It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Update 2.0.4 - June 17, 2019

Please be aware of plot spoilers in the description below!

- DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
- A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
- The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
- The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
- If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
- Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
- After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
- At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
- In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
- Items: wands with cantrips were worth 0 gold. Resolution: fixed.
- Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
- Audio: some Linux users experienced sound issues. Resolution: fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 17, 2019 by Mortheim
Please fix memory leak/lag issue.
high rated
Update 2.0.5 - June 20, 2019

Please be aware of plot spoilers in the description below!

- When loading old saves, players did not receive Crisis Points. Resolution: fixed.
- When loading a pre-Enhanced Edition save in which Ekundayo has left, some players could find his pet uncontrollable when the ranger returned. Resolution: fixed for both old saves and games where this has already happened.
- Fixed the hanging up issue when trying to rest with a charged spell of the healing touch type.
- Custom portraits sometimes got deleted. Resolution: when a player loads a saved game with custom portraits, folders are created with the names that correspond to the portrait identifiers.
- Players who reached floor 50 of the Endless Dungeon could have noticed that the enemy difficulty stopped to increase. That turned out to be true: we never imagined that there would be heroes capable of going so deep! The enemies suffered under the players’ onslaught and reported lots of bugs using F11. They asked and we listened! We’ve strengthened them on floor 51 and beyond.
Players who are currently on floors below 50 should expect a leap in difficulty: monsters have gained strengths and they’ll try to strike back fiercely. Stay alert and remember: losing a battle does not mean losing the war! (And you can always let your hero retire.)
- In Tenebrous Depths, players encountered subtasks of type "Our descent was halted by a shroud of darkness. We must wait until it disperses." even if there were no shroud of darkness. Such subtasks failed to complete when the shroud of darkness disappeared. Resolution: fixed.
- In rare cases, when you followed the Betrayer's Flight quest to Candlemere Tower, there could be neither Tristian nor an active portal. Resolution: fixed.
- In the main game, in Tenebrous Depths VI, one of the enemy groups incorrectly consisted of 6 Wild Hunt Archers. Resolution: fixed.
- One of the endings of the Heroes' Fate quest in Lostlarn Keep could get stuck in the main game after the saved game conversion if the DLC General was female. Resolution: fixed. To fix the issue, load the saved game before entering the dungeon.
- The Cloudkill buff in traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- In the battle with the Everblooming Flower in the Other World, you can now rest and recover after the battle before you teleport to the Womb of Lamashtu.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- The Spawn of Rovagug had the Chaotic Neutral alignment. Resolution: fixed to the Chaotic Evil alignment.
- Even the smallest goblin alchemists now can throw bombs.
- Classes: Mind Fog had an incorrect duration description. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- Names and descriptions of some Wild Hunt Archer abilities were missing. Resolution: fixed.
- Abilities: Coup De Grace no longer ignores Fortification.
- Items from Tristian’s dead body were looted incorrectly. Resolution: fixed. You cannot interact with the corpse to loot it; instead, Tristian’s equipment is looted automatically after his death.
- Items: Cloak Of Inner Warmth had an abnormally low price. Resolution: fixed.
- Items: Frost Rapier +1 from the Honest Guy had an incorrect price. Resolution: fixed.
- Items: Flaming Gnome Hooked Hammer +1 had a corrosive enchantment. Resolution: fixed.
- Items: Gloves of Dexterity +2 had an incorrect price. Resolution: fixed.
- Audio: the Sartayne's House had no audio scenes. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 21, 2019 by Mortheim
high rated
Update 2.0.6 - July 22, 2019

Please be aware of plot spoilers in the description below.

- In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
- After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
- After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
- During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
- At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
- Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzi’s second quest).
- Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
- The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before The Lost Relic quest has been completed. Resolution: fixed.
- Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
- After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
- In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
- In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
- When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
- The Bomber's Eye spell didn't work. Resolution: fixed.
- The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
- Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
- Ring of Circumstances now correctly resumes to give its bonuses after resting.
- Briar did not have the information on game mechanics. Resolution: fixed.
- Gyronna's Amulet had an incomplete description. Resolution: fixed.
- In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragon’s goods.
- The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
- Boggards’ idle animation start has been randomized.
- When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
- An option to disable the cloth physics has been added.
- Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited July 22, 2019 by Mortheim
high rated
Update 2.0.7 - September 18, 2019



Please be aware of plot spoilers in the description below!

