Posted October 04, 2023
Black_Hart: I mean what were the devs thinking? A game is supposed to be fun and I have enough deadlines at work.
EverNightX: I don't think anyone really enjoyed that in Kingmaker. I don't think anyone loves encumbrance or getting fatigued either. But I'm sure they were going for realism. I get that some devs want to make a game as close to a tabletop as much as possible, but there is no reason to exaggerate. For example, I much prefer Solasta in this aspect (also I think it's a much better game overall) - you have to have some food supplies during traveling, but you don't have your party members WHINE ALL THE TIME!!!: "Oh, I'm hungry when we stop!", "Oh, I'm hungry when we stop!", "Oh, I'm hungry when we stop!". Jeeeez... STFU already.
You have encumbrance in almost every RPG, but that's understandable. Kingmaker is a broken game IMHO. You got 1) Timed quests, 2) whining members during traveling, 3) woke BS like a barbarian with the biggest sword (very "phallic") and also filled with the most testosterone is a woman, of course (did you say realism?) 4) ridiculous difficulty spikes - like the Troll-king. After a hard battle after being beaten with swords, magic, acid and whatnot after just a short conversation he regenerates not to 1/4 health, not 1/2 health but 100% health. WTF!