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high rated
Changelog - Hotfix 1.1.2 (29 November 2018)


Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

* The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
* The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
* Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).


Areas

* The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
* Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
* For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
* From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.


Kingdom

* The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
* The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
* Incorrect visualization for results of Pitax Influence events. Resolution: fixed.


User Interfaces

* Many tutorial illustrations have been updated.
* Carry weight: there used to be no notification on party overload. Resolution: fixed.
* Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
* There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.


Classes & Mechanics

* Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
* Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
* Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
* Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
* Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
* Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
* Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
* Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
* Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
* The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
* Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.


Miscellaneous

* Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
* Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
* Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
* Short bows had visual issues while equipped on the back. Resolved: fixed.
* Some fixes for death and fainting animations.
high rated
Changelog - Patch 1.1.3 (14 December 2018)

Hello everyone!

Dear pathfinders, Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
New features

* The party can teleport between settlements if they have a special building - the Teleportation Circle.

Quests

* Players could re-start the first test from "The Secrets of Suramgamin" quest after its successful completion, which blocked further quest progression. Resolution: fixed.
* The dryad didn't spawn during the "Affairs of the Heart" quest in some cases. Resolution: fixed.
* In rare cases, the "Judgment of the Gods" quest could get stuck at "Withstand the divine trial" stage. Resolution: fixed.
* Some players could not progress in the "Deal with the Devil" quest after completing the "Defeat the hellknights" stage. Resolution: fixed.
* The party could get stuck at the "Oleg's Trading Post" area if the "Trouble with Goblins" quest was failed. Resolution: fixed.

Areas

* Killing Nilak fails the "Reforged Blade" quest from now on. We hope this will make Amiri's "Test of Loyalty" result more clear for the players who have experienced this quest resolution.
* The different ways in which Tristian's "Saving Grace" quest could get resolved don't influence the result of the "Test of Loyalty" event any more (the status of the quest still matters, however). We hope this will make the conditions of Jaethal's and Tristian's survival more clear for the players.
* From now on, if during Jubilost's "Door to Nowhere" quest the player chooses to grant immortality to a random gnome (Nyrd), she will appear in Irovetti's Palace regardless of whether the player killed her before or not. This will allow Jubilost to survive his trial in the "House at the Edge of Time" after being saved by Nyrd.
* From now on, Harrim survives the "Test of Loyalty" event with any successful completion of the "The Unmaking" quest now. We hope this will make Harrim's "Test of Loyalty" result more clear for players.
* Linzi's death could cause an unexpected "game over" in rare cases at the "House At The Edge Of Time" area. Resolution: fixed.
* In some cases, players could meet two copies of Bartholomew at the "Wizard's Laboratory" area. Resolution: fixed.
* An incorrect list of destination options for the portal at the "Camp at the Capital Gates" area could be displayed in some cases. Resolution: fixed.
* Epilogues could work incorrectly if players experienced an issue with the "Problem with Taxes" kingdom event. Resolution: fixed.
* First Mate Wellar didn't leave with the rest of the crew in some cases. Resolution: fixed.
* In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time". Resolution: fixed.
* The passage to Lantern King remained closed at the "Ravaged Capital — Castle Threshold" sub-area if the last splinter was delivered while talking to the storyteller at the "Ruined Warehouse" location. Resolution: fixed.
* The Curse could still force all enemies to attack the party when entering the area during the last chapter. Resolution: another fix was implemented.
* Players couldn't find the Briar at the "House at the Edge of Time" area. Resolution: fixed.
* The Jabberwock battle scene could be triggered multiple times at the "Other World" area. Resolution: fixed.
* Song Bird could be killed using area effect spells at the "Other World" area, which blocked further progression. Resolution: fixed. For affected save files: Song Bird will re-appear after rest using the the Old Gnome's campfire.
* The Old Gnome dialogue about the party splitting after filling Everblooming Flower with poison blocked further progression. Resolution: fixed.
* A dialogue with Nok-Nok finished incorrectly in some cases if players chose "I'd like to know more about you" option. Resolution: fixed.
* Completing the "King's Return" quest didn't finish Nok-Nok's companion story correctly in some cases. Resolution: fixed.
* Some story events didn't start correctly at the "House at the Edge of Time" area in rare cases. Resolution: fixed.
* The cut-scene of quarrel between Octavia and Regongar didn't happen at the tavern in some cases, which blocked further progression of Regongar's romance. Resolution: fixed.
* Each character in the party started a dialogue with barbarians moving besides them at the "Overgrown Cavern" area. Resolution: fixed.
* Souleater didn't name Valerie correctly at the "Vordakai's Tomb" area. Resolution: fixed.

Kingdom

* Inventory and Journal can be opened in kingdom management from now on.
* Camera could focus on a black screen when flipping through the events description. Resolution: fixed.
* Loading the game while in kingdom management interface could break kingdom management in rare cases. Resolution: fixed.
* The kingdom event when Edrist Hanvaki left the Capital failing "The Lost Brother" quest wouldn't trigger if the Capital had been improved to City by that time. Resolution: fixed.
* Sometimes kingdom events and projects could be shown as ignored even when players did not ignore them. Resolution: fixed, old "ignored" events should become active again.
* Players couldn't skip time on the war table at the "Throne Room" with Auto Kingdom enabled in some cases. Resolution: fixed.
* Special buffs to help with the development of secondary kingdom stats were added.
* Players can cancel unfinished events and projects now. In this case the events are considered failed. As for the projects, they lose all progress and players get back 90% of the project's cost.