Classes

- Strength Surge, Cleric's strength domain ability, did not work on allies. Resolution: fixed.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Remove Fear did not work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang did not show up on characters as a buff. Resolution: fixed.
- Studied Target, Freebooter's Bane and Quarry abilities now work correctly when used by different characters on one target.
- Resistant Touch ability of the Protection Domain was not giving bonuses to the target. Resolution: fixed.
- Feybane ability of the Defender of the True World (Druid’s archetype) did not provide bonuses to saving throws against fey. Resolution: fixed.
- Sorcerers and Eldritch Scions with the Arcane or Sage bloodline were unable to use their Bond item to restore spells. Resolution: fixed.



Items

- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Mail of Clear Skies was not considered a light armor. Resolution: fixed.
- Thundering Claw of the Bear God did not work with Beast Shape III; Call Lighting was cast also if an animal companion landed a critical hit. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- Bleed inflicted by Serrator did not work in the first round. Resolution: fixed.
- The effect of Tangled Claws did not have any visuals on a target. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds and ability visuals. Besides, the ability affected not only enemies. Resolutions: fixed.
- Scroll of Cape of Wasps had DC = 0. Resolution: fixed.
- Blakemoor's grimoire description was not properly displayed. Resolution: fixed.
- Ring of Circumstances now correctly continues to grant its bonuses after resting. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.



Miscellaneous

- Some new locations for random encounters did not have names. Resolution: fixed.
- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
- Sometimes players could get stuck in the Owlbear cage at the Stag Lord's Fort. Resolution: fixed.
- In some cases, players could hear the crying woman near the Bridge over the Gudrin River even if she had already left. Resolution: fixed.
- In the dungeons under the Old Sycamore, the player could first sent Harrim to Oleg’s Trading Post and then dismiss all the companions. After that, Harrim would remain in the party but his companion dialogue would become unavailable. Resolution: fixed.
- In the Troll Lair, the “Tell Ekun about our victory” objective appeared even if the player had already killed Ekun on the first encounter. Resolution: fixed.
- At the Capital Tavern, citizens sometimes got broken and stopped sitting at the tables. Resolution: fixed.
- The first dialogue with Darven in the Deal with the Devil quest could be repeated erroneously. Resolution: fixed.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
The appearance of Jubilost was never triggered in my playthrough. Same for many other players. Is this issue going to be addressed at any time in the near future?
high rated
Changelog for Patch 2.0.8 (20 January 2020):

Please be aware of plot spoilers in the description below!

Classes
- The Slayer's Studied Target ability infinitely stacked with itself. Resolution: fixed.
- Tower Shield Training failed to decrease the armor check penalty for tower shields. Resolution: fixed.
- Vital Strike used to take a full-round action. Resolution: fixed.
- Lingering Performance had no effect on Archaeologist's Luck. Resolution: fixed.
- The highest allowed rank of the fighter’s Weapon Training was set to 5. This caused the following problems. Characters who had 3 ranks in Weapon Training and Gloves of Dueling could not select their previous Weapon Training to upgrade at level 17. Characters who had 4 ranks in Weapon Training got their Weapon Training improved to 5 ranks when equipping Gloves of Dueling, and had it reduced to 3 ranks on removing the gloves. Resolution: the maximum rank for Weapon Training was increased. Sadly, characters who already had problems with 4 ranks and Gloves of Dueling were not restored to normal values.

Areas
- One of the options in the dialogue with Embeth Travelers forced the dialogue to finish before it should. Resolution: fixed.
- Fixed the stone collisions in the Troll Wilderness area.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- A unicorn’s horn sometimes failed to drop at the Fey Glade area. Resolution: fixed.
- Birds were flying in the Fangberry Cave. Resolution: fixed (removed the birds).
- Sometimes characters could walk through the walls near the doors in Tenebrous Depths I (first level of the plot dungeon). Resolution: fixed.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- Fixed the incorrect amount of books in a chest in one of the buildings at the Capital.
- In the Goblin Village, the player could fight the shaman and the goblin king or include Nok-Nok in the party ahead of time. Resolution: fixed.
- Ilora Nuski sometimes was killed in the River Blades' Camp after the player let her go in the dialogue. Resolution: fixed.
- Fixed the incorrect visual effects on the ground in the monster teleportation scene in The Menagerie area.
- The player could sometimes summon monsters on an arch in the Lonely Barrow area. Resolution: fixed.
- In the final scenes at Brevoy’s borderlands, Amiri was incorrectly displayed with a visible weapon. Resolution: fixed.

Quests
- After saving the game and then loading it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and the player could not talk to her until re-entering the area. Resolution: fixed.
- Sometimes the One Thousand and One Questionable Stories quest tasks were given in an incorrect order. Resolution: fixed.
- Sometimes Olika incorrectly replied to the player’s decision concerning the fate of the Lamashtu priestess in the Witch Hunt quest. Resolution: fixed.
- In the Kingdom of the Cleansed quest, the player can now start the dialogue with Amalia by clicking Tristian.

