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Anyone know about this that updated today?

Funny that today I was getting and sending support emails to hello games and I mentioned the different sizes in the 1.09 patch between the steam and GOG version! I even suggested they look at the GOG patch code.

Maybe they did - hence this new patch?!
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UK_John: Anyone know about this that updated today?

Funny that today I was getting and sending support emails to hello games and I mentioned the different sizes in the 1.09 patch between the steam and GOG version! I even suggested they look at the GOG patch code.

Maybe they did - hence this new patch?!
I'm more curious as to why this patch is only available in GOG Galaxy and not as part of the stand alone downloads. I thought GOG Galaxy was suppose to be an optional client so why is it getting exclusive patches?
Same thing as this:
https://www.gog.com/forum/no_mans_sky/experimental_was_updated_today
yeah us standalone users have sort of become used to getting things last. It's the future of games or something. It will arrive eventually, as Red_Eagle_LXIX alludes too.

Not a huge update by all accounts, possibly preparation for a bigger patch to come? reddit has some stuff:
It has exactly the same build number as the Experimental patch that came out 12 days ago, 1389976.

The current Build ID of the Internal branch is 1409805.

It's not entirely unlikely that this patch is a small update to prepare for the bigger one, and after 1.5 weeks in the experimental branch, it was deemed stable and pushed to everyone. This would indicate that the big patch (currently in Internal) is going to go live not too long from now.
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haldrie: I'm more curious as to why this patch is only available in GOG Galaxy and not as part of the stand alone downloads. I thought GOG Galaxy was suppose to be an optional client so why is it getting exclusive patches?
Judas has explained it before a few times: devs have access to update a public branch for the build themselves, and this branch is what goglaxy pulls from.

The patches on gog.com are then created from the files in the goglaxy branch, just built to be deployed with the gog.com "launcher" application instead.

So you could say that migrating to glaxy is an attempt to save some amount of grief with the gog.com deployer application, and to let you save time for games that actually are updated frequently. Note that you can also use the glaxy thing without automatically applying updates, or automatically launching you to the store-page, and so on.

In fact, you can use the gloxy application as a replacement frontend for the gog.com application to just install the games - and then launch the games without launching the gloxy client - from the shortcut. Basically, the gloxy client really is just like the gog.com application, except it saves Judas and the team a lot of work.

Or, instead of insisting on that you should get better support for the .. wholly Microsoft-foundation based gog.com application, that tends to scroll advertisements for other games on gog.com while you install it, etc. That always will be out of date, and require a manual rebuild.

Instead, maybe you should insist on better support for off-line client by having more options for patches in general. That being: a way to patch the game from the release version to the last version in one go. As well as an individual patch from each version to the next, in case you wanted a specific version. Since developers don't patch this way any longer, applying individual patches on minor versions without the preceding ones of course won't exist. But you could always ask for that - to get patches on the offline version that includes fixes specific to a later minor version. Devs can structure build versions for that very easily, if they don't suck ass.

And on the other end, you could ask for better offline support in the gloxy client. So that you can install games from for example offline gog-packs you have backups of, along with only connecting online if you want to. There should definitely also be a way to reserve yourself from updating your "cloud" stuff, even though it's current pretty innocuous stuff.

There are good reasons to not use Steam at the moment, for example, when it comes to privacy. And while the glaxy client and gog.com setup is less insane than valve's, you would hope that gog would see the value of specifying their service terms, and allowing users to freely opt out of all of these services - before they then suddenly have an economical reason to hide certain aspects of the "service" from us.

This is of course tied to the trust needed that would allow gog to retire the old gog application and use the gloxy client as a replacement.
I have to agree with nipsen. Galaxy Client is more of a convenience than anything to worry about at the moment. You'll note I only have 30 or 40 minutes played according to the client but all achievements. Simply because the 30-40 minutes are the only times I launched via client directly. It doesn't even track playtime otherwise.

I can also understand not wanting to run another app. Note: I still download all the offline installers as they arrive. Security and protection and all (I'm also weird I back up full builds of games from here and from steam to version switch (even though the Galaxy Client has that built in)).
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Red_Eagle_LXIX: I have to agree with nipsen. Galaxy Client is more of a convenience than anything to worry about at the moment. You'll note I only have 30 or 40 minutes played according to the client but all achievements. Simply because the 30-40 minutes are the only times I launched via client directly. It doesn't even track playtime otherwise.

I can also understand not wanting to run another app. Note: I still download all the offline installers as they arrive. Security and protection and all (I'm also weird I back up full builds of games from here and from steam to version switch (even though the Galaxy Client has that built in)).
You're not weird at all I also have copies of old installers going back before all the games were unbundled. It would be nice if we could download old version of installers manually instead of being forced to only have the latest version especially in cases where the game does a major update that people don't like kind of like when Doom 3 updated to the BFG Edition and removed the original version on Steam. I think I also heard about people not liking certain things about the Dethinitive Edition of Darksiders II and preferring the original version which you can't get anymore on GOG. After buying it I had to find a download elsewhere of the original version so I could have that too.
Just visited my GOG Account Library page for No Man's Sky. I do not use GOG galaxy.

