Posted December 09, 2024
@UroshAuberon
You're right, I'll try and write some clearer instructions.
EDIT. This method is probably obsolete anyway because of the updated fix Patrxgt posted which should also fix some other problems with dated nglide wrappers and also seems to make use of ogg files again. I didn't test that fix yet myself, though. I'm posting my method again foremost because I was asked and just in case, maybe someone still needs to look for another wrapper version in edge cases on some peculiar systems or anything like that.
Here is the link for the alternative ogg-winmm wrapper I mentioned and used:
https://github.com/maximilien-noal/ogg-winmm/releases
I don't have a link to an iso containing the orig. redbook soundtrack you will need to produce rips with higher bitrates. There may be some versions of the Pandemonium 2 CD to be found in image collections on internet archive containing that soundtrack in bin cue format, though.
To do the hex edit:
1) Download the 18.09 version of the alternative ogg-winmm wrapper at the site I linked (OggWinmm-18.09.zip) and unpack it.
2) Open the newly unpacked winmm.dll with a hex editor. I use HxD, but the steps should be quite similar to other regular hex editors.
3) Go to to Search and click Replace.
4) In the new task window, after "Search for", enter MUSIC (In this winmm.dll version there should be just one entry to be found for MUSIC, which makes things fairly easy for this hex edit). Leave everything at "text string" default setting (don't change to hex values or anything like that).
5) Right below, after "Replace With", enter AUDIO.
6) Click Replace All at the lower edge of the same task window.
7) Go to File and click Save.
8) Rename the winmm.dll to win32.dll and move it to your game folder. You also have to use the pandy.exe from the Sonny Jim fix and also add/replace it with the file within your Pandemonium 2 folder.
Now it should work and look for the audio files in the subfolder AUDIO within your Pandemonium 2 installation. You can rip the soundtrack as ogg files at bitrates like 320 or even higher and put them in the AUDIO subfolder in your Pandemonium 2 game installation.
The ogg files should be named like this: track02.ogg, track03.ogg... track17.ogg.
I attached some images how the text strings of the wrapper should look before and after the hex edit within HxD.
You're right, I'll try and write some clearer instructions.
EDIT. This method is probably obsolete anyway because of the updated fix Patrxgt posted which should also fix some other problems with dated nglide wrappers and also seems to make use of ogg files again. I didn't test that fix yet myself, though. I'm posting my method again foremost because I was asked and just in case, maybe someone still needs to look for another wrapper version in edge cases on some peculiar systems or anything like that.
Here is the link for the alternative ogg-winmm wrapper I mentioned and used:
https://github.com/maximilien-noal/ogg-winmm/releases
I don't have a link to an iso containing the orig. redbook soundtrack you will need to produce rips with higher bitrates. There may be some versions of the Pandemonium 2 CD to be found in image collections on internet archive containing that soundtrack in bin cue format, though.
To do the hex edit:
1) Download the 18.09 version of the alternative ogg-winmm wrapper at the site I linked (OggWinmm-18.09.zip) and unpack it.
2) Open the newly unpacked winmm.dll with a hex editor. I use HxD, but the steps should be quite similar to other regular hex editors.
3) Go to to Search and click Replace.
4) In the new task window, after "Search for", enter MUSIC (In this winmm.dll version there should be just one entry to be found for MUSIC, which makes things fairly easy for this hex edit). Leave everything at "text string" default setting (don't change to hex values or anything like that).
5) Right below, after "Replace With", enter AUDIO.
6) Click Replace All at the lower edge of the same task window.
7) Go to File and click Save.
8) Rename the winmm.dll to win32.dll and move it to your game folder. You also have to use the pandy.exe from the Sonny Jim fix and also add/replace it with the file within your Pandemonium 2 folder.
Now it should work and look for the audio files in the subfolder AUDIO within your Pandemonium 2 installation. You can rip the soundtrack as ogg files at bitrates like 320 or even higher and put them in the AUDIO subfolder in your Pandemonium 2 game installation.
The ogg files should be named like this: track02.ogg, track03.ogg... track17.ogg.
I attached some images how the text strings of the wrapper should look before and after the hex edit within HxD.
Post edited December 09, 2024 by blam666