User Interfaces

* Tooltip of the skill-check option in an illustrated event ("Book event") represents the companion with the highest corresponding skill now.
* The Action Bar could temporarily disappear when on Pause in some cases. Resolution: fixed.
* Camera scroll could break in rare cases. Resolution: fixed.
* Tooltips are added for the transition points for the "House at the Edge of Time" area map.
* Camp: Skip time didn't work correctly while resting at dungeons.Resolution: fixed.
* A notification was added for cases when traveling the world map is prohibited due to a single companion carrying too much weight.
* Arsinoe and Hyland are marked as important NPCs on the Capital Square map now.

Classes & Mechanics

* The Crusader didn't get a slot for domain spells if there were no non-domain spell slots while levelling up. Resolution: fixed. A domain slot will now appear after resting.
* Vilderavn bleed debuff could get stuck on a character in some cases. Resolution: fixed.
* Premade Build didn't distribute skill points correctly for some classes if the Aasimar race was chosen. Resolution: fixed.
* The Ranged Legerdemain ability was fixed.

Misc

* Too many active torches could overload the CPU audio thread. Resolution: fixed.
* No special visual effect would be displayed if enemies were killed with a critical hit. Resolution: fixed.
* FR, DE, ZH issues for the Inspect dialogue were fixed.
* Improved inventory character doll appearance.
* The First Crown had no visual model. Resolution: fixed.
* New idle animations were added for some classes.

System

* The Anti-aliasing graphic option didn't work. Resolution: fixed.
* Bloom or Depth of Field graphic options couldn't be turned on within one game session if they were switched off. Resolution: fixed.
* Game crashes while using 4k resolution. Some video memory optimization was implemented.
* Several improvements were implemented for crashes on startup.
high rated
Changelog - Hotfix 1.1.4 (19 December 2018)

Hello everyone!
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

* Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
* The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.


Areas

* Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
* The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
* Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
* Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
* In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
* There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.


Kingdom

* Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
* The camera focus at Towns UI was adjusted.


User Interfaces

* Animal companion equipment UI became available. Resolution: fixed.
* Added notifications about the reasons why the spell casting failed from the Action panel.


Classes & Mechanics

* Druids could not wear Bonemail armor. Resolution: fixed.
* Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
* In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
* Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
* Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
* "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
* "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
* Kalikke and Kanerah alignments were adjusted.


Miscellaneous

* New item icons added.
* Additional encyclopedia strings are localized.


System

* DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.
high rated
Changelog - Hotfix 1.1.5 (21 December 2018)

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

* During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.


Areas

* Kanerah and Kalille didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.


Kingdom

* Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
* The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.


User Interfaces

* Tieflings portraits were available without unlocked DLC. Resolution: fixed.
* Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.


Classes & Mechanics

* Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
* Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
* "Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
* Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
* Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
* The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
* Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
* "Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
* "Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
* Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
* Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
* "Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.


Items

* Blade of the Merciful disappeared after use. Resolution: fixed.


Miscellaneous

* Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
high rated
Changelog - Hotfix 1.1.6 (27 December 2018)

Dear pathfinders,

2018 is about to end - and what better way to say goodbye than by adding new stuff into the game! A while back, we've asked you which new portraits you would like to see in the game. The winners of the poll - an Aasimar Paladin and a Human Sorcerer - will now be available on character creation to all players. Apart from portraits, we're also adding more hairstyles and beards. Hooray for character customization!

We're also delighted to inform that we're entering the final stages of work on Patch 1.2. We're planning to begin the open beta test for this large update this week. All who want to join us in testing are most welcome to - as always, your feedback is invaluable to us!
Exact details on the open testing will become available later this week. Patch 1.2 will go live somewhere mid-January.

This has been a very eventful year for us. We have built and released our first game, and even though it was months ago, it feels like it was yesterday. We would like to thank all of you once again for being with us and supporting the project - without you, none of this would ever happen!

Happy holidays to you all, and best wishes to you and your loved ones! May the new year find you in good health and bring you much joy!

Owlcats.



Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!



New content

* Two new portraits based on player poll results have been added - an Aasimar Paladin and a Human Sorcerer.
* A new pack of custom hairstyles and beards for different races have been added.


Quests

* Players could keep more companions than expected in the final quest of the Wildcards DLC (the "Sorrowflow" area). Resolution: fixed.
* Ekundayo was too close to enemies during the ritual (the "Bury the Past" quest), resulting in issues with quest completion. Resolution: fixed.
* The "Against All Odds" quest didn't count as completed even when it was. Resolution: fixed.


Areas

* Lantern King's curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
* Some pages could be missing in the Epilogue. Resolution: fixed.


Kingdom

* How to Build a Kingdom quest could get stuck on the "Found a new village" objective in some cases. Resolution: fixed.
* The conversation in the Throne Room that raises the Arcane stat to rank X wouldn't trigger if you had the Storyteller as your magister. Resolution: fixed.
* Sometimes kingdom visitors would get stuck because the game wrongfully assumed the baron is having a romantic encounter (often because a shortcut mod had been used). Resolution: exiting the kingdom interface now returns you to the personal chambers in this case, so the romantic encounter can be finally resolved.


User Interfaces

* In some cases, both Kalikke and Kanerah were available to add to the party roster even when only one of them should have been available. Resolution: fixed.
* Conversely, sometimes both Kalikke and Kanerah could disappear from the party roster. Resolution: fixed as well.
* There were issues controlling the Kinetic Knight archetype during combat. Resolution: fixed.


Classes & Mechanics

* Barbarian spirits summoned by the Warpainted Skull of Duthica had the wrong faction, which might have lead to them attacking some NPCs. Resolution: fixed.


Misc

* Fixed a misplaced parenthesis that turned all left-handed characters back into right-handed ones. Also, fixed sword scabbards having wrong offsets for left-handed characters.
* When loading a game with a polymorphed character and polymorphing back, the character's model wouldn't actually change until an area transition. Resolution: fixed.


