It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

------------------------------
July 3, 2024
Alpha 5 patch 8 hotfix 2

Added/changed:
• Added a carry model and animation for beer and mead
• Optimized calculations on building demolish

Fixed:
• Rowhouse stores didn't count as market availability in migration status
• Remarried couples had a messed-up family tree
• Crash related to remarrying

------------------------------
July 12, 2024
Alpha 5 patch 8 hotfix 3

Added/changed:
• Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard
• Added a cart model for beer and mead
• The game will now cheat to even out male/female birth ratio on low populations
• Can now destroy a boat even if it needs repair
• Granary workers will now go a bit further to supply to nearby stores and market stalls

Fixed:
• Orchard trees didn't change type properly in some cases
• A crash related to previously fixed remarrying bug
• A crash when accidentally getting married while trying to leave the town
• Crash when relocating a town hall with a counselor hired
• Minor UI fixes

------------------------------
July 27, 2024
Alpha 5 patch 8 hotfix 4

Added/changed:
• Can now choose which messages to show on the main screen
• Slightly increased milk output of cows and sheep
• Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
• Can now quickly fill the deal amount to available in export stock
• Updated some help pages
• Added a help page about employment

Fixed:
• Foresters did an overtime in some cases
• Issues with town halls when loaded from previous save with the town hall being built
• Some random UI issues
• Crash when hovering some buildings over the edge of the map
• Some info overlays didn't turn off properly
• Crash related to town hall relocation
• Couldn't destroy a broken wagon
• "Allow using as a pasture when fallow" didn't save between sessions
• White lines on finishing construction
• "Apply to all" wrongfully copied the amount of supplied per year

------------------------------
August 12, 2024
Alpha 5 patch 8 hotfix 5

Added/changed:
• Made easier to watch the messengers visiting time
• Added "Сrops" overlay for easier crop rotation setup
• Stone storage will now default to "None" when just built

Fixed:
• Underage orphans could accidentally get married
• The latest addition in the deal dialog didn't work properly
• New settlers gone shopping before even hopping off from a wagon
• Occupied space indication didn't work properly on some very big towns
• Granary workers could deliver to nearby stores from sub-optimal sources other than their own granary in some cases
• Crash related to sheep slaughtering
• Some info overlays interfered with other UI elements
• Minor UI fixes

------------------------------
August 21, 2024
Alpha 5 patch 8 hotfix 6

Added/changed:
• Added a "Search by name" feature to quickly search for a specific building
• Can also search buildings by resources they produce
• Or by both
• Or simply check for new buildings
• Added a button to even the resource amounts in granaries and warehouses
• Can now reserve a deposit if you want to keep it for decorational purposes
• Improved the lime kiln UI to show more info on the current batch

Fixed:
• Stone deposit prioritization didn't always work properly
• Some personal log entries didn't show correctly
• Crash on demolishing some very small pavement areas
• Fulling mills could create an unbuildable area on their place if demolished

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
August 30, 2024
Alpha 5 patch 8 hotfix 7

This time while we're working on the next big update (Alpha 6) we are releasing these more frequent smaller updates. Although it takes more time overall, hopefully, it'll make the wait more bearable.

Added/changed:
• Spoilage for fast-perishing resources is now slower in cold months (November through March)
• Updated a help page about shelf life (resource list added)
• Added hotkeys to jump to next/previous building of the same type (arrow keys by default)

Fixed:
• Family tree tooltips didn't work if both parents are dead
• A small memory leak
• Top bar popups didn't work when the world map was open

------------------------------
September 29, 2024
Alpha 5 patch 9

Added/changed:
• Hay dryers are now sensitive to grass trampling around them
• New building: single cart parking
• Can now exclusively link a cart parking to a specific building
• Updated help page for cart parking
• Improved cart parking construction animation
• A new fence model (can never have too much)
• Improved windmill model and construction animation

Fixed:
• Settings utility didn't start recently
• Fuel type change didn't always work immediately
• Animals could be brought on pasture in autumn leading to broken crop rotation cycles
• Construction could get stalled if several buildings placed on trees

