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It’s been a while that we didn’t share about the status of Outcast's development. Now time has came to share some news with you.
I will not enter into the details of our roadmap today but one of our short term goal was to cleanup, enhance and publish the original voxel version of the game. We found that it was a required step before communicating again on the HD version or a possible follow up. Thus,we put our hand on the 15 year’s old code to build an enhanced version called “Outcast 1.1”.
Outcast 1.1 has been recompiled from the original source code. It still using the original voxel technology but it comes with following enhancements: the voxel rendering is now multithreaded for higher performance, the software meshes benefit of bilinear filtering, part of the HUD have been redesigned, skies have been painted in high-resolution, it natively supports Xbox pad, it includes a user friendly Controller configurator, it works properly on various resolutions, up to 1080p, it works in fullscreen or windowed, it features a new launcher, and a significant number of bugs fixed.
We are happy to announce that Outcast 1.1 will be also available on Steam including support of Cloud Storage,Trading Cards and Original Soundtrack DLC. If we have a positive response of the community, Stats and Achievements will be added.
Outcast 1.1 will be available Thursday 18th December at about 10am PST (8pm for Paris) on Steam, Gog and Zoom at a suggested retail price of $5.99.
We hope that this release will contribute to help us to achieve our next goal (we’ll share more on this later).
Thanks for your trust and your support