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MasterW: Excellent summary alt3rn1ty

BTW how do you manage to get 3450 quicksilver in offline mode?
Just following the storyline you will be gifted about 3200 (not all in one go) if you respond every time you get a message to pop in and see Nada.

In fully Offline the Nexus missions can also still be done, they give you a heads up that they are supposed to be done with multiple participants, but you can just go ahead on your own and really they are not hard. I haven't done much with them this time round, I just wanted the 3200 for (hopefully) one day being able to purchase a Void Egg in an Offline game.
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alt3rn1ty: There is an argument to say that if we dont wish to play multiplayer, then why should we get the results of the weekend missions in the exotic items store .. But by that reasoning, why do we get the (somewhat limited) amount of items that we can without being online?. At one time there was an update which did "expand" the amount of items available to us, but since then each update has not added anymore. Living ships being a major update and story line, you would think that Hellogames would at least add the Void Egg to offline players list of available items so that we too can participate in enjoying the Living ships quest, which (apart from acquiring the Void Egg currently) does not need to be online at all.
Another argument is that when I purchased the game in good faith a couple days after v1.1 (Foundation) came out, you could turn in progress in various milestones to Nada and Polo for rewards. After the Nexus was added for the benefit of the multiplayer customers, those of us offline customers got thrown under the bus because those features were stripped off of Nada and Polo and turned over to a couple of Nexus NPCs that do not work correctly unless the player is online. So WE got screwed over for the benefit of the multiplayer fans, which is particularly annoying considering that I was ALSO one of those people who took into consideration the fact that the game was listed both as Single-player only and NO online access required when I bought it. Now, neither is true. And even with editing your save game to access various quicksilver rewards (including the living ship egg, which is the primary basis of an entire update and offline players were F****d out of by Hello Games), there is at least one quest I know of that you can get stuck with which CANNOT be solved offline, because it requires building a component that the game will not allow you to build unless you're currently online (despite the fact that it's an NPC that gives it to you, and it doesn't actually require interaction with any other RL player). It's true that I only know of the one... but how many more are there that I do NOT know of?

When I initially got my account at GoG several years ago, one of the first things I did was by some favorite "Good OLD Games", including Might & Magic, Wizardry, Ultima, and Fallout. Gamers who know about gaming history will appreciate that all of these games share one sad feature in common - New World Computing, Sir-Tech Software, Origin Systems, and Black Isle studios (developers of those games) no longer exist. I can only thank my lucky stars that some jack-hole developer didn't code those games to require connection to one of their company servers even for single-player, or those games would be useless. I have no ill-will towards Hello Games, and don't wish them any bad luck, but if anything should happen to them, I want to know that the game I bought will still work as long as I own compatible OS and hardware, and I shouldn't need to rely on THEIR hardware to ensure my game works.

Some companies try to mollify customers by saying crap like "If anything were to happen, we would put out a patch... blah blah blah", but as someone that has worked for a company that was going bankrupt, I know from first-hand experience that the bank makes all the decisions at times like that, and there is no way they would allow the company to telegraph their imminent failure (and plummet their stock values) by releasing a patch that would let everyone know they were about to be closed down for good. If you think software developers don't give a crap about the customers any more, then imagine how much less the banks that are handling their finances will care!

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MasterW: Excellent summary alt3rn1ty

BTW how do you manage to get 3450 quicksilver in offline mode?
Each time you solve a step in the main quest, you're asked to go back and notify Nada. He rewards you with 150 quicksilver each time. After 23 steps, you would have 3450 quicksilver even in offline mode.
@Toccata +1, especially on not needing to rely on Hellogames hardware years hence if (hopefully not) Hellogames goes belly up.
Post edited June 18, 2020 by alt3rn1ty
Now do Hello Games care enough about GOG customers to be interested if we sent them the link to this thread and all it contains?

I suspect probably not (as their focus has been clearly on Steam and Console and pushing MP for years now). Ah well, i might end up sticking with my modded Pathfinder build, which is not that bad a game and still had it's foot in the original games atmosphere and philosophy (before MP started to ruin things).

I was hoping to maybe update to Atlas Rises or the Abyss as i think those were maybe the last ok versions for single player NMS fans?