System

* Fixed a crash-to-menu that could sometimes happen when entering an area from the Global Map while having an active animal companion.
* Some item enchantment parameters (i.e., the DC of saving throws against the item's abilities) would not get saved when saving the game, leading to incorrect values after loading (it still could be fixed by re-equipping the item). Resolution: fixed, all item parameters are now saved.
high rated
Changelog for Patch 1.2 (added 24 January 2019) - Part I:

Dear pathfinders, As the new year takes its course, we are happy to announce that we're ready to share Version 1.2!

This new pack of fixes and improvements is based on your suggestions we keep receiving both from forums and the in-game reporting system (available by pressing F11). Thank you so much for your contribution - your feedback lets us make the game better every day!

We know that a lot of our players are complaining about the long load times. It's a serious technical issue and, unfortunately, we canot fix it in one fell swoop. However, we're doing our best to mitigate this pain. We have been able to greatly increase initial loading time in previous patches. And there is a major improvement in Kingdom management interface we implemented in this patch that will eliminate loading time between different Kingdom UI windows. We keep looking for other things we could do to fix this problem, so stay tuned for further improvements!

Be aware that the update is really huge - you will have to download around 18 Gb! The reason the update is so big is that we are working on the loading time issue, so we had to repack almost all game data.

We would like to thank all of you who are sending us the bug reports with the typos. We are doing our best to correct them as soon as they are discovered. Thanks to you all, the Version 1.2 holds a large number of such fixes!

Finally, let us assure you once more that work on the Pathfinder: Kingmaker will not stop for a single day. Right now, the development team keeps working on the next patch which should fix - as we hope - all known issues that remain on our task list.

Sincerely yours, Owlcats.

Patch Highlights:
System: Loading times have been significantly reduced.
New setting: you can now choose to significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
Multiple difficulty improvements in Chapters 6 and 7.
New feature: you can now enable camera following. Just double-click a character's portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
New feature: to save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Numerous visual and user interface improvements.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
During Nok-Nok's companion quest, the player could gain "Hero" and "Jester" points by maing certain decisions and picking certain dialogue options. Gathering a high enough number of these points was the only way to open the relevant story paths for Nok-Nok during the quest arc's finale (and thus save him at the House of the Edge of Time later on). However, it was unclear how to gain said points, which lead to most players getting stuck with the quest arc's "bad ending" and Nok-Nok dying, even if they completed his quests in an otherwise appropriate manner. Resolution: we are streamlining this mechanic. The players will now always be able to select either the "Hero" or the "Jester" path for Nok-Nok during the quest arc's finale. Which path is open to them depends on what type of points they acquired more of.
A dialogue option discussing Valerie's scar didn't disappear from her dialogue even after completing her quest. Resolution: fixed.
From now on, Irlene will take the Chest of Genuine Gemstones from the player when the player delivers it during her quest.
The dialogue with Jubilost about the "Inconsequential debates" never ended if the quest was failed. Resolution: fixed.
In the "Twice-Born Warlord" chapter, being able to save Nilak (and Dugath, if he survived so far) depended on whether the player is doing the "Flintrock Grassland" area before or after confronting Tristian at the "Abandoned Keep" area. If the players come late to the Flintrock Grassland, they find Nilak (and Dugath) already dead. We removed this dependency from the conditions to Nilak's (and Dugath's) survival to make Amiri's personal quest more consistent.
The "Help Amiri kill another mighty monster" objective could be missing after completion of the "Help Amiri kill Tuskgutter" objective in rare cases. Resolution: fixed.
The "Ancient formula" objective couldn't be completed after "Experiment on a wererat and report to Bokken" objective. Resolution: fixed.
The "City of Hollow Eyes" area will now only be available after receiving the "Find the missing Defaced Sisters" objective of the "Along the Cold Trail" quest.
In some resolutions of Jaethals last personal quest, she could unexpectedly disintegrate, which made it impossible to correctly resolve the Test of Loyalty for Jaethal and Tristian at the House of the Edge of Time. Resolution: the underlying issue has been solved and will not reproduce itself. However, unfortunately, the affected saves cannot be fixed.
A weapon slot in Amiri's interface could remain locked after finishing her companion quests. Resolution: fixed.
Even after Jaethal would come to life, she could regain some of her Undead feats with time. Resolution: fixed.
In some cases during Ekun's "Bury the Past" quest, some of the enemy giants would not join the fight on their own, which made it impossible to talk to Ekun afterwards. Resolution: fixed. Those players who have already been affected by this bug (they see Ekun standing on his knees and cannot talk to him) need to kill the giants located one screen to the right.
In some cases, the game incorrectly interpreted the player's decisions taken after fighting Hargulka and Tartuk at the "Troll Lair" area. Resolution: fixed.
It was possible to accidentally fail Valerie's romance before it even begins. Resolution: fixed.
Executing Edrist Hanvaki could block further playthrough if Auto Kingdom Management was turned on (this would stop game time from moving forward). Resolution: fixed.
Mim Wobblegander no longer gets stuck on her way to Talon Peak. Resolution: fixed. For players with saved games where she is already stuck, she will be waiting for them on the top of the mountain now.
Some players could permanently lose access to Nok-Nok if they have seen a certain statue before they were supposed to during his personal quest. Resolution: fixed.
From now on, the "Saving Grace" quest will start no matter what the status of the "Hour of Rage" quest is.
If Stefano Mosconi is alive during the "War of the River Kings" quest, he will now correctly appear in the Throne Room to "invite" the player to Pitax.
During the Season of Bloom, the peasants that form the angry mob in front of your castle could make mistakes about the fate of a certain Lamashtu's priestess (located at the "Secluded Lodge" area) and some bandits ("Bridge over the Gudrin River"). Resolution: fixed.
high rated
Changelog for Patch 1.2 (added 24 January 2019) - Part II:

