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Hello!

Just an FYI, you can take companions with you during quests, even if you have them assigned to an event or project. I tested this with Valerie. She was traveling with me, and while we were traveling I got a notification that her task was completed. Before this discovery, I assumed that events and projects were paused or delayed when the person assigned to it was questing with you. And because of that I did not take them with me. That would imply that the person is in two places at once, but sometimes you need to sacrifice logic to make a game better.
I actually assumed they have a net of couriers that pass along notes. kinda the same as you can manage kingdom from anywhere in the borders. sounds perfectly logical to me.
Post edited October 19, 2018 by InEffect
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InEffect: I actually assumed they have a net of couriers that pass along notes. kinda the same as you can manage kingdom from anywhere in the borders. sounds perfectly logical to me.
I didn't think of that. Thanks for bringing it up.
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InEffect: I actually assumed they have a net of couriers that pass along notes. kinda the same as you can manage kingdom from anywhere in the borders. sounds perfectly logical to me.
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jsidhu762: I didn't think of that. Thanks for bringing it up.
Yep, some things are just not seen. For example, i never seen the group riding. But there are a lot of horses around. There is even a region project, where you can speed up your traveling time about 20%, because you get better horses.
At some point i was trying to figure out, how big my kingdom would be in kilometers, as i never saw them riding and the most far away point is only about 2 days away...
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InEffect: I actually assumed they have a net of couriers that pass along notes. kinda the same as you can manage kingdom from anywhere in the borders. sounds perfectly logical to me.
Courier relays ranger's with flying ACs druids clerics and mages have varients of the messenger spell (there are of course whole rafts of utility spells you won't see in the CRPG format. there is a version of secret chest that allows you to have chests in several locations ..Just for sending messages...it's really the utility spells that keep mages in P&P onces you have walking artill....Sorcerers.lol
So what happens if you do not do those events?

I have ~15 events I cannot run and ~5 projects I cannot run because there are not enough advisers.

Will they just pile up?

I wish there were less...
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disi: So what happens if you do not do those events?

I have ~15 events I cannot run and ~5 projects I cannot run because there are not enough advisers.

Will they just pile up?

I wish there were less...
I think some are time based, but most will stick around. I've had Pillaging the Temple of the Elk, and Restoring the Temple of the Elk since I started my kingdom. A lot of real time and game time has passed since then and I still have those quests.
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disi: So what happens if you do not do those events?

I have ~15 events I cannot run and ~5 projects I cannot run because there are not enough advisers.

Will they just pile up?

I wish there were less...
projects keep piling up to the point it's hard to click on the one you need even if you develop with as much gold as needed converted to BP. it was literally my 1st go in a nutshell. you do not have enough time to do them all. as your advisors require 2weeks for 1 up. also half the time you just can't allocate advisor due to the amount of events. you can complete all the curse projects, but I'm not even sure what effects those have, apart from minor boosts for your kingdom stats. idk what owlcat is going for with the management section apart from being a gold-sink.

as far as I'm concerned your only goal is not to fail as masters do not have clear goals and upping your stats doesn't give any meaningful boosts without advisors level-up that requires in-game time that you don't have. and even if you manage that it's not clear what benefits it brings. apart from obvious BP/week. what do exactly all other kingdom stats do? mystery.

management system is like playing sim-city without any tool-tips or stats. you are completely blindfolded and just hope that what you are doing is good enough. up to the end. game just does not feel like telling you what's really going on.

really, it's the same dickish dm that decided you will not get any long-swords along the way all over again. same guy that gives you boots instead of a weapon from masters even if it literally says so in the dialog. I mean I like the game but DM running it is a dick plain and simple.
Post edited October 20, 2018 by InEffect
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disi: So what happens if you do not do those events?

I have ~15 events I cannot run and ~5 projects I cannot run because there are not enough advisers.

Will they just pile up?

I wish there were less...
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InEffect: projects keep piling up to the point it's hard to click on the one you need even if you develop with as much gold as needed converted to BP. it was literally my 1st go in a nutshell. you do not have enough time to do them all. as your advisors require 2weeks for 1 up. also half the time you just can't allocate advisor due to the amount of events. you can complete all the curse projects, but I'm not even sure what effects those have, apart from minor boosts for your kingdom stats. idk what owlcat is going for with the management section apart from being a gold-sink.
If you think you have too many, or that some projects don't really benefit you, you can choose to ignore it. If you are having trouble clicking on individual cards, just click on any one, and at the bottom you will see two arrows - one pointing left, and one pointing right. You can use that to navigate the rest of the cards you have.

Kingdom management isn't really a gold sink, unless you start buying BP from the town market.
Post edited October 20, 2018 by jsidhu762
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InEffect: projects keep piling up to the point it's hard to click on the one you need even if you develop with as much gold as needed converted to BP. it was literally my 1st go in a nutshell. you do not have enough time to do them all. as your advisors require 2weeks for 1 up. also half the time you just can't allocate advisor due to the amount of events. you can complete all the curse projects, but I'm not even sure what effects those have, apart from minor boosts for your kingdom stats. idk what owlcat is going for with the management section apart from being a gold-sink.
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jsidhu762: If you think you have too many, or that some projects don't really benefit you, you can choose to ignore it. If you are having trouble clicking on individual cards, just click on any one, and at the bottom you will see two arrows - one pointing left, and one pointing right. You can use that to navigate the rest of the cards you have.