And i just want to say thanks to the guys here keeping an eye on all this so the rest of us can KNOW about it :)
Post edited June 18, 2020 by ThorChild
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andreas.scholz: Even the Living Ships can be obtained through purchasing a Void Egg (req. quicksilver) and following its questline or by buying it like any other ship. So also no requirement for online - just luck to find one.
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alt3rn1ty: This is not possible for users not using GOG Galaxy, .. [snip] ... not need to be online at all.
Okay, thanks for this information. I created a support ticket with GoG support, explaining this situation, that I consider it a violation of terms regarding the no-online-requirement and asking to find the dialog with Hello Games about this matter. We'll see what happens.
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Toccatta: After the Nexus was added for the benefit of the multiplayer customers, those of us offline customers got thrown under the bus because those features were stripped off of Nada and Polo and turned over to a couple of Nexus NPCs that do not work correctly unless the player is online.
SO i've been trying to find a list of the updates and was wondering what 'the Nexus' was in relation to updates. It does not seem to be the name of an update?

I found the list here:

https://www.nomanssky.com/release-log/

1. Original Release (upto Patch 1.09)
2. Foundation (upto Patch 1.13)
3. Path Finder (upto Patch 1.24) - this is where i currently stopped updating, so this is what i have.
4. Atlas Rises (upto Patch 1.38)
5. Next (upto Patch 1.65)
6. Abyss (upto Patch 1.71)
7. Visions (upto Patch 1.77)
8. Beyond (upto Patch 2.16)
9. Synthesis (upto Patch 2.27)
10. Living Ships (upto Patch 2.34)
11. Exo Mech (upto Patch 2.42)
12. Crossplay (upto Patch 2.55.1 so far)

So (anyone that knows) when exactly did the single player game experience 'break'? I will ask Hello Games or GOG to provide me with that version just prior to single player breaking (and report back here obviously).
Post edited July 03, 2020 by ThorChild
I am pretty sure there isn't "this one update", and no update "breaks" single player experience. It's a dynamic process of adding new stuff, removing old stuff, changing stuff, fixing bugs, introducing new bugs and between all this, also introducing features that are only visible/unlocked when you play online or at least logged on once. If you never did and also never read these forums, 90% of these would you never realize to be missing in the first place. I'm currently playing Exo-Mech 2.42_59018 and I'm "missing" nothing, I just know now that there is stuff I cannot access. It became rather obvious with the living ship update where there are no living ships (untested) in single offline play.

You should still play the latest version in my opinion. Why? Because there wheren't also no living ships in let's say 'Beyond", but there are a lot of new nice things in the latest update, including bug fixes. If you play an old version, you will not have these things regardless, but you are also missing the new content and fixes.

Beside, it's not the right path to choose to just play an old version. We have a contract with GoG which guarantees a game play without online requirement. And GoG has to fulfill this contract. I therefore contacted them already, but got informed, that due to the current Corona situation, the support is stretched thin.
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andreas.scholz: ...You should still play the latest version in my opinion. Why? Because there wheren't also no living ships in let's say 'Beyond", but there are a lot of new nice things in the latest update, including bug fixes. If you play an old version, you will not have these things regardless, but you are also missing the new content and fixes.

Beside, it's not the right path to choose to just play an old version. We have a contract with GoG which guarantees a game play without online requirement. And GoG has to fulfill this contract. I therefore contacted them already, but got informed, that due to the current Corona situation, the support is stretched thin.
I don't in general do the 'latest version' of most things. Mostly because you often loose some functionality or as has nearly always been the case with NMS (since the start when i first played it) you see a range of new bugs introduced. Your mods also break, and i rely on mods to fix things Hello Games have overlooked or just add 'value' to me.

I'm glad you contacted GOG about it, as that is the correct way to make sure we don't get left behind or forgotten about in terms of what the game was sold to us as (single player etc).

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I think i'll settle on the Sythesis build with patch 2.24 (assuming GOG support or Hello Games can supply that version) as that included lots of fan request QoL additions, and i'd been frustrated with that side of the game since release! Also most of the later added stuff (Living Ships, Mechs etc) don't interest me that much considering the MP requirements they come with (if going on this and other threads).

If at a later date Hello Games release fixes/patches to specifically allow SP gamers to access all new content i'll be happy to run latest versions etc.
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alt3rn1ty: This is not possible for users not using GOG Galaxy, .. [snip] ... not need to be online at all.
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andreas.scholz: Okay, thanks for this information. I created a support ticket with GoG support, explaining this situation, that I consider it a violation of terms regarding the no-online-requirement and asking to find the dialog with Hello Games about this matter. We'll see what happens.
I hope you understand that you are not alone in considering this a clear violation. Thank you for acting on it. I'm sure we will be watching for a response, in a reasonable amont of time, given the seroiusness of the current situation.
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andreas.scholz: ...You should still play the latest version in my opinion. Why? Because there wheren't also no living ships in let's say 'Beyond", but there are a lot of new nice things in the latest update, including bug fixes. If you play an old version, you will not have these things regardless, but you are also missing the new content and fixes.

