Hooooray, finally finished my non-mercenary unfair playthrough.
Main Character is Sylvan Sorcerer, the party members I used for each boss fight are:
The Stag Lord
MC 6, Linzi 4, Jaethal 5, Valerie 4, Regongar 5, Ocatavia 5
Tartuk + Hargulka
MC 9, Linzi 8, Harrim 8, Kalikke 9, Jubilost 9, Ekudayo 9
Everblooming Flower
MC 12, Linzi 10, Tristian 10, Kalikke 11, Jubilost 11, Nok-Nok-11
Vordakai
MC 13, Tristian 11, Kalikke 12, Jubilost 12, Ekudayo 12, Nok-Nok-12
Defaced Sister at Abandoned Keep
MC 13, Linzi 12, Jaethal 12, Kalikke 13, Jubilost 13, Nok-Nok-13
Armag
MC 16, Amiri 13, Tristian 13, Kalikke 13, Jubilost 13, Nok-Nok 14
Irovetti + Engelids
MC 19, Linzi 18, Tristian 17, Jubilost 17, Ekudayo 18, Nok-Nok 17
Nyrissa
MC 20, Tristian 20, Kalike 20, Jubilost 20, Ekudayo 20, Nok-Nok 20
The Lantern King
MC 20, Tristian 20, Jubilost 20, Ekudayo 20, Nok-Nok 20, Tartuk 20
I bring Kalikke in most of the time because:
1) I didn’t buy DLC during my first playthrough.
2) If I cannot beat the game, I can still use True Strike Bowling Deadly Earth.
Glad I was wrong and don’t have to use Deadly Earth.
Thank you for your guide, it helps a lot.
There are somethings I want to discuss about.
=About Animal Companion=
I admit, we cannot give them Mirror Image and there is no way to save their low Touch AC, so they can never be the best main tank in mid - end game.
But… since the hardest part in this game is A1, and I must say Animal Companion really like beasts during early game! Especially when the party has enough buffs, even MC and Mercenary are no match for them.
And about Bear, because all Animal Companions will transform to Smilodon or Dragon in the end, so thanks to scimitar, Bear will have highest damage among all Animal Companions, it is not important, though.
=About Tristian=
You didn’t mention about one important thing makes him becomes “best of the best” story companion.
https://i.imgur.com/LVH32kO.jpg Extend all 0-9 spells! Don’t even need to activate! Always works! And it can combine with Rods!
In end game we can have Maximized Empowered 12 secs stun Stormbolt without Extend Spell Feat, bwahahahaha!
None of the other companion nor mercenary can give us this, only Tristian can be the one: THE REAL WORTHY SACRIFICE!
Although I prefer to keep both Tristian and Jaethal alive.
=About Nok-Nok=
I’m using him as the damage dealer and off-tank in my playthrough, he’s doing fine. He even became my main-tank member after I got Gyronna’s Amulet.
Although I always need one Alchemist, one Cleric and maybe one Foresight caster to buff him.
The build is Knife Master 12/Slayer 6/Vivisectionist 2, not with any defense Feats except Dodge and Toughness because he came with them.
End game gears
Weapons= Fiery Blood + Cold Blood
Head= The Paragon of Defenders
Cloak= Castigator’s Cloak
Rings= Ring of Circumstances (DEX, AC, Damage, whatever) + Daring Duelist
Bracers= Bracers of Armor +8
Amulet= Gyronna’s Amulet for defense, River Fox’s Memento Pendant for damage
Body= Censor’s Robe
Belt= Belt of Physical Perfection +8, use Mirrored Belt before battle when not using Gyronna’s Amulet and need Mirror Image for him.
Gloves= Alkali Gloves
Boots= Opportunist’s Boots
He has 48 AC and 40 Touch AC without any buffs, not acceptable.
https://i.imgur.com/MnNZezE.jpg After all long duration buff (Magical Vestment, Barkskin, Shield, Shield of Faith, Legendary Proportions, Reduce Person, Mutagen) and Haste, he has 76 AC and 46 Touch AC, much better.
https://i.imgur.com/G8nbgjq.jpg And when I need to fight with Wild Hunt Scouts, I will add Blessing of the Faithful on him, now he has 47+ Touch AC to deal with Crystal, wonderful!