Kingdom management isn't really a gold sink, unless you start buying BP from the town market.
if you do not buy BP nothing progresses at all. if you do you are not sure what exactly it brings. that's exactly my problem with the management in the game. can you explain what diffecrence arcane 1 and 100 makes? or any other stats apart from community and economy that clearly affect BP/week?

I would also appreciate info about masters thresholds for better items.
Post edited October 20, 2018 by InEffect
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jsidhu762: If you think you have too many, or that some projects don't really benefit you, you can choose to ignore it. If you are having trouble clicking on individual cards, just click on any one, and at the bottom you will see two arrows - one pointing left, and one pointing right. You can use that to navigate the rest of the cards you have.

Kingdom management isn't really a gold sink, unless you start buying BP from the town market.
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InEffect: if you do not buy BP nothing progresses at all. if you do you are not sure what exactly it brings. that's exactly my problem with the management in the game. can you explain what diffecrence arcane 1 and 100 makes? or any other stats apart from community and economy that clearly affect BP/week?

I would also appreciate info about masters thresholds for better items.
I don't know what some of the stats do and I don't know about the master's thresholds for better items. This game seriously needs a manual.
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jsidhu762: I don't know what some of the stats do and I don't know about the master's thresholds for better items. This game seriously needs a manual.
see? that's exactly what I'm talking about. whole management system is a big mess. even more so than the rest of the game. you can't even know if something is a bug there as nothing is explained anywhere.
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jsidhu762: I don't know what some of the stats do and I don't know about the master's thresholds for better items. This game seriously needs a manual.
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InEffect: see? that's exactly what I'm talking about. whole management system is a big mess. even more so than the rest of the game. you can't even know if something is a bug there as nothing is explained anywhere.
nah. some of the projects do give additonal stuff in the game. There are all kind of projects, for example one, where you get immune to poison in your regions. or one, where you get better in fighting and so on. When i am traveling in my kingdom, i have like 6 buffs improving my group. just like that.

https://imgur.com/a/fR8PN7s
Post edited October 20, 2018 by dessoul
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InEffect: see? that's exactly what I'm talking about. whole management system is a big mess. even more so than the rest of the game. you can't even know if something is a bug there as nothing is explained anywhere.
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dessoul: nah. some of the projects do give additonal stuff in the game. There are all kind of projects, for example one, where you get immune to poison in your regions. or one, where you get better in fighting and so on. When i am traveling in my kingdom, i have like 6 buffs improving my group. just like that.

https://imgur.com/a/fR8PN7s
I can read. if everything is so self-evident to you I would still want to know what exactly every stat does, including masters thresholds what every curse project exactly does, and what stats unlock what buildings. thanks.
Post edited October 21, 2018 by InEffect
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dessoul: nah. some of the projects do give additonal stuff in the game. There are all kind of projects, for example one, where you get immune to poison in your regions. or one, where you get better in fighting and so on. When i am traveling in my kingdom, i have like 6 buffs improving my group. just like that.

https://imgur.com/a/fR8PN7s
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InEffect: I can read. if everything is so self-evident to you I would still want to know what exactly every stat does, including masters thresholds what every curse project exactly does, and what stats unlock what buildings. thanks.
as i am just playing since about 200 hours, i actually do not know so much. When this stuff develops, its kinda a kinder-egg surprise, what the next upgrade brings.

buildings itsself often does not bring much. there are a few exceptions:
halfling brewery (brings in a few BP extra per week)
hospital and bothel (improves the advisor points, when they try to solve events in this region)
there are other ones i cannot build, as they are bound to the attitute? (i miss the word for it, in my case chaotic good)

most buildings just brings in a few points in some area, like military, or economy, or whatever. in my eyes, they are just an gimmick, as you get a lot more points solving events by your advisor.
But as you can only level up every 20 points, they give you some additonal boost for being able to level up.

the leveling up (even as it needs damn long 14 days) improves the advisor level, when solving events. Additonal to it, it often gives in a few additonal points as well as some decicion for you, how to deal in a certain sitiuation. And there then comes the real bonuses: the stuff i showed you in some picture before.

So, the points itsself does not do much. they are only important in one area itsself, which is stabiltiy or loyalty (can´t remember, which one) if it gets down to zero in this area, you lose just like that. But the points are important for leveling up. when leveling up, you improve your advisors outcome and get some nice add-on, which can be kind of everything.

i wanted to test out, what leveling brings in in all this areas, but the game is rather stressed out, often it does give much time to level up in a relaxed manner. Even in times between the crisises, there is always something happening, companions wants "their" quest solved, some smaller quests comes up and so on. When they have fixed all this damn bugs, i wanted to start a new game and then test out to the max, up to which level i can improve this whole thing. but not now, as there is just too much annoying stuff going on.
Post edited October 21, 2018 by dessoul