Areas
The dialogue option to ask Kharne Vereel about his shady dealings during the Rushlight tournament is now locked until the player finds out about them from other characters.
Skillchecks for the "Trial of Strength" and the "Trial by Pain" illustrated events could be triggered multiple times at the "Armag's Tomb" area. Resolution: fixed.
The "Wild Energies" debuff could get stuck on characters when leaving the basement of the "House At The Edge Of Time" area using the staircase to the second floor. Resolution: fixed. For affected saves where the party are still in the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
There could simultaneously exist two Tartuks at the "Ruined Warehouse" area in some cases. Resolution: fixed.
NPC banters disappeared too fast in Varnhold. Resolution: fixed.
Briar didn't disappear from the Inventory when players gave it to Nyrissa. Resolution: fixed.
The "Vordakai's Tomb" area couldn't be found before the opening the Gates to the Valley of the Dead. Resolution: fixed.
Lootable dead body was not visible at the "Wolf Lair" area. Resolution: fixed.
Provided conditions to Amiri's companion dialogue to keep it from becoming overburdened with the growing number of dialogue options.
The diplomacy checks in Darven's dialogue in the Capital were incorrect. Resolution: fixed.
Trolls and Kobolds didn't turn into dust after death at the "Troll Lair" area in the last chapter. Resolution: fixed.
Creatures were not reachable in the main hall at the "Troll Lair" area in the last chapter. Resolution: fixed.
Amiri could be paralyzed, wounded or fatigued at the start of her quest at the "Flintlock grasslands" area. Resolution: fixed.
A secret door opened mechanically but not visually in the library at the "House at the Edge of Time" area. Resolution: fixed.
Rikri Sharvan had the wrong portrait during dialogue. Resolution: fixed.
Changed the order of the traveling portals as they occur in the illustrated event in the final chapter. The four portals on top of the list will lead to areas where the Lantern King's curse is lifted.
Changed the text in the CG option in the dialogue with Hannis Drelev in Irovetti's Palace to better represent the CG alignment.
The Incorruptible Petal glaive used to be in the "Whiterose Abbey" area and is in the "Pitax Royal Palace" area now. Vice versa, the Ring of Chaos item is in the "Whiterose Abbey" area.
Added the tooltips for area pointers for houses in region villages.
Clarified a dialogue option available while discussing the search for Armag's Tomb with Linzi.
Characters could leave the map and get stuck at the final area. Resolution: fixed.
The robbed woman at the "Bridge of Gudrin River" area now points the player in the right direction if asked about where she was robbed.
Lowered some of the Diplomacy and Intimidation difficulty checks for Amiri at the "Flintrock Grasslands" area.
Fixed a bug in the first dialogue with the raven in Vordakai's Tomb.
Dugath was too lazy to take part in the barbarians' meeting on exit from the "Armag's Tomb" area. Resolution: fixed.
Invisible monsters could appear after loading the game during the battle with pirates in the Pitax Tavern. Resolution: fixed.
The arguing peasants at the capital in chapter 3 have now learned to pronounce their names properly.
Fixed a possible bug in Ivar's dialogue at the cliff. Affected players should be able to talk to Ivar once again and finish the dialogue correctly.
The camera was not controllable after introduction dialogues at the "Pine Patch" area. Resolution: fixed.
Inclement weather is no longer triggered in safe areas like the Capital Square. Characters in a safe area now ignore all slowing effects and always move at full speed.
Characters could get an incorrect amount of damage or the wrong disease during the "Kobold Trail" event. Resolution: fixed.
Healing spells weren't applied to the wounded party members during the first Rest at the "Oleg's Trading Post" area. Resolution: fixed.
There was no exit marker on the "Southern Barrens" area map. Resolution: fixed.
Portal to the "Everblooming Flower Cradle" area (the last chapter) could be used only one time. Resolution: fixed.
Athletic skill-check was applied only once during uphill climbs at the "Bridge over the Gudrin River" area. Resolution: fixed.
Improved pathing at the "Goblin Fort" area.
Loading the game from one dimension at the House at the Edge of Time to another could lead to different bugs. Resolution: fixed.
At the "Technic League Encampment" area, it was sometimes impossible to free one of the companions enslaved by the League. Resolution: fixed.
In various points in the game, i.e., at the "Old Sycamore" area, after certain player actions area transitions could disappear. Resolution: fixed.
After upgrading the capital to stone buildings, some of the rooms in houses surrounding the main square could become inaccessible. Resolution: fixed.
On lower difficulties, an encounter with Soul eaters in Vordakai's Tomb could get stuck if the PC died. Resolution: fixed.
Three magical tree stumps could suddenly start moving with the wind at the "Abandoned Hut" area. Resolution: nailed the stumps to the ground.
At the "Other World" area, summoned creatures could trigger the teleport seuqence when they entered the blue mist, trapping some players in that area. Resolution: fixed.
You can now only enter Tuskgutter's Lair if you have Amiri in the group.
In some cases, players could get stuck in the capital tavern during romance with Octavia. Resolution: fixed.
At the "Old Sycamore" area, the sleeping bandits' characteristics did not properly reflect the fact that they're sleeping. Resolution: fixed.
The big entryway in the middle of the "Troll Lair" area now takes the player to the second floor instead of outside.
In Chapter 7, Maegar Varn could die before his final dialog. Resolution: fixed.
In the north-west of the "Silverstep Lake Village" area, you can summon a wyvern. The way to summon it has been made more logical and consistent.

