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high rated
Changelog for Update 1.02 (added 30 August 2018):

* Removed failstate from interview mission
* Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon
* Disabled DEEPLINK tool is until it is actually first required
* Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool
* Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once
* Moved STRONGBOX further to side of the screen so it no longer covers over evidence
* Added tooltip explanation to explain when data cannot be added to STRONGBOX
* Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’
* Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change
* Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually
* Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal
* Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious
* Fixed issue where some dates for employment evidence were not displaying correctly
* General bugfixes and typo fixes
high rated
Changelog for Update v1.03 (added 31 August 2018):

This update is the second in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Our current priority is working on a clearer and expanded tutorials which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.03, see below:

* Added directed tutorial to prologue scene
* Added directed tutorial to interview mission
* Improved briefings in Operation HillTopper 2, Operation HillTopper 3 and Rush Hour missions to better explain the new tools and mission types being introduced
* Improved visual indication that ID card needs to be clicked on to close the personal timeline
* Reinstated missing conversation with Sister in CL9
* Disabled unnecessary/confusing ‘Safe’ power in Rush Hour mission
* Disabled all mission tools until they are first needed
* Fixed evidence error in WeakSpot mission
* Fixed issue with existing save games where Renege would not make offers for data in home missions
* Fixed issue where ‘Rank in Clearance Level’ would sometimes still show previous Clearance Level
* Fixed issue where mission summary rule would say “Use Blacksheep” even if the rule was a Deeplink rule
* Fixed issue in RushHour where Deeplink could not be due to incorrect identification of max evidence
* Fixed issue where cents value of two linked transactions would not match
* Fixed issue where some text overlapped itself
* Fixed issue in game start montage where pressing Esc would open menu and pause, but menu was hidden out of view
* Fixed issue in game start montage where right click would open the tool selector
* Fixed issue where one date in game start montage was out of order
* Fixed issue where later missions would be shown in timeline after loading an earlier save game
* Fixed issue when loading game where phone messages would be duplicated
* Fixed issue when loading game where some scenes would be skipped
* Phone wallpaper selection now works properly
* Slowed in-game clock during missions
* General bugfixes and typo fixes


Changelog for Update v1.04 (added 01 September 2018):

This update is the third in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.04, see below:

* Added Seb Goff face to phone call dialogue
* Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam
* Changed random generation seeding to prevent some suspect locations from repeating
* Changed speed of Skeleton Key login to speed up the process and reduce waiting time
* Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other
* Reduced punishment for not selling data each day in home missions
* Disabled blurring of suspect faces in introduction mission
* Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time
* Fixed incorrect username for Seb Goff in home misison briefing
* Fixed display issue where some website names were being truncated, causing missed evidence
* Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong
* Fixed unavailability of ASSAY tool in Operation PaperCrown 3
* Fixed issue with an evidence rule in Operation HelpingHands 2
* Fixed issue with an evidence rule in Operation NewFriends
* Fixed issue with an evidence rule in VIP Access
* Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03
* Fixed issue where Speedrun mission race would continue after logging out and loading different mission
* General bugfixes and typo fixes


Changelog for Update v1.05 (added 03 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Thanks once again for your bug reports and feedback! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.05, see below:

* Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay
* Improved clarity of some evidence in Scramble mission
* Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring
* Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly
* Fixed issue with Operation AwayBase 2 being skipped in some cases
* Fixed issue with an evidence rule in Operation HillTopper
* Fixed issue with an evidence rule in DamageControl
* Fixed issue with an evidence rule in BadHombres
* Fixed issue with an evidence rule in MailingIn
* Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately
* Fixed incorrect mission type classification of EyesOnPrize
* Fixed issue where Fyre suspects would sometimes appear as different people inside home missions
* Fixed issue where gender of Fyre profiles would not match gender of player’s crush
* Fixed unclear Clearance Level access display on mission summary
* Fixed occasional blank display of contact names in message and email data
* Fixed evidence overflow/inaccessibility for some dating evidence
* Fixed text overflow on Program Name for ‘Open Fire’ power information
* Fixed text overflow on dater rating in Fyre app
* General bugfixes and typo fixes


Changelog for Update v1.06 (added 04 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them: : https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.06, see below:

* Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
* Reduced waiting time before messaging conversations
* Fixed missing Frank Talby in some interior scenes in CL3 & CL2
* Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
* Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
* Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
* Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
* Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
* Fixed ambiguity with an evidence rule in BorrowedSugar
* Fixed issue with an evidence rule in Operation HealthyGlow
* Fixed issue with an evidence rule in Under the Rock
* Fixed issue with an evidence rule in Sleeping
* Fixed issue with music volume slider only changing volume temporarily
* General bugfixes and typo fixes
Post edited September 04, 2018 by HypersomniacLive
high rated
Changelog for Update v1.07 (added 05 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.07, see below:

* Changed day start transition to be faster to reduce waiting time
* Changed suspect open animation to be faster to reduce waiting time
* Changed suspect open animation to show evidence buttons faster to reduce waiting time
* Changed suspect close animation to be faster to reduce waiting time
* Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
* Fixed issue with phone notifications appearing then disappearing suddenly
* Fixed jerky animation of suspect dots when fading in
* Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
* Fixed positions of some locations in Alaska, which were appearing outside of the map
* Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
* Fixed issue with some Fyre profiles & conversations repeating in next home mission
* Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
* Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
* Fixed evidence rule issue in Operation HelpingHands
* General bugfixes and typo fixes
high rated
Changelog for Update v1.08 (added 06 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.08, see below:

* Added guided tutorial to first home mission, to explain home missions overall, including Rialto app and Midstream tool
* Added extra description to briefing of Operation BadHombres 2, to remind player about how this mission mechanic works
* Changed Operation AwayBase 3 briefing to better explain powers in the mission
* Fixed issue where some notifications like ‘Game Saved’ were not showing up due to change made in v1.07
* Fixed issue where Peepr tutorial lines could be skipped by clicking ‘Escape’, which would prevent the tutorial from finihsing properly
* Fixed issue with repeated characters where there birthdate would appear as (01-01-0001)
* Fixed a couple of evidence rule issues in Operation ColdGrave
* General bugfixes and typo fixes
high rated
Changelog for Update v1.09 (added 08 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.09, see below:

* Improved game saving to prevent possibility of old save game being deleted if new save failed
* Simplified Rialto app evidence page to make actions clearer
* Removed unnecessary buttons from Rialto app evidence page
* Changed briefing of MailingIn mission to more clearly explain use of Assay tool in the mission
* Fixed display issue with travel evidence where it would be displayed illegibly when added to STRONGBOX
* Fixed issue where phone call with crush character on November 11, 2019 would not display with any dialogue options
* General bugfixes and typo fixes


Changelog for Update v1.10 (added 09 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.10, see below:

* Improved some unclear evidence rules in InsideIntel
* Fixed issue in Unlimited Power where suspect evidence would not all be shown, making it impossible to know which information is relevant
* Fixed repeated dialogue before Operation ColdGrave
* Fixed issue in RushHour where suspects would appear in the same order each time
* Fixed issue where dating app would start part-way through available dates, preventing ability to respond to some available people
* Fixed evidence issue in Operation BadHombres
* Fixed evidence issue in The Bazaar
* Fixed evidence issue with Maracaibo evidence in Operation ColdGrave
* General bugfixes and typo fixes


Changelog for Update v1.11 (added 10 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.11, see below:

* Increased height of travel data panel to prevent player from missing entries that require scrolling
* Increased height of bank records panel to prevent player from missing entries that require scrolling
* Changed TripWire failstate description to more clearly explain why it’s a failstate
* Changed mission music in Operation AwayBase 1 & 3 to better match mission tone
* Changed mission music in GoodConversation to better match mission tone
* Fixed issue with multiple relationships showing as current far too often
* Fixed issue with relationship durations not displaying correctly
* Fixed issue with unrealistic frequency of same-sex relationships
* Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2
* Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing
* Fixed issue with a mission rule in Operation BadHombres
* Fixed evidence issue in Operation BadHombres
* Fixed conversation typo after Operation ColdGrave
* Fixed ‘SURNAME’ heading over first names in female player creation
* General bugfixes and typo fixes


Changelog for Update v1.12 (added 11 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.12, see below:

* Changed live evidence in evidence wave missions to show in waves of live evidence, rather than all at once
* Fixed issue with call evidence conversant occasionally showing wrong contact name
* Fixed issue with call evidence conversant initials changing on every line for some evidence
* Fixed issue with blank dialogue on some dating hyperlike conversations
* Fixed issue with evidence SFX playing every time a suspect was closed, which could get repetitive
* Fixed issue with SFX volumes not matching SFX volume slider setting
* Fixed incorrect suspect names in Operation SpotlessComb 2 & Operation AwayBase
* Fixed evidence issue in Operation BadHombres 2
* Updated Unity version to attempt to fix unreplicated startup crash on Linux
* General bugfixes and typo fixes
high rated
Changelog for Update v1.13 (added 13 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.13, see below:

* Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)
* Changed default UI scaling for 16:9 displays to scale down UI
* Changed default FPS from unlimited to 60fps
* Changed evidence opening animation to reduce delay
* Clarified mission rules in Operation SpotlessComb 2
* Fixed evidence issue in Operation PeacefulTransition
* Fixed evidence issue in Operation SpotlessComb 3
* Fixed off-centre tool selection overlay on media evidence entry
* Fixed some blank suspect outcomes in Operation BadHombres 2
* Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup
* General bugfixes and typo fixes


Changelog for Update v1.14 (added 14 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.14, see below:

* Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
* Added colour differentiation to suspects on map to show which suspects have previously been opened
* Added mission-specific icons to every work mission, to add more visual context to each mission
* Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
* Changed UI scaling to allow for smaller minimum size
* Changed scaling of mission start overlay to reduce clutter
* Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
* Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
* Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
* Fixed evidence issue in MailingIn
* Fixed display issue with mission start overlay elements popping into view too early
* General bugfixes and typo fixes
high rated
Changelog for Update v1.15 (added 16 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.15, see below:

* Removed ‘Ignore’ power from DeathWish to simplify/clarify mission
* Changed speed of suspect close animation to reduce waiting time
* Changed speed of mission evidence wave overlay to reduce waiting time
* Changed speed of mission end ‘Submit’ button to reduce waiting time
* Changed speed of mission end compliance and money animations to reduce waiting time
* Fixed issue where evidence would occasionally be incorrectly classified as missed, despite having been correctly linked with DeepLink
* Fixed evidence issue in DeathWish
* Fixed unclear evidence rules in VIP Access
* General bugfixes and typo fixes


Changelog for Update v1.16 (added 17 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.16, see below:

* Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions
* Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining
* Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence
* Changed RushHour evidence waves for better mission flow
* Changed ‘%’ to compliance icon in mission summary for clarity
* UI scaling setting is now stored between sessions, preventing need to set it every start-up
* Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly
* Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped
* Fixed evidence issue in Operation StarLasso 2
* Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions
* Fixed incorrect formatting of power name in mission summary tooltip
* General bugfixes and typo fixes


Changelog for Update v1.17 (added 19 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.17, see below:

* Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time
* Expanded evidence workspace to allow evidence to be moved around in a larger space
* Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area
* Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached
* Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found
* Fixed issue with unredacted classified evidence not staying unredacted when re-opened
* Fixed issue with unavailable classified evidence in Operation StarLasso 3
* Fixed evidence display issue in Operation EchoWell
* Fixed evidence issue in home mission Sleeping
* Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world
* Fixed issue with some news headlines showing up before the relevant event happens
* General bugfixes and typo fixes
high rated
Changelog for Update v1.18.1 (added 21 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests For a list of the changes made in v1.18.1, see below:

* Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
* Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
* Fixed display issue with suspect target animation
* Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
* Fixed evidence issue in DeadPoets
* Fixed evidence issue in Operation AwayBase 2
* Fixed evidence issue in Operation SpotlessComb 2
* General bugfixes and typo fixes
high rated
Changelog for Update v1.18.2 (added 23 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.18.2, see below:

* Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence
* Sped up CodeX login transition to reduce waiting time
* Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX
* Fixed issue where Rialto was sometimes unavailable at home until home mission was started
* Fixed issue where female protagonist was not being shown properly in cell interior scene
* Fixed issue where company valuation was missing from Financial Report evidence
* Fixed display issue with Media evidence, where frequency bars weren’t displaying properly
* Fixed evidence issue in Operation HelpingHands
* Fixed evidence issue in Operation SpotlessComb 3
* Fixed evidence issues in a couple of late-game missions
* Fixed issue with new CODEX login at the end of CL9
* General bugfixes and typo fixes


Changelog for Update v1.19 (added 25 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.19, see below:

* Added borderless fullscreen support, for more convenient screen switching on multi-display setups
* Added ability to open/close Powers panel with ‘Space’ key
* Added ability to open/closer evidence types by using number keys (1, 2, 3, …) in the respective order of evidence types
* Added popup label to Power and evidence type buttons to show which shortcut key can be used to open that type of evidence
* Added new icons to Web History evidence, for more visual variety
* Fixed issue where game could sometimes fail to resume properly after Alt+Tabbing away
* General bugfixes and typo fixes
high rated
Changelog for Update v1.19.1 (added 27 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.19.1, see below:

