Posted October 03, 2011
I don't really see how anyone can say anything good about NWN's campaign. Maybe if you play a Mage or Cleric. But you play a melee character, like a Rogue or Fighter, the entire game consists of walking into a room and waiting for cleave to end. Whether it be your cleave or the Half-Orc companion's cleave. It was just mind numbing. There's no strategy in there. Your positioning becomes meaningless due to the dance. Your abilities are almost non-existant due to being a melee character in D&D. So it's just auto-attack and wait. At least BG got around this by having a party. Separate the group members, control the casters, micro their targeting.
Some modules, including XP 2, managed to make up for it with decent writing, stories, are design, puzzles, and the like. But basic NWN campaign had the good parts of those too few and far between. A few good puzzles, but not much else.
Some modules, including XP 2, managed to make up for it with decent writing, stories, are design, puzzles, and the like. But basic NWN campaign had the good parts of those too few and far between. A few good puzzles, but not much else.
Post edited October 03, 2011 by Taleroth