Miscellaneous
- Fixed the bug when auras and the Lantern King’s curse were incorrectly stacked after the respec.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- After you completed the DLC 2 campaign with a certain ending, in your tavern you could have met the DLC 2 main character who could have been hostile. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Standalone installers, and those of all its DLC, updated: 2.0.7b ⇒ 2.0.8.

EDIT: Windows & Linux standalone installers, and those of all its DLC, updated 27 & 28 January 2020:
2.0.8 ⇒ 2.0.8_fix.

~~~~ ~~~~ ~~~~

Linux standalone installers, and those of its DLC, updated (2.0.8_fix ⇒ 2.0.8_gog): 19 February 2020.
Post edited August 30, 2020 by HypersomniacLive
Missing release notes here: https://www.gog.com/forum/pathfinder_kingmaker/210ijk_missing_release_notes
high rated
Changelog for Update 2.1.0h (18 August 2020):

Please be aware of plot spoilers in the description below!

Highlights
- You can now play Pathfinder: Kingmaker with your gamepad.
- Turn-based mode is now available.

Areas
- Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- In the endless dungeon, certain poisons had no icons. Resolution: fixed.
- The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
- The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
- Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
- Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests
- After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
- In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
- Fixed the issue due to which the final stage of Octavia’s and Regongar’s quest could not be completed.
- After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom
- Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.

Classes & Mechanics
- Now rogues can select a starknife as a weapon for Finesse Training.
- The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
- The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
- Monks can now correctly activate two style strikes after 15th level.
- Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
- The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
- The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
- The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
- Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- The kinetic knight can now correctly choose Armor Proficiency (Medium).
- Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
- For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
- Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
- The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
- The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
- Remove Fear failed to work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
- Mind Fog had an incorrect duration description. Resolution: fixed.
- Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
- Tartuk now correctly has the Fiery Body spell.
- Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
- Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
- Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
- The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
- Even the smallest goblin alchemists now can throw bombs.
- Rapid Shot no longer applies a -2 penalty to single attacks.

Items
- Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
- Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
- Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
- The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
- Fixed issues with Gear's Rule.
- The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
- The weapon type information was missing for oversized bastard swords. Resolution: fixed.
- Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
- Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- The game mechanics information was missing for the Briar. Resolution: fixed.
- Frozen Crescent had an incorrect critical range. Resolution: fixed.
- Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt.

User Interfaces
- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- Combat Log didn’t display rerolls. Resolution: fixed.
- Changed the color of Jaethal’s name for readability.

Miscellaneous
- Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
- Audio: added four new voice packs for barons and baronesses.
- Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
- Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
- Rain visual effects no longer freeze when switching between locations.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Standalone installers, and those of all its DLC, updated 18 August 2020:
- Windows: 2.0.8_fix ⇒ 2.1.0h;
- Linux: 2.0.8_gog ⇒ 2.1.0h;
- Mac: 2.0.8 ⇒ 2.1.0h.

