Roahin: Tristian - Fire Lord End Game: Ecclesitheurge 6 / Empyreal Sorcerer 4 / Mystic Theurge 10
Ranged Damage / Healer Build
Build Notes: By the time you get him at Cleric 3, Tristian will already be about as powerful a healer as you're going to need for a long time. He has lots of Channels for great amounts and plenty of spell slots to convert to healing. The idea with this build is that between using those Channels or spontaneously casting some Cure Spells, he's just obliterating the battlefield in fire damage as befits the Cleric of the Goddess of the Sun and Fire. Because of his large Wisdom, the sheer number of spell slots that a Theurge gets (including sharing spell slots between classes) and the Sorcerer's innate high spells per day, Tristian can just be toggled to fire off any number of powerful damaging spells in auto-combat. Warning: This build gets extremely powerful fairly quickly and tends to trivialize the game somewhat. It's next to impossible to run out of spells, and all he has are extremely powerful heals and extremely powerful damaging spells. Starting Stats Ecclesitheurge-3
09 Strength
12 Dexterity
12 Constitution
10 Intelligence
17 Wisdom
16 Charisma
Skills: Persuasion 3, Lore (Nature) 3, Lore (Religion) 3, Perception 3
Feats: Extra Channel, Selective Channel, Extend Spell
Leveling Stats Level 4 - Empyreal Sorcerer 1
Attributes: Wisdom +1
Skills: Knowledge (Arcana) +3
Feats: Spell Focus (Evocation)
Spells: Burning Hands(1), Magic Missile(1)
Level 5 - Empyreal Sorcerer 2
Skills: Knowledge (Arcana) +2, Lore (Religion) +1
Feats: Spell Specialization (Magic Missile)
Notes: Tristian should be auto-casting Magic Missile for the foreseeable future. Spell Specialization gives him an extra missile with every cast.
Level 6 - Empyreal Sorcerer 3
Skills: Knowledge (Arcana) +1, Lore (Religion) +2
Spells: Ray of Enfeeblement(1)
Level 7 - Empyreal Sorcerer 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Persuasion +1
Feats: Point Blank Shot, *Spell Specialization (Burning Arc)
Spells: Burning Arc(2)
Notes: Burning Arc is a great, underrated low-level spell. It does as much single target damage as a Fireball, doesn't risk hitting allies, and is available early. With Spell Specialization, you're good for 6d6 out the gate. Elemental Focus and Spell Focus stack for raising its DC. Also, there are a number of ray spells that Tristian will have access to. While you shouldn't put off Spell Specialization, Precise Shot is your next highest priority.
Level 8 - Mystic Theurge 1
Attributes: Wisdom +1
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Combined Spells (1st), *Spell Specialization (Magic Missile)
Spells: Mage Armor(1), Scorching Ray(2)
Notes: Wew! This is the level that Tristian begins to use his 2nd level Cleric spell slots for 1st level Sorcerer spells. Between his Sorcerer and Cleric slots, he can fire off 10 casts of Spell Specialized Magic Missile (although they come in separate stacks).
Level 9 - Mystic Theurge 2
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Precise Shot
Spells: Fireball(3)
Level 10 - Mystic Theurge 3
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Combined Spells (2nd)
Spells: Shield(1), Molten Orb(2), Haste(3)
Notes: Just to give you a sense of his auto-casting firepower, Tristian has eleven 5d4+5 Magic Missiles, ten 7d6 Burning Arcs, and six 7d6 Fireballs, plus a few Domain spells and his channels. Level 11 - Mystic Theurge 4
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Elemental Focus (Fireball)
Spells: Dragon's Breath(4)
Notes: By this point, Tristian has both Resist Energy, Communal AND Protection from Energy, Communal. This will help him fire off his high DC Fireballs and Dragon's Breath spells with impunity into the party and monsters. It should be noted that Spell Focus and Elemental Focus both stack with one another. Level 12 - Mystic Theurge 5
Attributes: Wisdom +1
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Combined Spells (3rd)
Spells: Mirror Image(2), Displacement(3), Obsidian Flow(4)
Level 13 - Mystic Theurge 6
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Greater Elemental Focus (Fire), *Spell Specialization (Flamestrike)
Spells: Fire Snake(5)
Level 14 - Mystic Theurge 7
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Combined Spells (4th)
Spells: False Life(2), Dispel Magic(3), Volcanic Storm(4), Geniekind(5)
Level 15 - Mystic Theurge 8
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Greater Spell Focus (Evocation), *Spell Specialization (Hellfire Ray)
Spells: Hellfire Ray(6)
Notes: For those keeping score, Tristian is functionally a 23rd level character and has access to 6th level spells from each list. Hellfire Ray has a higher damage cap than most other spells (15d6) and higher levels produce more rays. This'll be your go-to Specialization for the immediate future. Level 16 - Mystic Theurge 9
Attribute: Wisdom +1
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Spells: Controlled Fireball(4), Cloudkill(5), Sirocco(6)
Level 17 - Mystic Theurge 10
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +1
Feats: Metamagic (Quicken Spell)
Spells: Firebrand(7)
Notes: It's a worthwhile idea to start using Quicken immediately. For example, while Firesnake is a nice 5th level spell, when forced to choose between that and a simultaneous x2 15d6 Hellfire Ray with a Quickened 5d4+5 Magic Missile, you might be better just using the 5th level spells for Quickened slots. Level 18 - Ecclesitheurge 4
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +2
Notes: It's a judgement call on whether to continue leveling Cleric or Sorcerer at this point. Sorcerer is probably the better pick, but Cleric is more conceptually appropriate. Level 19 - Ecclesitheurge 5
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +2
Feats: Improved Critical (Ray), *Spell Specialization (Fire Storm)
Level 20 - Ecclesitheurge 6
Attributes: Wisdom +1
Skills: Lore (Nature) +1, Lore (Religion) +1, Persuasion +2
I'm trying to use this build but can someone please explain why I have no option to choose "Spell Specialisation"? It's not listed on the Feats I can choose from. I am playing a console version of the game. I've searched all over the web but can't find an answer. Help would be much appreciated. Thanking you in advance.