Kingdom
The Safe Refuge event didn't change stats for all of the results if resolved by a Regent. Resolution: fixed.
Added a CE option (in addition to the CG one) to spare the priestess of Lamashtu at the "Secluded Lodge" area.
Incorrect rotation of the scaffold of the University building. Resolution: fixed.
The "Flight from a God" event didn't change stats for all of the results if resolved by a Councilor. Resolution: fixed.
Answers that would cost BP or gold now contain a warning during kingdom stat rank-up events.
Artisan Varrask didn't bring his masterpiece even when all the conditions were met. Resolution: Fixed. Varrask will correctly bring the masterpiece. For players who have already met the conditions he will bring it on the second time he comes to throne room.
Players can see the general Kingdom stats in the settlement building interface now.
The Ancient curse events were not marked as critically important. Resolution: fixed.
The 5th rank-up event for the Community stat could get stuck. Resolution: fixed.
Items brought by kingdom artisans could come in an unidentified state. Resolution: instructed the artisans to speak slowly and use short words when explaining to the ruler what their creations do.
Kanerah could suddenly vanish during rank-up events when acting as a Treasurer. Resolution: gave her pills that help with STT (spontaneous tiefling teleportation).
It was impossible to finish the throne room event "A Mysterious Letter has Arrived at the Castle" (a letter from Linxia that comes during the "Deal With the Devil" quest). Resolution: fixed.
In rare cases, if the "Pitaxian crowd" event was started in early versions of the game, some of the previously implemented fixes didn't work. Resolution: fixed.
In rare cases, Dragn could start coming to the throne room endlessly instead of giving the masterpiece. Resolution: fixed.
The event connected to Jubilost's article could happen even after Jhod is not available anymore to present it. Resolution - fixed, the event will not trigger in this case.
Several events were incorrectly marked as opportunities. Resolution: fixed.
Tirval kept coming to talk even if the player decided not to help her. Resolution: fixed.
Kingdom alignment wouldn't change to reflect the player's current alignment during the "Renown Across Golarion" event. Resolution: fixed. From now on, the alignment will change as it should and the capital will reflect those changes.
Some of the Ancient Curse events happened too late. Resolution: these events were moved to an earlier date (warnings still show up 2 weeks in advance).
Kingdom - In the Ancient Curse quests, counters showing time remaining until the end of the Curse didn't show . Resolution: fixed.
Two region upgrades didn't count into the region upgrade counter. Resolution: Fixed.
high rated
Changelog for Patch 1.2 (added 24 January 2019) - Part III:

Classes & Mechanics
Polar Midnight was incorrectly showing that it only affected enemies. Resolution: fixed.
Paralysis inflicted by arrows shot by Horned Hunter had neither a name nor descriptions. Resolution: fixed.
The Extra Arcane Pool feat did not show in the description by how much it actually increases the arcane pool. Resolution: fixed.
Heal did not remove Insanity. Resolution: fixed.
The Magus' Greater Spell Access ability had the wrong description. Resolution: fixed.
The dwarven trait Stability did not provide a bonus to CMD against Bull Rush attempts. Resolution: fixed.
Icy Prison and Mass Icy Prison spells can be extended by metamagic now.
The Might of the Gods bonus granted by the Strength Domain did not work. Resolution: fixed.
The Elemental Bloodline arcana abilities switched themselves off after each combat. Resolution: fixed.
The Mass Heal tooltip picture looked like it affected everyone in the area. Resolution: the illustration in the tooltip is fixed (the spell only effects party members).
Long duration area spells had incorrectly stated in the description that they only affect enemies. Resolution: fixed.
Some class abilities, for example, the Alchemist's Dispelling Bombs discovery, miscalculated their caster level for dispelling checks. Resolution: fixed.
Rune domain abilities could be used as a free action. Resolution: fixed.
The Barbarian class became fatigued after their Rage ended for two rounds for each round the barbarian spent raging. Resolution: fixed.
Phantasmal Putrefaction spell now works correctly.
In combat, characters with the Magus class had a buff without an icon appearing near their portraits. Resolution: fixed.
Some class abilities, for example, Bard's archetype ability Thunder Call, miscalculated their caster level for the purposes of penetrating spell resistance. Resolution: fixed.
The Greater Vital Strike feat used to require normal Vital Strike instead of Improved Vital Strike. Resolution: It now requires Improved Vital Strike.
For the Sword Saint Magus archetype, Weapon Mastery did not increase their critical multiplier as it should. Resolution: fixed.
Beast Shape II, III, IV and Elemental Body I, II, III, IV spells now work correctly with Alchemist's Infusion discovery.
Swordlord's Counterattack and Blight Druid's Plaguebearer could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Feats like Arcane Armor Training, Allied Spellcaster, and Shielded Caster should have had a Not Recommended mark for characters that will find them useless. Resolution: Arcane Armor Training and Arcane Armor Mastery now show as Not Recommended for characters that cannot cast arcane spells, for characters that cannot wear armor or for characters that already have a feature that allows them to ignore arcane spell failure of certain types of armor. Shielded Caster and Allied Spellcaster are now correctly shown as not recommended for characters that cannot cast spells.
Undead were not mechanically affected by the paralysis condition regardless of what caused it, making them practically immune to spells like Chains of Light and some effects of the Undead Bloodline ability (that should have allowed a Sorcerer/Eldritch Scion to affect undead just as effectively as living creatures with spells like Hold Person). Resolution: fixed.
Cooking: Tristian's Personal Favorite bonus (for eating Shepherd's Pie) now works correctly.
Two-Handed fighters had Dexterity as the recommended stat during character creation instead of Strength. Resolution: fixed, Strength became the recommended stat.
One of the Divine Hunter's archetype abilities had no description. Resolution: fixed.
The Polar Midnight bonus spell of the Serpentine Bloodline had the wrong description. Resolution: fixed.
Equipping weapons in the inventory screen no longer affects initiative delay in the next battle.
Weapon Finesse mentioned that if you were wielding a shield then you would get a penalty to attack equal to your shield armor check penalty. Resolution: This part of the description was removed from weapon finesse because we did not implement it. We did not feel the need to penalize the people that were making characters without consideration for this.
Dreadful Carnage only worked with weapon attacks. Resolution: Now Dreadful Carnage works with spells as well. Pay attention please that it uses dazzling display and intimidates the enemies around the character and not around the target.
Good Hope area of effect was far larger than the size of the visual effect. Resolution: Good Hope now affects smaller area (15 ft radius).
Kinetic Knight archetype didn't get the bonuses from Skilled Kineticist wild talent. Resolution: fixed.
Kineticist Cold Blast damage for Dark Elementalist and Psychokineticist archetypes was calculated incorrectly, based on kineticist's Constitution. Resolution: fixed.
Tanglefoot bombs' entanglement effect could last too long. From now on, they can only entangle targets for up to 1 minute.
Buffs and debuffs applied by Tsanna during Chapter 7 should now display properly.
Buffs and debuffs applied by the Lantern King should now display properly.
Defender of the True World ability Beguiling Immunity did not work. Resolution: fixed.

