Roahin: Aldori Duelmaster Role: Armorless Tank / Melee Damage
Race: Human
Alignment: Any
Final Build: Sword Saint 10 / Duelist 10
Build Notes:
This game demands that sooner or later you're going to want to make a Swordlord. There's just too much lore, too many unique feats and equipment for you to stay away forever. A lot of people like to use the Aldori Defender and Aldori Swordlord prestige class... I'm not a fan. Both conceptually and mechanically, I feel the Sword Saint / Duelist does everything better. With this build you have Dex to damage at level 1, with the Swordlord PrC you have to wait until level 6 at the earliest. That's a long time doing 1d8+0. Starting Stats Sword Saint-1
10 Strength
18 Dexterity
10 Constitution
16 Intelligence
10 Wisdom
14 Charisma
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Weapon Finesse, Slashing Grace (Dueling Sword), Chosen Weapon (Dueling Sword)
Spells: (1) Enlarge Person, Grease, Magic Missile, Shield, Shocking Grasp, True Strike
Notes: You'll need to select your Chosen Weapon first before the game will let you pick Slashing Grace as your second feat. Leveling Stats Level 2 - Sword Saint 2
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1
Spells: (1) Ray of Enfeeblement, Vanish
Level 3 - Sword Saint 3
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Aldori Dueling Mastery, Extend Spell
Spells: (1) Expeditious Retreat, Reduce Person
Notes: Pretty much from Oleg's you can have acquired Bracers of Armor +1, Tartuccio's Ring, Gloves of Dexterity +2, Headband of Intellect +2 and a +1 Dueling Sword from the nearby locations. There's no reason to put off getting these things. You should have a respectable unarmored/unbuffed defensive fighting 26 AC by this point. Probably not quite enough to main tank, but enough to hold his own in melee. Level 4 - Sword Saint 4
Attribute: Dexterity +1
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1
Spells: (2) Frigid Touch, Mirror Image
Level 5 - Sword Saint 5
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Dodge, Improved Unarmed Strike
Spells: (2) Blur, Web
Notes: Pretty obvious where those feats are building to. Level 6 - Sword Saint 6
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1
Feats: Empowered Spell
Spells: (2) Acid Arrow, Glitterdust
Level 7 - Sword Saint 7
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Combat Mobility
Spells: (3) Displacement, Vampiric Touch
Note: You get Lightning Draw this level, an ability which stacks your Intelligence bonus to your Dexterity for Initiative. This stacks with Aldori Dueling Mastery. Level 8 - Sword Saint 8
Attribute: Dexterity +1
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1
Feats: Empowered Spell
Spells: (3) Haste, Stinking Cloud
Level 9 - Duelist 1
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +2
Feats: Crane Style
Notes: The Intelligence to AC that Duelist grants STACKS with the same ability from Sword Saint, effectively double-dipping your stat. Assuming by now that you've found just some minimum equipment, your AC should be around: 10 + 6 Dex + 4 Int + 1 Int + 1 Ring + 1 Amulet + 1 Bracers + 2 Dueling Mastery + 1 Dodge + 4 Fighting Defensively = 31 AC unbuffed. Remember also that your Dueling Sword qualifies for Precise Strike. You should be seeing a substantial uptick in damage. Level 10 - Duelist 2
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Notes: Improved Reaction stacks with Lightning Draw which stacks with Aldori Dueling Mastery. You should have an initiative check of around +14 or +15 by now. Level 11 - Duelist 3
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +2
Feats: Crane Wing
Level 12 - Duelist 4
Attribute: Dexterity +1
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Combat Reflexes(Free)
Level 13 - Duelist 5
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +2
Feats: Combat Expertise
Level 14 - Duelist 6
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Level 15 - Duelist 7
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +2
Feats: Weapon Specialization (Dueling Sword)
Level 16 - Duelist 8
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Level 17 - Duelist 9
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1, Any +1
Feats: Improved Critical (Dueling Sword), Deflect Arrows(Free)
Level 18 - Duelist 10
Attribute: Dexterity +1
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Notes: Personally, I prefer Crippling Critical - Bleed Damage, but use whatever suits your situation best. Level 19 - Sword Saint 9
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1, Use Magic Device +1
Feats: Critical Focus
Spells: (3) Dispel Magic, Lightning Bolt
Level 20 - Sword Saint 10
Skills: Athletics +1, Mobility +1, Knowledge (World) +1, Persuasion +1
Spells: (4) Shield of Dawn, Stoneskin
By now your bars are probably glowing with a dozen active abilities. What should you have up as a default, you ask? I'd recommend: Crane Style, Fighting Defensively, Combat Expertise, Spell Combat, Spellstrike, Perfect Critical, Parry - Self, Crippling Critical - Bleed. Anything else should be a use as necessary. Now, where will your AC be by the end? I had high 60's but I know I didn't take the best AC gear across the board, sometimes damage and abilities need concessions. Where and when can I find Dueling Swords? Here are the ones I know for certain of: *A MW Dueling Sword can be purchase from Oleg in the Outskirts for 400g.
*A +1 Dueling Sword can be found near Viscount Smoulderburn at the Old Sycamore in the Shrike Hills.
*The unique Dueling Sword "Lord Protector" (+2, effects that make the wielder attack teammates impose a -5 penalty on the attacks) is available for returning to Jamandi Aldori after defeating the Stag Lord with 60+ days remaining
*A +1 Frost Dueling Sword is available for sale in your Capital City from Hassuf for 8300g.
*The unique Dueling Sword "Swordsman's Passion" (+2 Agile) can be found in Swamp Witch's Hut in South Narlmarches.
*The unique Dueling Sword "Menace" (+3 Brilliant Energy, +2 bonus to CMD and CMB) is a gift granted by the artisan crafter Shaynih'a.
*A +2 Shock Dueling Sword is available for sale from Dug in the Kellid Barbarian Camp in Dunsward for 18,500g.
*The unique Dueling Sword "Royal Gift" (+3 Keen) is available in Vordakai's Tomb in Tors of Levenies.
*The unique Dueling Sword "Arcane Enforcer" (+3, deals additional 1d6 on hit) is available after defeating Vordakai in his throne room in Vordakai's Tomb in Tors of Levenies.
*After Varnhold Vanishing the Skeletal Salesman will sell a +2 Radiant Dueling Sword for 18,500g.
*A +4 Dueling Sword is available for sale from a Trader in the Rushlight Tournament in Pitax for 32,000g.
*The unique Dueling Sword "Bloodhound" (+5 Speed, Agile, Keen, all successful attacks on the same target add an additional +2 stacking damage) is a reward for defeating Farnirras at the end of the Magical Prison quest.
Hi, first off, I love your builds becuase they have concepts and they don't all go monk or vivi dips (they have their place, but not everywhere). Is there a way to adapt above build for an elf? I like the idea since it's like an elven bladesinger or spells word.or is there a better approach? Long shot but I thought I might as well ask.