to my defaul 85hz ( 1024x768) on old VGA
"doubleBuffer": true, ----------------------> havent touched this so its the default
"vsync": false, ------------------------ set to true but it messes up cpu so i set it to false ( stuill f's up bad)
"scrollMode": "SubPixel", ----> default : i havent changed this one
"lights": "Full",
"shadows": "Low", ---> were High, i set it to low but no differnece game is still a mess
"cursor": "Default",
"version": 2
},
"audio": {
"masterVolume": 0.6,
"musicVolume": 0.6,
"effectVolume": 0.6
},
"localization": {
"language": "en-US"
},
"game": {
"activeSaveSlot": "NONE",
"showCodexTooltipNotifications": true,
"bindingsVersion": 1,
"bindings": [
{
"action": "MouseButton0",
"button": 0
},
{
"action": "MouseButton1",
"button": 1
},
{
"action": "CameraScrollUp",
"key": 51
},
{
"action": "CameraScrollUp",
"key": 152
},
{
"action": "CameraScrollLeft",
"key": 29
},
{
"action": "CameraScrollLeft",
"key": 148
},
{
"action": "CameraScrollDown",
"key": 47
},
{
"action": "CameraScrollDown",
"key": 146
},
{
"action": "CameraScrollRight",
"key": 32
},
{
"action": "CameraScrollRight",
"key": 150
},
{
"action": "CameraFreeLook",
"key": 62
},
{
"action": "Attack",
"key": 8
},
{
"action": "AttackSpecial",
"key": 9
},
{
"action": "Melee",
"key": 10
},
{
"action": "MeleeSpecial",
"key": 11
},
{
"action": "UseItem",
"key": 12
},
{
"action": "UseSpecial",
"key": 34
},
{
"action": "ReloadWeapon",
"key": 46
},
{
"action": "Punch",
"key": 30
},
{
"action": "SelectPreviousUnit",
"key": 21
},
{
"action": "SelectNextUnit",
"key": 22
},
{
"action": "EndTurn",
"key": 66
},
{
"action": "ShowOptionsMenu",
"key": 131
},
{
"action": "ShowJournal",
"key": 37
},
{
"action": "ShowJournal",
"key": 38
},
{
"action": "ShowFPSCounter",
"key": 251
},
{
"action": "Undo",
"key": 49
},
{
"action": "TestMode",
"key": 35
},
{
"action": "AlternateView",
"key": 61
}
]
}
}
conclusion: its a huge mess

it gets even better:

check image: whatamess.jpg

Like i expected the game is 'building' the exe : all the way to 3.2 GB
that might explain the slow startup and CPU abuse , on my quad core i5-750 2.66 ghz ( turbo: max 3.2 ghz)
seems the game prefers 3ghz , or more and doesnt favor any boosts like i5 has (i5 750 can bost to 3.2 ghz)
if the game needs this , this might explain why the CPU is >2.6 cause it needs 3 or more (bad bad bad)

Anyway, it would be nice if the devloper could add a warning that (older) quadcores with boost like i5 has might not run the game 100% smooth and the boost might be anabled during the entire game( 100% boost all the time isnt very healthy for the cpu)

Almost forgot: if the developer just provided an unpacked exe, and include the full 3.2 GB exe things would run a lot faster, as it is now the game has to 'build' it up........ also has too many screens before the game is finally loaded, maybe he can reduce that by 99%, i mean 1 splash screen is enough :D, please don't overdo it :D
Post edited April 13, 2019 by gamesfreak64
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Valdasaar: When I asked about the GoG Galaxy achievements, I got this answer from the developer.

We're waiting for GoG to customize their Software Developer kit so we can install it. In-game, the achievement will also be displayed and when we are ready, we will unlock all of them that you have already unlocked.
Good, who knows what exactly "customize their Software Developer kit" means, there were other cases in which it wasn't possible to implement the achievements because the Galaxy SDK wasn't compatible with the game software.
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Alexim: Good, who knows what exactly "customize their Software Developer kit" means, there were other cases in which it wasn't possible to implement the achievements because the Galaxy SDK wasn't compatible with the game software.
Pathway seems (I haven't bought it) to be written in Java and the Galaxy stuff is native code (either C or C++). Accessing native code from Java is not straightforward and can cause many problems.