------------------------------
October 9, 2024
Alpha 5 patch 9 hotfix 1

Added/changed:
• The game will now automatically increase UI scale on higher screen resolutions (if not set manually)
• Trade screen will now highlight resources which you have in exports stock
• Added an option to turn off wind ambient sounds at high altitude
• Elaborated some info in ashery help page

Fixed:
• Crash when orphans move in with their older sibling in some cases
• Crash when a forestry is demolished in some cases
• Crash when building a hay dryer on trees in some cases

------------------------------
October 24, 2024
Alpha 5 patch 9 hotfix 2

Added/changed:
• Harvesting hemp will now also yield hemp seeds
• Chickens, pigs and horses can now be fed hemp seeds
• Oil workshop will now also produce hemp oil and linseed oil
• Citizens will now consume hemp oil and linseed oil additionally to sunflower oil. Only one kind of oil is counted towards food variety
• Can now set supply sources for each building
• "Set resource slots automatically" in market stalls will now replace slots with empty storage to more appropriate ones
• Slightly rebalanced hemp and flax nutrients demand

Fixed:
• When someone moved in with their relatives in a tavern or a barber surgery, they kept their previous occupation, leading to undefined behavior when they died
• Citizens could use stone mining carts for regular deliveries
• It was possible to start a production batch for zero amount
• Treasury amount stopped working correctly after reaching around 1 million
• Hay barracks didn't show their list of laborers

------------------------------
October 24, 2024
Alpha 5 patch 9 hotfix 3

Fixed:
• Temporary problems with hemp production

------------------------------
November 13, 2024
Alpha 5 patch 9 hotfix 4

Apart from this nice little update we have an ETA for Alpha 6 which will be baking until around late January. Here's what we've got for now:

Added/changed:
• Weavery can now also produce threads
• Fishing boats will now require fishing nets (produced in the fishing dock from threads). Older saves will get a free net for every fishing boat
• Slaughtering sheep will now also produce tallow
• Slightly reduced the amount of tallow from cows
• Added an option to mute sounds on lost focus
• Increased fishing dock catch

Fixed:
• Supply source adding mode didn't cancel properly
• Citizens tended to buy more non-food items than they actually wanted
• Crash in a very specific case
• Couldn't use "move resources" from Lime kiln and Stone mining camp
• Borderless window mode didn't work properly
• There were some cases of fishing boats traveling too far

------------------------------
November 26, 2024
Alpha 5 patch 9 hotfix 5

Added/changed:
• Added an option for gradual harvesting of orchards to reduce spoilage
• Increased maximum number of workers at a trading post/dock to 6
• Slightly optimized performance around supply chains
• Slightly improved lighting on trees when viewed from distance

Fixed:
• Couldn't store fishing nets and threads in warehouses
• Crash when clearing trees for a field
• One more case of white lines
• A memory leak related to big hay barrack
• New sound options didn't save between sessions
• Crash when an old citizen moves in with relatives
• The game could hang on exit

------------------------------
December 13, 2024
Alpha 5 patch 9 hotfix 6

Added/changed:
• Citizens who live farther from workplace will now work longer to compensate the travel distance
• Increased maximum number of workers at an oil workshop to 5
• Increased maximum number of workers at the forestry to 7
• Slightly rebalanced how multiple forestries distribute jobs between them
• Added a notification when a resource is not available at the specified supply source, but available elsewhere
• Added a message when trying to add supply source for water
• The game is now set on pause when trade deal window is visible/li>
• Added more info in farm help page
• Not showing "Storage is full" on stone storage anymore
• Some minor optimizations

Fixed:
• Crash on adding a supply source
• Could add same supply source twice
• Could add the building to its own supply sources list
• Crash when delivering a resource to a camp storage which is emptied at the moment
• Distillery didn't show if it's missing fuel before distilling
• Couldn't cancel a cart/wagon order when it's stuck collecting resources
• First-built buildings had priority in getting laborers
• Laborers could walk extremely long distances for work in some cases
• Crash related to saltworks
• Another random crash
• Crash related to widows/widowers

------------------------------
December 20, 2024
Alpha 5 patch 9 hotfix 7

Added/changed:
• Lots of small optimizations (around 10-20% performance boost)
• Added an option to disable supply source problems notification