* Added more intelligent auto-layout of evidence panels, to prevent the need to drag every piece of evidence away from the centre
* Fixed issue with display of Metadata, Social, Bank and Travel evidence so that entries are now displayed chronologically
* Fixed issue with some Geolocation and Package Tracking evidence entries being partly overlapped by date/information panel
* Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘A Conversant’, rather than an actual name
* Fixed issue with new power & evidence notifications not being cleared correctly in specific circumstances, which could prevent progressing when logging out and starting prologue
* Fixed issue with CodeX login in prologue, where a tutorial step could be bypassed which would prevent tutorial from progressing
* General bugfixes and typo fixes


Changelog for Update v1.19.2 (added 28 September 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.19.2, see below:

* Added new icons to Purchase evidence, for more visual variety
* Added new icons to Geolocation & Package Tracking evidence, for more visual variety
* Added new icons to Psychological Report evidence, for more visual variety
* Added new icons to DNA evidence, for more visual variety
* Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘Suspect Name’, rather than an actual name
* General bugfixes and typo fixes
high rated
Changelog for Update 1.19.3 (added 01 October 2018):

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.19.3, see below. This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

* Added ability to skip to first workday at the Department when starting a new game
* Fixed crash which could occur during end credits
* Fixed inconsistent description on first Grey Day chart entry
* General bugfixes and typo fixes
high rated
Changelog for Update 1.20.1 (added 05 October 2018):

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.20.1, see below:

* Added ‘Magnifying Glass’ feature, to zoom in on suspect evidence, which can be enabled during missions by holding down Left-Control
* Fixed issue where evidence would sometimes need to be clicked twice when using BlackSheep or DeepLink if a different tool had previously been used on the same evidence
* Fixed issue where evidence added to Strongbox could be double-counted as either correct or missed in some situations
* Fixed issue with DeepLink tool where evidence could be marked as ‘Missed’ if it was DeepLinked on a ‘helper suspect’ profile, rather than the decision suspect profile
* General bugfixes and typo fixes
high rated
Changelog for Updates 1.21.0b - 1.21.2 (added 11 October 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.21.2, see below:

* Added assorted icons to news stories on phone for more visual variety
* Changed text display of news headlines on phone
* Fixed display issue with tooltip where message could sometimes be cut off before fully typing out if another action was taken quickly
* Fixed minor display issue with Skeleton Key panel
* General bugfixes and typo fixes

This update includes changes made in v1.21.1b, see below:

* Added auto-opening of all evidence when opening a suspect profile (this can be disabled in settings)
* Moved mission start overlay to CodeX login, to reduce waiting time, and allow players to get into the mission more quickly
* Simplified rules in Operation HelpingHands 2
* Disabled some Peepr tutorials until they’re first needed
* Fixed power missing from timeline in CL1
* Fixed some inconsistent suspect outcomes in CL9
* Fixed issue with hidden suspect in Scramble
* Fixed evidence issue in Operation HelpingHands
* General bugfixes and typo fixes

This update includes changes made in v1.21.0b, see below:

* Added usage limit to MidStream tool in home mode, to prevent a trial-and-error approach
* Fixed issue where Spacebar was not correctly opening/closing the Powers interface
* Fixed evidence issue in Operation PaperCrown 3
* General bugfixes and typo fixes
high rated
Changelog for Update 1.21.3 (added 16 October 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.21.3, see below:

* Added ability to select gender preference in Fyre app
* Changed conversation where high-school crush character is selected to make it clearer that the selection is a male/female gender selection
* Fixed some gender-inconsistent dating profiles in Fyre app
* Fixed evidence issue in Lightswitch
* General bugfixes and typo fixes
high rated
Changelog for Update 1.22.0 (added 23 October 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.22.0, see below:

* Added daily summary at end of day which shows player’s daily compliance change, financial situation and home mission status
* Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not
* Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game
* Fixed unclear evidence in WeakSpot
* Fixed hidden helper suspects in Operation PeacefulTransition 2
* Fixed issue where live evidence raycasts would be blocked by evidence displayed behind it, preventing it from being selected until the evidence was moved
* Fixed a couple of suspect names in endgame missions
* General bugfixes and typo fixes