GOG has new updates available for download:

Game downloads --- os: windows --- lang: English

No Man's Sky (Part 1 of 2) --- 1.09.1 (gog-8) --- 27 MB

No Man's Sky (Part 2 of 2) --- 1.09.1 (gog-8) --- 2.4 GB

Patch 1.09.1 --- (gog-8) --- 5 MB

I'm going to update & test as soon as I get home.
Post edited October 28, 2016 by RufusGartz
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RufusGartz: Just visited my GOG Account Library page for No Man's Sky. I do not use GOG galaxy.

GOG has new updates available for download:

Game downloads --- os: windows --- lang: English

No Man's Sky (Part 1 of 2) --- 1.09.1 (gog-8) --- 27 MB

No Man's Sky (Part 2 of 2) --- 1.09.1 (gog-8) --- 2.4 GB

Patch 1.09.1 --- (gog-8) --- 5 MB

I'm going to update & test as soon as I get home.
Yeah I noticed those when my GOG Downloader notified me there were game updates (yes I still use that but it doesn't support the linux installer downloads so the large ones I still have to get via GOG Galaxy to make sure they download correctly). I haven't loaded the game yet in a while but I'll try it out tonight. My rig isn't the greatest but it has been able to handle the game pretty well so far...except for that one water planet I found where the fps was maybe 5-8 and I had to quickly get off the planet because everything was running so slow.
Hey! Awesome! Thanks Judas and GOG team :D

5MB new patch ready for play testing (still no news on what it actually does, how can you NOT have patch notes ready for when you put out a new patch? It must make it very confusing as to where you are in the patch process? This is aimed at Hello Games, not GOG btw).
Post edited October 28, 2016 by ThorChild
...it's usually "list of build-changes, comments and diffs", and then "summary in patch-notes". Not the other way around.

Honestly, if I sat at HG, I don't think I would bother with writing patch-notes either. First thing that happened was that a comical amount of media-outlets condemned HG for putting out a broken product, using the usual level of technical expertise to explain how this is terrible! A million negative steam-reviews from people on amd phenom rigs ensues, because Sean personally apologizes/confirms there is a problem.

Second thing that happened was that reddit blew up for weeks over a supposed "exploit" removal described in the patch-notes, that actually wasn't removed at all. Video-proof posted by multiple people that the "exploit" was still there had no effect. Literally one person (hi) pointed out that the change was to avoid lost inventory on a recovery from a graveyard pickup.

The other usual response is about 6000 messages telling Sean Murray to go fuck himself because the update didn't come with a stronghold upgrade, similar to the one in Fallout 4.

And not to forget that the first technical term mentioned in any of these updates will now be discussed by nine million internet-experts on this specific technical term for ages.

So why would someone spend time compiling changes between the builds, when the intended audience for this information responds the way they do?

Meanwhile, we know on beforehand that this game is not going to get any updates of significance until Sony is out of the picture. There might be minor graphical upgrades, or more hidden, undocumented small things like the animation changes. So what are you expecting to read in there?

I mean, they're not going to write "removed override of such and such resource on the rebuild, for better compatibility with this and that popular mod". That's.. never going to happen. It should happen, certainly, but you know on beforehand that nothing actually important or interesting can be mentioned in these public patch-notes.
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nipsen: ...it's usually "list of build-changes, comments and diffs", and then "summary in patch-notes". Not the other way around.

Honestly, if I sat at HG, I don't think I would bother with writing patch-notes either.
Well it certainly is a 'new' experience for me to see a patch and not know what it will do to my game by installing it. I don't think that is 'progress' in terms of game dev and end user experience! Obviously i can understand the reluctance for HG to say anything at all while the Hate mob are still at the gates with pitch-forks and stakes at the ready, but......

Just seems 'unprofessional' vs the norms we have been used to.

I did install the new patch, blind, and all i can say is it 'seems' to have dropped my frame rate by a few fps overall? But that could be completely wrong, but without patch notes it is impossible to say. I don't think this is the best way. I expect the notes will appear eventually (like with the others), but expect to see all manner of guesses (like my FPS drop one) over the next month until the official patch notes come out.
Well, as far as I know the only things discovered about this patch is that 1.09.1 seems to bring us on par with Steam in that the new threading code that was mentioned in the 1.09 notes is now in and active.
It also appears stacking fixes mentioned in those 1.09 release notes are now active.

I would bet if any release notes come out for 1.09.1 it will be something like bufixes and nothing more.
Anyone with an AMD Phenom check out 1.09.1 yet?

If you do give a shout out with your results.
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Red_Eagle_LXIX: Well, as far as I know the only things discovered about this patch is that 1.09.1 seems to bring us on par with Steam in that the new threading code that was mentioned in the 1.09 notes is now in and active.
It also appears stacking fixes mentioned in those 1.09 release notes are now active.

I would bet if any release notes come out for 1.09.1 it will be something like bufixes and nothing more.
I confirm the "stacking exploit" has been removed, as expected.
Just out of curiosity...what happened to your pre-existing stacks of carite sheets, dynamic resonators, vortex cubes, etc?
I kept 2/100 resonators to see what would have happened after patch and...well...they disappeared!
Post edited October 30, 2016 by ppattumi