dixonsteele007: Although it had generally favorable reviews when it came out, the OC of NWN has earned the undeserved reputation of being boring. Even here on GOG, at least one user's review was merciless: the OC "was the most boring adventure Bioware ever created". Hell, I'm just finishing the third chapter, and no, the game is far from boring. Actually, it's anything but. Once you get used to the Aurora Engine, the OC is as addictive as any strategy game. It's a gamer's game, much better than its more action-oriented counterparts which used the same engine, namely KOTOR, and sorry you guys who own the place, The Witcher. Sorry for the broken English, it's not my first language.
Actually my awrd to most boring game Bioware ever created would go to the oh so much a sacred cow "Baldur's Gate" :P Most people consider BG to be 'perfectly balanced/blended, whatever. I found it overly ambitious and therefore not excelling at any one aspect. It didn't hurt that just about every character in that game made me grind my teeth in irritatrion.
I
love NWN and the OC is a lot of fun to me. I loved Torment as well and Icewind Dale 1&2. KOTOR etc. What I think sets all these apart is that they knew what they wanted to be and were that. For example Icewind Dale was an action RPG, no question. Torment much to BG fan's protestation far and away is the best "roleplaying" experience available from Bioware, and that includesd Dragon Age and Mass Effect, they don't approach Torment. Neverwinter Nights is what it is: a toolset to create adventure's for a single player interface.
Notice I didn't say "single player." The key here is that the toolset sets up a world to be explored and all things in it. You as a player go out and explore this created world. You can do that alone, with AI henchman, with familiars, etc. Or you can find other players and do it together. Depending on your preferences you can essentially do just about anything here. But the game itself is essentially a world/plotline creator that offers you the interface to play however YOU want to. The rest is up to you. I love this ability to do whatever I wish while still having an interesting narrative to follow. But that's just me, it may be why I don't like a lot of the Japanese RPG games as well. If I ever have to watch more than 4 10 minute long cutscenes in the first hour or I have my character control usurped and ewatch them do something particularly stupid in midgame to 'advance the plot"' I generally turn the game off and never return. If I wanted to watch an anime I have Wicked City, if I wanted to watch people do stupid things to get themselves killed I have horror films available.