Keep in mind that when NMS launched, and for a good few years after that, there was no actual multiplayer in the game. There was a 'shared' universe that data was transferred to (discoveries etc) and if playing online you could maybe find a place that someone had visited before you.
But other than that most early players of NMS played it single player only and many offline. We bought the game knowing it was basically single player only, and that was a big reason we liked the game. Now that nearly ALL the focus is on the multiplayer that Hello Games added later, we feel left out and forgotten, even if we were the biggest reason and the biggest group of supporters of the game when it was first released, and the reason for it's success.
So that is part of the reason for many gamers dislike of the later added multiplayer part of the game, it has just 'interfered' in the development and what we saw as the potential of the game from that first release. Now it dominates design choices and updates (which is why i stopped at the Synthesis 2.27 version) to the game, mostly with content us single player offline gamers have little interest in, or can't even have access too!
Post edited October 22, 2020 by ThorChild