Fixed:
• Incorrect family tree items in some cases of marrying a widow/widower
• Wrongful notification related to supply source list (when set to 0)
• Trade deal window didn't return to previous pause state on close
• Crash on bridge demolish in some cases
• Cancelling vehicle orders messed up the game and led to crashes
• Potentially fixed one of the causes for random crashes

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
December 20, 2024
Alpha 5 patch 9 hotfix 8

Fixed:
• Crash on placing starting camp

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
December 24, 2024
Alpha 5 patch 9 hotfix 9

Added/changed:
• Slightly rebalanced how multiple forestries distribute planting jobs between them
• Optimized performance on idle cart search
• Optimized performance on granary supply to markets
• Optimized citizen shopping performance
• Optimized performance on search for tree to plant

Fixed:
• Pregnancies were endless
• Another case of circle delivery between asheries
• Imports preferred the first-built trading post
• Immigration could stop in some cases
• Saltworks animals acted weird
• Other minor fixes

------------------------------
December 25 2024
Alpha 5 patch 9 hotfix 10

Fixed:
• Hay barracks and stone storages didn't work in the last version

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 23, 2025
Alpha 5 patch 9 hotfix 11

This is actually a huge update, but you probably won't notice it. There's this thing I estimated to finish in 5 days, but it took 3 weeks instead. There is not much exciting about it, but it had to be done for years.

I know most players didn't read my bug reporting instruction and don't know why those mysterious white lines appear in their towns, so I'll explain a bit. The game fundamentally relies on pathfinding: every action takes place on a specific location. So before anything can be done some citizen must take a walk from wherever he/she is (which can be at home, on the previous job site, on the way to the bench or whatever) to that specific point. It may sound simple but in Ostriv it isn't. Since the player is not forced to "build dirt roads" connecting everything, anything can be built anywhere and anyone can be anywhere at that moment. And that includes cases like this:

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

There is no right way to walk to that platform and obviously the pathfinding system fails in this case, which it indicates by displaying a white line from the start to the end of the path we were trying to find. Citizens were either teleported or became stuck in place when this happened.

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

I added these lines as a temporary debug tool to see all possible path blocking cases, but the final solution was delayed for so long they've become a meme in the community. But 2025 is the year we're getting rid of them once and for all.

I needed to cover all possible situations and prevent the player from blocking entrances. So I tested different solutions but the only one covering all cases was to calculate the path from the spawn node on the edge of the map to every entrance of every building (some have more than one, like rowhouses or benches). It was also required to simulate all buildings currently being constructed as finished ones, so when they finish they won't block anything and won't be blocked themselves.
So now each time when you place a building, the game will briefly enter verification mode for that building and than switch to construction or a fail state.

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

In this case you will need to choose another location for this building. If you click on a failed building you can see which are the entrances it is blocking:

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

And then there are trees, which normally don't even have navigational nodes unless someone is trying to chop them down. Previously the foresters could go for a tree which is blocked in-between buildings or fences. Now the game should handle such cases with dignity. You won't be able to manually mark a tree for chopping if it's inaccessible:

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

Also when routinely chopping down nearby trees, the foresters will skip those with no path to them:

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

The same should apply to thatchery workers who are looking for nearby reeds.

Ok, now you may say you have seen those lines when the path is clearly not blocked. Yes, there were some actual pathfinding bugs which are now (hopefully) fixed in this update, but also the navigation mesh is not exactly in sync with the visuals. This is done to stop your people from skipping through the buildings corners or walking trough very thin cracks between buildings. Now with the new verification process all the cases related to this should be covered as well.

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

I'm not disabling the white lines just yet, so we can find any stray edge cases I may have missed, so please send reports if you see any. Also if you have blocked buildings in your previous saves, you may need to unblock them (demolish the blocking buildings) before you can build anything. Further blocking should then be prevented by the new system.

