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All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

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July 3, 2024
Alpha 5 patch 8 hotfix 2

Added/changed:
• Added a carry model and animation for beer and mead
• Optimized calculations on building demolish

Fixed:
• Rowhouse stores didn't count as market availability in migration status
• Remarried couples had a messed-up family tree
• Crash related to remarrying

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July 12, 2024
Alpha 5 patch 8 hotfix 3

Added/changed:
• Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard
• Added a cart model for beer and mead
• The game will now cheat to even out male/female birth ratio on low populations
• Can now destroy a boat even if it needs repair
• Granary workers will now go a bit further to supply to nearby stores and market stalls

Fixed:
• Orchard trees didn't change type properly in some cases
• A crash related to previously fixed remarrying bug
• A crash when accidentally getting married while trying to leave the town
• Crash when relocating a town hall with a counselor hired
• Minor UI fixes

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July 27, 2024
Alpha 5 patch 8 hotfix 4

Added/changed:
• Can now choose which messages to show on the main screen
• Slightly increased milk output of cows and sheep
• Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
• Can now quickly fill the deal amount to available in export stock
• Updated some help pages
• Added a help page about employment

Fixed:
• Foresters did an overtime in some cases
• Issues with town halls when loaded from previous save with the town hall being built
• Some random UI issues
• Crash when hovering some buildings over the edge of the map
• Some info overlays didn't turn off properly
• Crash related to town hall relocation
• Couldn't destroy a broken wagon
• "Allow using as a pasture when fallow" didn't save between sessions
• White lines on finishing construction
• "Apply to all" wrongfully copied the amount of supplied per year

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August 12, 2024
Alpha 5 patch 8 hotfix 5

Added/changed:
• Made easier to watch the messengers visiting time
• Added "Сrops" overlay for easier crop rotation setup
• Stone storage will now default to "None" when just built

Fixed:
• Underage orphans could accidentally get married
• The latest addition in the deal dialog didn't work properly
• New settlers gone shopping before even hopping off from a wagon
• Occupied space indication didn't work properly on some very big towns
• Granary workers could deliver to nearby stores from sub-optimal sources other than their own granary in some cases
• Crash related to sheep slaughtering
• Some info overlays interfered with other UI elements
• Minor UI fixes

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August 21, 2024
Alpha 5 patch 8 hotfix 6

Added/changed:
• Added a "Search by name" feature to quickly search for a specific building
• Can also search buildings by resources they produce
• Or by both
• Or simply check for new buildings
• Added a button to even the resource amounts in granaries and warehouses
• Can now reserve a deposit if you want to keep it for decorational purposes
• Improved the lime kiln UI to show more info on the current batch

Fixed:
• Stone deposit prioritization didn't always work properly
• Some personal log entries didn't show correctly
• Crash on demolishing some very small pavement areas
• Fulling mills could create an unbuildable area on their place if demolished

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