Too bad I must keep him in tiny size (So cute!) Makes he lost some reach and damage, it may fix by picking Combat Expertise, or hire a 15+ level Bard to help him with Inspire Heroics, Haha.
From what I know, there are only two boss battles he cannot be the main tank.
Kean (67 AB) and Wild Hunt Lantern King (66 AB), but I’m not worry.
https://i.imgur.com/G48Mj5B.jpg By the way, during my test, I don’t know why The Lantern King always keep shooting the Animal while Tartuk (36 AC) in his sight…
=About Trip Merc=
Since it’s Trip build, how about taking Pummeling Bully?
Lost AC from Crane Style and Wing is painful, but free Trip within first hit per round always cool, don’t have to wait until bites.
=About Saves=
You said nothing protect against Domination, but I thought Cloak of Chaos, Holy Aura, Shield of Law and Unholy Aura should protect Mind-Affecting spells and effects? And I cannot find them on your important Cleric spells list.
https://i.imgur.com/zlbNnFB.jpg https://i.imgur.com/dxJzZsV.jpg https://i.imgur.com/kBLiH7A.jpg The only Mind Affecting effect I find those spells cannot protect against: Spawn of Rovagug’s shouting (Probably is “Corruption of the Rough Beast”) DC 39 Will save in unfair.
The spells will prevent Confusion or Domination effects show on the Effects and Conditions screen, but sometimes I find my members still lost control and act like they are under Confusion effect after Spawn of Rovagug’s shouting.
Another thing I want to add up: Defaced Sisters’ Baleful Gaze, neither Echolocation, Blind Fight nor Death Ward can protect the ability score drain effect, maybe Fiery Body can? My level still far away from getting Fiery Body while I fight with Defaced Sisters.
This can be a moment where we do need (Fortitude) save.
Lastly, the “Bestow Grace” mention in your guide is actually “Bestow Grace of the Champion”, they are two different spells, may you fix that?
=About stacking AB=
Just want to add up some non-personal “Other” Bonus can be stack.
Freebooter’s Bane:
Freebooter’s ability, maximum of +5 at 20th level.
It is good, but not worth it if somebody ask me, I prefer just to have low level Freebooter as a little bonus.
Freebooter’s Bond:
Another Freebooter’s ability, at 4th level, all allies within 30 feet who can see or hear the Freebooter gain an additional +2 bonus on attack rolls when flanking.
Can be helpful, makes a level 4+ Freebooter a good choice for party.
Mark of Justice:
11th Paladin (and Divine Guardian) will have this ability, evil creatures’ nightmare. Paladin’s allies add her Charisma bonus to their attack rolls against the evil target.
Too bad The Lantern King and Wild Hunts are Chaotic Neutral, but since there are many Evil bosses, this is still a particularly good ability for stacking AB for group.
Vanguard’s Bond:
Vanguard’s ability, at 4th level, Vanguard can grant half his studied target bonus against that target to all allies. Maximum of +2 at 15th level. (I tried, level 20 Vanguard still gives only +2 bonus to allies)
Hmm…Not a great investment if somebody ask me.
Magic Fang & Magic Fang Greater:
You already write about them, one of the reasons why Monk is so powerful.
Haste:
+1 AB, Haste is love, Haste is life.
Holy Sword:
Tristian, a Glory Domain Cleric, or a Paladin can cast this spell.
This spell gives Enhancement +5 to main hand weapon, if the weapon already has Enhancement +5, it won’t stack. BUT! It will stack with +0 ~ +4 weapons. I think this is a bug…
For example: Retribution will become a +9 Greataxe, while Vanquisher will stay as a +5 Greataxe.
https://i.imgur.com/MExtZc0.jpg Anyway, in 2.0.8, it is a great spell for stacking AB and damage, especially for those great non +5 weapons like: Serpent Prince, Arcane Enforcer, Lion’s Claw, Steelwind…
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At last, since you suggest people rob the lich during A2 and write about Ira abuse.
Have you considered write about Bank…oh, Bane of the Living grind in your guide?
Thank you again for your guide.