Difficulty settings and fixes
The time limit to solve the main quest in the last chapter was a bit too strict. Resolution: the time limit was increased.
Decreased the difficulty of fighting the Wild Hunt: thier special abilities have been nerfed on Normal and lower difficulty levels.
Players can meet Anoriel Eight Eyes at the "House at the Edge of Time" area, where she lets the player hire mercenaries.
Players can change the party roster now when leaving the courtyard the at the "House at the Edge of Time" area.
Experience rewards for killing the Wild Hunt, bosses in Irovetti's Palace and in the "House at the Edge of Time" area has been drastically increased.
Powerful area effect abilities and spells cast by the enemy had their DCs lowered on lower difficulties.
Experience rewards for completing last stages of companion quests, quests in the last two chapters and the "War of the River Kings" quest has been drastically increased.
Avinash Jurrg was weaker than intended. Resolution: his stats now reflect his race more
properly.
high rated
Changelog for Patch 1.2 (added 24 January 2019) - Part IV:

Items
The Hand of Damnation weapon had a mistake in the description: it stated a +1 enhancement bonus instead of +2. Resolution: fixed.
Wand of Vampiric Touch worked incorrectly - it did not store a charge as usual touch spells and did not work without a Use Magic Device check (even for classes that have it on their spell list). Resolution: fixed.
Weapon descriptions had no indication they are monk weapons or are compatible with Weapon Finesse feat. They do now.
Light weapons were not described as such in weapon descriptions. They are now.
The Necklace of Double Crosses was a notable item. Resolution: no longer notable.
The Beholder of Wind amulet had a typo. Resolution: fixed.
The Rigid Oak Staff gave an enhancement bonus to Constitution, instead of a morale bonus. Resolution: fixed.
Some items, for example, most magic shields and robes, were not marked in inventory as magic. Resolution: fixed.
Scrolls of Icy Prison, Icy Prison Mass, Foresight and Grease didn't exist. Resolution: mentioned scrolls have been added.
Clarified the description of the Greater Ring of Balance.
The Della Fiorni Crest had the wrong price. Resolution: fixed.
The Remnant had no flaming visual effect. Resolution: fixed.
The Remnant didn't deal its flaming and divine damage. Resolution: Now all damage applies correctly.
The Unstoppable Khanda had the wrong price. Resolution: fixed.
The +4 Full Plate from Avinash Jurrg had an incorrect name. Resolution: fixed.
The Ring of Law and the Lesser Ring of Balance had incorrect prices. Resolution: prices were adjusted for both items.
The Phylactery of Positive Channeling, the Lesser Phylactery of Positive Channeling, the Lesser Phylactery of Negative Channeling, the Phylactery of Negative Channeling had misleading descriptions.They work only with a Channel Negative/Positive Energy ability. Resolution: The item description has been changed.
The Bleed enchantment worked even after combat ends. Fixed: Now it is removed once combat ends, unless stated otherwise.
Singing Edge had an incorrect description in RUS and ENG and gave an additional +3 enhancement bonus instead of +2. Resolution: fixed.
The Eye of the Tornado crossbow didn't have a usable weapon type. Resolution: now it is heavy crossbow type.
The Polymorph Greater spell's visualization was fixed.
Medusa's "Petrifying Gaze" ability's DC was wrong. Resolution: fixed.
Leviathan's gift robe granted infinite Maximize Spell metamagic uses. Fixed: now it grants only 6 times per day as per description.
Satisfaction, Helmet of the Dusk, Sparkling Helmet, Forest Knight's Bracers and Bladed Plate could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Wand of Dispel Magic was non-usable. Resolution: fixed.
The Rod of Flaming Vengeance displayed the name and description of the Rod of the Fearless. Resolution: fixed.
Artisan-produced rods allowed to cancel a rod's buff before the spell was fully cast and thus not to spend charges. Resolution: fixed.
The armor obtained from Avinash Jurrg had an error in its description. Resolution: fixed.
Some loot areas and vendors had non-usable weapons and shields. Resolution: fixed.
The Rage ability of Korgath's Shackled Fury had neither a name nor a description. Resolution: fixed.
The Soot-Blackened Brand, an item that is of interest to the Storyteller, was too hard to find: it was hidden in a locked gnome chest that would only appear at the "Ford across the Skunk River" area while the "Troll Trouble" quest was active. From now on, you can simply pick it up from a container in the same area.
Animal pelts could disappear when transferred into a chest. Resolution: fixed.
A few items that the Storyteller asked you to collect were missing from the game. Resolution: you can now find the Charred Screwdriver with the Technic League's Brand at the "Dappled Quagmire" area, and the Tree Crest Inkwell at the "Carnival Glade" area in the portal to the First World.

