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InEffect: I can read. if everything is so self-evident to you I would still want to know what exactly every stat does, including masters thresholds what every curse project exactly does, and what stats unlock what buildings. thanks.
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dessoul: as i am just playing since about 200 hours, i actually do not know so much. When this stuff develops, its kinda a kinder-egg surprise, what the next upgrade brings.

buildings itsself often does not bring much. there are a few exceptions:
halfling brewery (brings in a few BP extra per week)
hospital and bothel (improves the advisor points, when they try to solve events in this region)
there are other ones i cannot build, as they are bound to the attitute? (i miss the word for it, in my case chaotic good)

most buildings just brings in a few points in some area, like military, or economy, or whatever. in my eyes, they are just an gimmick, as you get a lot more points solving events by your advisor.
But as you can only level up every 20 points, they give you some additonal boost for being able to level up.

the leveling up (even as it needs damn long 14 days) improves the advisor level, when solving events. Additonal to it, it often gives in a few additonal points as well as some decicion for you, how to deal in a certain sitiuation. And there then comes the real bonuses: the stuff i showed you in some picture before.

So, the points itsself does not do much. they are only important in one area itsself, which is stabiltiy or loyalty (can´t remember, which one) if it gets down to zero in this area, you lose just like that. But the points are important for leveling up. when leveling up, you improve your advisors outcome and get some nice add-on, which can be kind of everything.
I'm at about 200h played myself 500h if we count time I was tabbed. I know the basics and asked for specifics. I really don't want to sound like an ass but your post answered 0 of questions I asked.
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InEffect: I'm at about 200h played myself 500h if we count time I was tabbed. I know the basics and asked for specifics. I really don't want to sound like an ass but your post answered 0 of questions I asked.
ok, for short: you would need an manual. which is written by a lot of people at the moment. search for wikis. but as the game is still kinda beta-based, there are only pieces around. you do get some information in the game, because it is written, how many points they bring in.
i can understand your frustration, that you do not understand everything in the game. for me this was not always important, as i can enjoy things without having to understand them to the fulliest.

and actually it is not really this important, to understand everything in the game.
the game itsself is more of an adventure, where you manage a kingdom for a short time. the kingdom management is kinda basic, as it ends, when the adventure ends. you just have to manage long enough, to enter the last chapter. and then it is over.

i would have wished for more, kinda civilisation-style, or games like this. but i did learn quite fast, that they did not put this in.


But as you wish for more information and i just read an forum, where they have the same wish, i post you the links they put in:

kingdom management:
https://steamcommunity.com/app/640820/discussions/0/1730963192539824644/

kingdom buildings:
https://pathfinderkingmaker.gamepedia.com/Kingdom_buildings

settlements:
https://pathfinderkingmaker.gamepedia.com/Settlements
Post edited October 21, 2018 by dessoul
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InEffect: I'm at about 200h played myself 500h if we count time I was tabbed. I know the basics and asked for specifics. I really don't want to sound like an ass but your post answered 0 of questions I asked.
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dessoul: ok, for short: you would need an manual. which is written by a lot of people at the moment. search for wikis. but as the game is still kinda beta-based, there are only pieces around. you do get some information in the game, because it is written, how many points they bring in.
i can understand your frustration, that you do not understand everything in the game. for me this was not always important, as i can enjoy things without having to understand them to the fulliest.

and actually it is not really this important, to understand everything in the game.
the game itsself is more of an adventure, where you manage a kingdom for a short time. the kingdom management is kinda basic, as it ends, when the adventure ends. you just have to manage long enough, to enter the last chapter. and then it is over.

i would have wished for more, kinda civilisation-style, or games like this. but i did learn quite fast, that they did not put this in.
well yeah you need to survive, but considering masters are supposed to be your primary item source it would be nice to know what those fine gentlemen needed. but no! all info we have "masters are tied to their quests and kingdom stats." that's it. they can;t even go like "dude I need stronger economy to fund my efforts" or something like that. would make game casual, I guess. or if we knew what we order from saidd master and didn't get boots instead of weapon we ordered.

and as far as wikis go - those compile information. there is no information to compile - only guesses as the devs didn't bother to provide any sort of rules we should play by. it's like playing a game you were not told rules of with a guy that just makes said rules on the fly

the links you provided are kinda useful. the building list one at least, thanks
other two are nice for the 1st time players, I guess.
Post edited October 21, 2018 by InEffect