Beside, it's not the right path to choose to just play an old version. We have a contract with GoG which guarantees a game play without online requirement. And GoG has to fulfill this contract. I therefore contacted them already, but got informed, that due to the current Corona situation, the support is stretched thin.
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ThorChild: I don't in general do the 'latest version' of most things. Mostly because you often loose some functionality or as has nearly always been the case with NMS (since the start when i first played it) you see a range of new bugs introduced. Your mods also break, and i rely on mods to fix things Hello Games have overlooked or just add 'value' to me.

I'm glad you contacted GOG about it, as that is the correct way to make sure we don't get left behind or forgotten about in terms of what the game was sold to us as (single player etc).

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I think i'll settle on the Sythesis build with patch 2.24 (assuming GOG support or Hello Games can supply that version) as that included lots of fan request QoL additions, and i'd been frustrated with that side of the game since release! Also most of the later added stuff (Living Ships, Mechs etc) don't interest me that much considering the MP requirements they come with (if going on this and other threads).

If at a later date Hello Games release fixes/patches to specifically allow SP gamers to access all new content i'll be happy to run latest versions etc.
I can highly recommend version 2.54 or 2.55. You get all the content, except the living ships and the expansive quicksilver store. However, 2.54 includes lots of fixes that 2.24 doesn't have. There is no need to play 2.24, although I feel your sentiment.
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ThorChild: I don't in general do the 'latest version' of most things. Mostly because you often loose some functionality or as has nearly always been the case with NMS (since the start when i first played it) you see a range of new bugs introduced. Your mods also break, and i rely on mods to fix things Hello Games have overlooked or just add 'value' to me.

I'm glad you contacted GOG about it, as that is the correct way to make sure we don't get left behind or forgotten about in terms of what the game was sold to us as (single player etc).

--------------

I think i'll settle on the Sythesis build with patch 2.24 (assuming GOG support or Hello Games can supply that version) as that included lots of fan request QoL additions, and i'd been frustrated with that side of the game since release! Also most of the later added stuff (Living Ships, Mechs etc) don't interest me that much considering the MP requirements they come with (if going on this and other threads).

If at a later date Hello Games release fixes/patches to specifically allow SP gamers to access all new content i'll be happy to run latest versions etc.
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MasterW: I can highly recommend version 2.54 or 2.55. You get all the content, except the living ships and the expansive quicksilver store. However, 2.54 includes lots of fixes that 2.24 doesn't have. There is no need to play 2.24, although I feel your sentiment.
Any 2.5x version so far crashes to desktop, I dunno if it's because I block it from net access or some other compatibility issues. So, I can't recommend that.
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MasterW: I can highly recommend version 2.54 or 2.55. You get all the content, except the living ships and the expansive quicksilver store. However, 2.54 includes lots of fixes that 2.24 doesn't have. There is no need to play 2.24, although I feel your sentiment.
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andreas.scholz: Any 2.5x version so far crashes to desktop, I dunno if it's because I block it from net access or some other compatibility issues. So, I can't recommend that.
Yeah, 2.54 is all about MP (Crossplay) and 100% not what i'm after!!

https://www.nomanssky.com/2020/06/crossplay-patch-2-54/

So, yeah i won't be looking to go past 'Synthesis' for my Single Player only focused game of NMS (waiting to hear back from GOG's support on that, i will update on that process), unless Hello Games specifically address the issue with a later update.
Post edited July 15, 2020 by ThorChild
Update 2.6 "Desolation" has just arrived though, and might just change your mind :D .
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DysDaemoN: Update 2.6 "Desolation" has just arrived though, and might just change your mind :D .
Mmmmm. no i don't think so. No mention in the update/patch notes for it about addressing the core issue for single player only gamers, and to be honest System Shock 2 is still the best sci-fi horror game if that is your thing.
I just meant that it's a meaty update with many QoL features (such as accessing storage containers from freighter inventory screen) that are likely to be appreciated by offline players (unlike the previous update, which offered nothing new to them).