User Interface
You can now enable camera following. Just double-click a character's portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
From now on, you can always access an animal companion's info - just open its master's inventory or character sheet and look to the right. Useful when you cannot select your pet due to mind-affecting spells, for example.
In the class progression screen (seen on the Character sheet and during level-up), feats that allow selecting from different options (i.e., Weapon Focus, Spell Specialization and others) will now show the selected option.
From now on, the action bar automatically displays activated abilites - both those granted by feats and classes as well as by items.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Protective Aura had no icon. Resolution: fixed.
Changed the combat log message that stated the result of the Fortitude save check, when it was supposed to state the result of the Fortification armor chance instead.
The layout of Character Generation dialogues have been improved.
Added a tooltip to the slots for picking new spells on level-ups.
There were no tooltips for Weapon Proficiency. Resolution: fixed.
The following settings have been fixed or adjusted: Screen edge scrolling speed, Keyboard edge scrolling speed, Double-click delay, Tooltip delay.
The following settings have been removed: Mouse sensitivity, Equipment comparison delay.
A chest's filter setting didn't apply to the items. Resolution: fixed.
Added a notification for those cases when traveling the world map is prohibited due to a single companion carrying too much weight.
Rest UI didn't count rations properly if they were divided by several slots. Resolution: fixed.
"Mass sale" button could propose to sell some magical items (like Cloak of Heroism). Resolution: fixed.
Level-up: domain progression has been improved.
Character Generation: appearance settings could be reset if players returned to the Race page. Resolution: fixed.
Character Generation: the portrait could be reset to the first in the list in some cases. Resolution: fixed.
Party could get stuck in the "in battle" condition on the Global Map. Resolution: fixed.
A character's Spellcasting Ability can be found in the Spellbook now.
A warning about inability to change equipment in battle has been added.
There could be unpredictable issues if characters leveled up during battles. Resolution: level up is not allowed during battle.
The weapon tooltip has information about matching with Finesse and Monk class now.
If one of multiple NPCs taking part in a dialogue didn't have a portrait, an incorrect portrait could be displayed. Resolution: fixed.
Clicking on the weapon slots located under the character's model in the inventory could increase the weight of items currently carried by that character. Resolution: fixed.
To save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
If a dialog started while the local map window was open, the dialog window would overlap with the party interface. Resolution: fixed.
In some cases, opening the Inventory or Character Sheet windows could open them for the wrong character. Resolution: fixed.
The custom formation desription was changed from "NULL" to "Formation". Unfortunately, that only affects newly created characters.
high rated
Changelog for Patch 1.2 (added 24 January 2019) - Part V:

Sound and Voice-Over
Sometimes a group of Water Elementals could play more than 3 identical sounds simultaneously. Resolution: fixed.
Voices can now be heard when creating custom companions.

Misc
Stone capital and Wooden capital: post-process visual effects and FXs have been added to stress the current alignment. Resolution: fixed.
A typo in the name of a voice file could make the Rest scene too long. Resolution: fixed.
Lamashtu added to the encyclopedia.
Localization \ text fixes.
A lot of text fixes in dialogues.
New pack of localization fixes for FR, DE, ZH.
Improved consistency in German terms.
Rod of Undeath item had no Russian translation. Resolution: fixed.
Armor of Wealth had an incorrect enhancement bonus stated in Russian description. Resolution: fixed.
Provided a RU description for the Ring of Improved Proficiency.
Clarified the description for Precise Strike in RU.
Fixes to texts in the "Inspect" screen.
General visual improvements in the following areas:
With the shadows set off, some areas had overexposed models. Resolution: fixed.
Houses could be missing on the Map at the "Varnhold" area. Resolution: fixed.
Barbarian outfits have been improved at the "Six Bears Tribe" area.
Lamashtu cultists' outfits have been improved.
Lumberjacks at the "Overgrown Pool" area didn't look right. Resolution: fixed.
Village vendors don't share Verdel's appearance anymore.
Improved the appearance of the "Ancient Tomb" area.
Jamandi's Throne Room (fog of war).
Visuals for building slots have beem improved.
Lizardfolks Village (lighting).
Hunting Lodge (lighting).
Stag Lord Old Camp (environment improvements).
Vordakai's Tomb (environment improvements).
Improved lighting in one of the houses that appear when a settlement is built in the Outskirts.
Wilderness Encounter (daytime lighting).
The unupgraded capital (nighttime lighting - the torches were too bright).
Other visual fixes and improvements
NPC animation issues in the Tavern are fixed.
Dead monsters' lighting now adjust to their environment.
All creatures interact with FluidFog now.
Dragn the artisan doesn't share Harrim's appearance anymore.
Short bow looked incorrectly when worn on the back. Resolution: fixed.
Wind was not working properly in some scenes. Resolution: fixed.
The color of the class costume could be reset to blue (the default one) for multiclass characters. Resolution: fixed.
Scimitar and dueling sword scabbards were upside down. Resolution: fixed.
Halflings didn't know how to hold a spear. Resolution: sent them to the drill sergeant.
Some AoE spell effects have been adjusted.
Oversized Character Asset - Dwarf Fighter. Resolution: fixed.

System
Loading times have been significantly reduced.
A new setting: by enabling "Improved Kingdom Loading Times", you can now significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
Made sure save files do not accumulate unneeded info over the course of the game. This can make saving and loading marginally faster, especially in the later chapters.
Several improvements have been implemented to address "crash on startup" issues.
high rated
Changelog for Patch 1.2.1 (added 28 January 2019):

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
* Epilogues could finished incorrectly in some cases. Resolution: fixed.
* Amiri could have several copies of her sword. Resolution: fixed. Extra copies will disappear when entering the "Throne room" area.