Now to the stuff you really care about. Due to my previously mentioned miscalculation, Alpha 6 is now unfortunately delaying into around mid or late February. As a consolation, take a peek at this nice new building coming in Alpha 6, which is probably not a bakery:

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-11/]

Meanwhile the full list of stuff in the current update:

Added/changed:
• Added a complex system to prevent navigational issues
• Increased font size in population/economy pop-ups
• Added some tips in vacant taverns and barber surgeries
• Increased font size in building placement tooltips
• Edited some help pages
• Added a help page for shoemaker's workshop
• Tailors and Shoemakers will now use threads as a raw material
• Slightly optimized node graph rebuild after demolishing buildings
• Added a tip to prioritize clay pit construction in the game start
• Increased maximum logs per forestry from 18 to 20
• Starting camp storage now has 10 fishing nets

Fixed:
• Crash related to carpentry
• White lines around forestry in recent updates
• Hay spoilage on dryers during winter didn't record in stats
• Windmill didn't have construction graph in properties
• Some boat orders being stuck
• A weird crash in a very weird case
• "Family out of water" notifications could be too dramatic sometimes
• Fishing nets appeared from nowhere
• A random crash when loading the game after using some overlays
• Minor UI corrections

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 24, 2025
Alpha 5 patch 9 hotfix 12

Added/changed:
• Added a button in blocked buildings to check again after the removal of obstruction (or updating the game from hotfix 11)
• Added lines pointing to blocked buildings when selected

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-12/]

Fixed:
• Unfair blocked buildings in old saves
• Crash when placing a row of burial plots
• Crash when choosing tree type in orchard
• A memory leak

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 25, 2025
Alpha 5 patch 9 hotfix 13

Added/changed:
• Added some info in Supply options help page
• Added a help tip about fishing dock supply options

Fixed:
• Unfair blocked fenceless village houses in certain conditions
• Had problems with nets supply to fishing docks

------------------------------
January 26, 2025
Alpha 5 patch 9 hotfix 14

Added/changed:
• Increased the time trade wagons will wait to get loaded/unloaded

Fixed:
• Fields could block if entrance rotation key used

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 27, 2025
Alpha 5 patch 9 hotfix 15

Added/changed:
• Increased threads production speed

Fixed:
• A case of unfair self-blocking of customized-form rowhouse
• Crash and damaged autosave after placing trading post/dock

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 29, 2025
Alpha 5 patch 9 hotfix 16

Added/changed:
• A few performance optimizations

Fixed:
• Unfair self-blocking of other building when building a smeltery or fulling mill
• Minor UI corrections
• A mysterious crash
• Double everything on a field built over trees (will stay in old saves unless you rebuild the problem field)

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
January 30, 2025
Alpha 5 patch 9 hotfix 17

Added/changed:
• Stone deposits are now allowed to be blocked (also solves the problem with bridge demolishing and bugged old saves)

[see Ostriv blog post for image: https://ostrivgame.com/alpha-5-patch-9-hotfix-17/]

Fixed:
• Brewery hop kiln cowl turned to the wrong wind direction (yes it's a thing)
• Another case of blocked rowhouse
• Water navigation was messed up a bit (will stay that way in saves between hotfix 11 and 16)

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
February 5, 2025
Alpha 5 patch 9 hotfix 18

Added/changed:
• Optimized emptying buildings in later game

Fixed:
• Trading dock was unfairly blocked in some cases
• Fences could ask to chop trees
• Some animals could secretely starve to death even after food arrived
• Stone mining camp could be overly dramatic about not having reachable deposits
• Crash on demolishing buildings in some cases

Ostriv blog post: https://ostrivgame.com/alpha-5-patch-9-hotfix-18/

------------------------------
All Ostriv Changelogs (sometimes with useful pictures) are available at https://ostrivgame.com/blog

Useful GOG Database (gogdb) links - for latest GOG updates and other info
(website updated every about 2 hours - It's not a product of GOG or CD Projekt)

Ostriv: https://www.gogdb.org/product/1686311938
Ostriv versions Changelog: https://www.gogdb.org/product/1686311938#changelog
Ostriv GOG Galaxy Builds: https://www.gogdb.org/product/1686311938#builds
Ostriv latest Offline Installers: https://www.gogdb.org/product/1686311938#downloads

------------------------------
February 8, 2025
Alpha 5 patch 9 hotfix 19

Fixed:
• Pausing construction led to some resource delivery issues
• Pausing construction or changing priority in the end of the queue could lead to builders needlessly return their deliveries
• Made some changes in hope to fix start-up problems on some systems
• Could get stuck in placement verification on autosave (also led to crashes)

Ostriv blog post: https://ostrivgame.com/alpha-5-patch-9-hotfix-19/

------------------------------