~~~~ ~~~~ ~~~~

- Mac standalone installers, and those of its DLC, updated (2.1.0h ⇒ 2.1.0j): 28 August 2020.
- Windows & Linux not updated yet.

~~~~ ~~~~ ~~~~

Standalone installers updated 31 August 2020:
- Windows: 2.1.0h ⇒ 2.1.0k;
- Mac: 2.1.0j ⇒ 2.1.0k;
- Linux not updated yet.

EDIT: Linux standalone installer updated (2.1.0h ⇒ 2.1.0k): 01 September 2020.
Post edited September 02, 2020 by HypersomniacLive
high rated
Changelog for Update 2.1.1 (01 September 2020 / added 03 September 2020):

Please be aware of plot spoilers in the description below!

- It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading an autosaved game before entering the area.
- There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
- Zombies in Vordakai’s Tomb failed to use weapons. Resolution: fixed.
- Fixed the issues with Nereids’ aura in the game saves.
- The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
- The kineticist’s Shroud of Water ability worked incorrectly. Resolution: fixed.
- In turn-based mode, it was possible to use a character’s ability by pressing a hotkey while the character was moving. Resolution: fixed.
- The smart cursor failed to suggest making a full attack automatically after a 5-ft. step even when it was possible. Resolution: fixed.
- Frightened characters couldn’t take actions in their turn in turn-based mode. Resolution: fixed.
- Now the effect duration is displayed in rounds in turn-based combat.
- Fixed the Necklace of Double Crosses.
- The page for the Illusion school of magic was empty. Resolution: fixed.
- Sometimes the side panel could stop responding and wouldn’t hide. Resolution: fixed.
- The number of available quicksaves and autosaves was set to 1.
- Some combat log notifications about spell immunity have been localized.

A friendly reminder:
while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Standalone installers, and those of its DLC, updated 03 & 04 September 2020:
- Windows & Linux: 2.1.0k ⇒ 2.1.1;
- Mac: 2.1.0k ⇒ 2.1.1_dlc_fix.
Post edited September 11, 2020 by HypersomniacLive
high rated
Changelog for Update 2.1.2 (09 September 2020):

Please be aware of plot spoilers in the description below!

Areas
- Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
- The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.

Quests
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.

Classes & Mechanics
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
- Confusion didn’t have any effect on enemies. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.

Turn-Based Mode
- In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
- In the PC version, you couldn’t switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
- Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step. Miscellaneous
- The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the character’s movement in the throne room when seated.
- An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
- (All platforms) An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Standalone installers, and those of its DLC, updated 10 September 2020:
- Windows & Linux: 2.1.1 ⇒ 2.1.2b;
- Mac: 2.1.1_dlc_fix ⇒ 2.1.2b.
Post edited September 11, 2020 by HypersomniacLive
Cheers for the patch information HypersomniacLive, I didn't realized a new patch had been released.

- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.

I play an Eldritch Archer (Ranged Magus) and thought the visual effects were applied fine. Perhaps they are referring to the weapon effect when it hits the enemies rather than the glow a weapon gets when under an echantment?

However the weapon enhancement duration being shown via an icon is a very welcome improvement. Before there was no way to gauge how long a weapon enchantment had been running for, now I know exactly how long I have before needing to reapply it, great stuff!
high rated
Changelog for Update 2.1.3 (15 September 2020 / added 23 September 2020):

Please be aware of plot spoilers in the description below!

- Fixed Octavia’s position at Oleg's Trading Post.
- Fixed the positions of some enemies at the Old Sycamore area.
- Fixed the issues with the characters’ movement in the Adamantine Shield Fortress.
- Fixed the issues with the characters’ movement in the Lostlarn Keep — the Depths.
- Fixed the looped romance scene with Regongar in the Capital.
- The joking mite was rescued from under the ground in the Old Sycamore Caves.
- The fog was missing on the global map in Chapter 1. Resolution: fixed.
- A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
- Fixed the issue due to which AOE effects couldn’t be applied through doorways.
- A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
- Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
- If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
- Fixed the hints that showed lines of enemies’ and allies’ attacks.
- If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
- The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
- When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
- When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
- The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player hambeard for this idea!

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Standalone installers, and those of its DLC, updated 17 & 23 September 2020:
- Windows & Linux: 2.1.2b ⇒ 2.1.3b;
- Mac: 2.1.2b ⇒ 2.1.3b_fix.
high rated
Release notes for 2.1.4 are missing (again).

Please be aware of plot spoilers in the description below!

Areas
Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
Fixed the issues with the characters’ movement at the Capital Square.
It was impossible to attack Kobold Artist at the troll’s lair. Resolution: fixed.
Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once.

Quests
Fixed the issue due to which the final boss failed to appear at the end of the Varnhold's Lot campaign.
The event with Sartayne (Nazrielle’s apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed.

Classes & Mechanics
Fixed the issue due to which Peridot Wyvern became uncontrollable.
Fixed the issue due to which pets became uncontrollable after the companions’ duels.
Fixed an issue due to which ghosts couldn’t do anything.
The boggard's Terrifying Croak had no Fear descriptor, that’s why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
The nereid’s aura was multiplied if characters succeeded at saving throws against her.
Mimic's Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
Lingering Performance didn’t take into account the time left until the end of the current round. Resolution: fixed.
Bardic Knowledge didn’t allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
A druid in the Shambling Mound shape with the Natural Spell feat couldn't use any abilities or spells. Resolution: fixed.
Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
The monk’s Style Strike turned off after every rest. Resolution: fixed.
The sage sorcerer’s Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
The slayer's Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
Several rogue characters no longer disable each other’s Debilitating Injury spells.
The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
Tristian's Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters’ portraits but they were not visible using Inspect and on the character’s screen. Resolution: fixed.
Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed.

Items
Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time.

User Interface
It was impossible to close the message box with congratulations on completing the Varnhold's Lot campaign. Resolution: fixed.
The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
If you increased a character’s level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed.

Miscellaneous
Fixed the issue due to which the game sometimes couldn’t be saved at the end of the Varnhold's Lot campaign.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited October 01, 2020 by redglyph
Oh wow, since the new patch, im getting blinded bec. of TOO BRIGHT log in screen O_O i cannot tune that down..wow !