Areas
* The game crashed when entering the "Grocery Stalls" area. Resolution: fixed.

Kingdom
* Economy rank up II got stuck if Kanerah was assigned as Treasurer. Resolution: fixed.

User Interfaces
* The players were unable to access the custom portraits while starting a new game. Resolution: fixed.
* Mousing over the kingdom management table at the "Throne room" area was displaying two of the same tabs. Resolution: fixed.
* Some creature's abilities didn't show when Inspecting. Resolution: fixed.

Items
* Passive bonuses from artisian's rod didn't work if there was no charges. Resolution: fixed
high rated
Changelog for Patch 1.2.2 (added 30 January 2019):

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Items
* Black Salt didn't have the "vicious" enchantment. Resolution: fixed.
* The number of charges on items Trailblazer's Helm, Cloak of Sold Souls, Ring of Circumstances and Crimson Counselor could spontaneously reset to 0. Resolution: fixed.
* Ring of Circumstances gave the wrong bonus type to skill checks. Resolution: fixed.

Classes & Mechanics
* The spell Overwhelming Presence had no mechanical effect. Resolution: fixed.

Miscellaneous
* Fixed the visuals of the First Crown.
* Characters could get stuck doing their camping animations. Resolution: fixed.
high rated
Changelog for Patch Hotfix 1.2.3 (added 05 February 2019):

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
* If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
* It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.

Areas
* During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
* The game could crash if the player moved between areas while polymorphed. Resolution: fixed.

Items
* Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.

UI
* When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
* Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.

Misc
* Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
* The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
* Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
* Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
high rated
Changelog for Patch 1.2.4 (added 13 February 2019):

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
* Kargadd's (the rock troll) children could reappear in The Menagerie even after being killed. Resolution: now they'll die for good when killed.
* In some cases, the Governor in Irovetti's palace in the final chapter could not spawn. Resolution: fixed.

Kingdom
*In some cases, kingdom projects would get stuck in a "failed" state. While we haven't found the cause yet, now such projects will automatically get unstuck. User Interfaces
* When switching between the spellbook and the inventory screen, an extra copy of one of the character portraits could appear. Resolution: fixed.
* When moving items from the inventory into a chest, dropping the item into a slot that housed a different item would make that second item disappear. Resolution: fixed.
* When moving items from the inventory into a chest, item filtering would stop working. Resolution: fixed.
* Exiting the kingdom management interface could break the camera in some cases. Resolution: fixed.

Classes & Mechanics
* Undead still received damage from negative energy if the source of the damage was not a spell or an ability. Resolution: fixed.
* The "petrified" Petrified debuff would not get removed when the "Dead companions rise after combat" option was turned on. Resolution: fixed.
* Animal companions try to interact with usable objects. In some occasions, this may block the playthrough. Resolution: from now on, animal companions will interact with usable objects only if no other units are selected.

Misc
* Visual improvements at the "Carnival Glade" area: fixed faulty lighting.
* A number of Chinese characters didn't display properly. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Changelog - Hotfix 1.2.5 (28 February 2019)

Dear Pathfinders,

As per usual, even while working on our new DLC “Varnhold’s Lot”, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our developers have been working on it for a while now.

Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Also, please be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

* At the Rushlight Tournament, some of the NPCs had incorrect visuals (females appearing as males, etc.). Resolution: fixed.
* There was no fog of war in the "Goblin Fort" area. Resolution: fixed.
* Some mischievous fey have once again stolen the body of a dead woman at the "Swamp Witch's Hut" area. Resolution: found them and convinced to put the body back where it belongs.
* It was impossible to talk to Nyrissa once she had been in a fight at the "Everblooming Flower Cradle" area in the First World. Resolution: fixed.
* Sometimes when moving between areas, some random point in the fog of war would become revealed. Resolution: fixed.
* The camera no longer gets stuck outside the play zone at the "Poachers' Hideout" area.


Quests

* The "On the Edge" quest didn't show as completed or failed in some cases. Resolution: fixed.
* The "Go to Pitax" objective of the "War of the River Kings" quest now correctly completes after entering Pitax.
* If saved, Nilak could disappear upon the completion of the "Flintrock Grasslands" area, making the player fail Amiri's companion quest. This happened in some cases when the player had previously completed Tristian's quest "Betrayer's Flight". Resolution: fixed.
* In the quest finale at the "Flintrock Grasslands" area, after loading the game, Amiri could come to the player and start the wrong dialog. Resolution: fixed.
* In some cases, the Hellknight in the quest "Feast of Nails" could interrupt the dialog and leave. Resolution: fixed.
* Kalikke would incorrectly not terminate her romance with the player if one of the Sweet Teeth died or if the player sacrificed them to save the sisters. Resolution: fixed.
* Members of the player's party could get stuck when walking on the walls of the Adamantine Shield Fortress. Resolution: fixed.


Kingdom

* The "Problem with Taxes" and "Letter from Brevoy" kingdom events could get stuck in an uncompleted state if they began on version 1.0.9 of the game. Resolution: fixed. For good-aligned characters, Oleg will not be taxed twice, and a project allowing to rebuild the road ro Restov will appear. For neutral-aligned characters, Oleg's Trading Post will become a part of Restov, and a project allowing to improve diplomatic relations with Restov will appear. For evil-aligned characters, the barony's army will intervene at the trading post, and a project allowing to improve local fortifications will appear.


User Interfaces

* Quest objective status notifications wouldn't close when clicking on the "x" button. Resolution: fixed.


Classes & Mechanics

* The Holy Lance ability from the Good Domain now works correctly.


Miscellaneous

* Punctuation marks had disappeared from the Chinese localization of the game. Resolution: fixed.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.