Posted June 17, 2019
high rated
Update 2.0.4 - June 17, 2019
Please be aware of plot spoilers in the description below!
- DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
- A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
- The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
- The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
- If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
- Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
- After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
- At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
- In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
- Items: wands with cantrips were worth 0 gold. Resolution: fixed.
- Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
- Audio: some Linux users experienced sound issues. Resolution: fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Please be aware of plot spoilers in the description below!
- DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
- A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
- The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
- The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
- If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
- Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
- After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
- At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
- In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
- Items: wands with cantrips were worth 0 gold. Resolution: fixed.
- Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
- Audio: some Linux users experienced sound issues. Resolution: fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 17, 2019 by Mortheim