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high rated
Changelog for Update 1.22.1 (added 26 October 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.22.1, see below:

* Changed assignment panel so that it no longer automatically drops down after making rule selection
* Changed percentage of foreign-born suspects within USA
* Fixed issue with suspect name generator, where an unrealistic percentage of suspects would have first-names as surnames, like “John” or “Scott”
* Fixed issue in end-game missions where player could sometimes proceed without finding any data
* Fixed issue where game could save on conversation with Geeb Wellfleet, and if player did not have enough money, they would be unable to progress and save game would be stuck (also retroactively fixes save games affected by this issue)
* General bugfixes and typo fixes
high rated
Changelog for Update 1.22.3 (added 05 November 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.22.3, see below:

* Added ‘Cancel’ button to rule selection, to more clearly allow rule selection to be canceled without clicking on evidence again
* Fixed issue where rules panel would prevent lower Power from being selected
* Fixed issue where Peepr’s clickable region would reach below him and partly cover the assignment panel open tab, causing accidental opening of tutorial panel
* Fixed unclear rule in Operation Hilltopper 3 which suggested a non-existent suspect could be found
* General bugfixes and typo fixes
high rated
Changelog for Update 1.23.1 (added 12 November 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.23.1, see below:

* Added additional ‘welcome’ emails for player loyalty cards later in the game
* Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
* Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
* Changed appearance of suspect details on map for more neatness and clarity
* Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
* Moved Peepr to the side of the screen during missions, to prevent him from getting in the way
* Fixed issue with repeated dialogue in first Skeleton Key mission
* General bugfixes and typo fixes
high rated
Changelog for Update 1.23.2 (added 16 November 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.23.2, see below:

* Added clearer indicator that suspects can be closed (using button on suspect card)
* Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately
* Changed display of player selection UI
* Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time
* General bugfixes and typo fixes
high rated
Changelog for Update 1.23.3 (added 21 November 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

Apologies for the usability issue in v1.23.2, this has now been fixed in v1.23.3.

For a list of the changes made in v1.23.3, see below:

* Fixed issue where some parts of the UI were unresponsive to player interaction


Changelog for Update 1.23.4 (added 21 November 2018):

Hi everyone!

We’ve been working on some structural changes for this update, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional.

Home missions now have a lock-out deadline, so that you’ll now face a (forgiving) time pressure to make the experience a little more intense. As usual, we have also made several usability improvements, such as making the
PeepR tutorials more easily skippable.

We’ve made an effort to ensure all existing save games will work with these changes, and while we haven’t encountered any issues with this, it’s possible that some saves in CL10 might load in slightly the wrong place - this is why the update is currently in beta, so please let us know if this happens!

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

To access the beta update, go to Settings in GOG Galaxy and select ON from the drop down menu in the Beta Channels option on the right hand side. A Channel option should now be visible. You can now select the Beta channel from the dropdown menu.

For a list of the changes made in v1.25.0b, see below:

* Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level and rearranging some other sections
* Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
* Removed some redundant dialogue from Clearance Level 10
* General bugfixes and typo fixes

v1.25.0b also includes the following changes from v1.24.0b:

* Added time pressure to home missions, as CodeX system now has intrusion detection
* Changed automatic layout of evidence to place items higher-up by default
* Changed home mission rule panel to allow more information to be displayed at once
* Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions

For a list of the changes made in v1.23.4, see below:

* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
* General bugfixes and typo fixes
high rated
Changelog for Update 1.25.0 (added 26 November 2018):

We’ve just released the Refresh Update for Need to Know, featuring a streamlined start to the game, dozens of usability updates, and all of the changes and fixes we’ve made since release.

For this update, we’ve focused mainly on structural amendments, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional.

Home missions now have a lock-out deadline, so you’ll face a (forgiving) time pressure to make the experience a little more intense. We have also made several usability improvements, such as making it easier to skip the PeepR tutorials.

We’ve made an effort to ensure all existing save games will work with these changes, so please let us know if you experience any issues!
As always, thanks so much for your continued feedback and bug reports. If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in the Refresh Update (v1.25.0), see below:

* Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
* Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level
* Removed some redundant dialogue from Clearance Level 10
* Fixed issue with inconsistent positioning of personal stats panel
* Fixed outcome issue in Operation EchoWell
* Fixed evidence issue in FreshScent
* General bug fixes and typo fixes

v1.25.0 includes the following changes from v1.24.0b:

* Added time pressure to home missions, as CodeX system now has intrusion detection
* Changed automatic layout of evidence to place items higher-up by default
* Changed home mission rule panel to allow more information to be displayed at once
* Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
high rated
Changelog for Update 1.25.1 (added 03 December 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.25.1, see below:

* Added ability to enter a custom protagonist name during character creation
* Removed ability to send data to irrelevant buyers in endgame, clarifying the process
* Fixed infrequent doubling-up of Fyre outcomes
* General bug fixes and typo fixes
high rated
Changelog for Update 1.25.2 (added 07 December 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.25.2, see below:

* Changed suspect outcome colour tint to be more visible
* Fixed unintended display of suspect outcomes for some suspects in evidence wave missions
* Fixed issue with live evidence waves in Operation BadHombres 2
* Fixed issue where Peepr could be covered by phone in specific scaling/aspect ratio combinations
* General bug fixes and typo fixes
high rated
Changelog for Update 1.25.3 (added 12 December 2018):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.25.3, see below:

* Fixed issue where some items purchased by the player would only appear in some house interiors - items are now visible in all houses
* General bug fixes and typo fixes
high rated
Changelog for Update 1.26.0 (added 07 January 2019):

Hello again! After a brief break over Christmas, we’re right back to improvements and fixes on Need to Know!

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.26.0, see below:

* Added indicator to suspects on map to show which suspects are requested before opening them
* Changed mission summary end screen so that money and compliance are now automatically collected, to save player from needing to click multiple times, and to prevent accidental non-collection of money or compliance
* Changed display of new day overlay screen
* Fixed issue where dating app superlikes could show up in home missions even when player declined to request them
* Fixed issue where Denys’ message at end of the day would sometimes be incorrect - positive without any data sold, or negative with data sold
* Fixed display issue with tooltip & text colour for home mission relationships on Daily Summary screen
* Fixed issue in The Bazaar where Daily Summary would display messages from previous day
* Fixed evidence issue in BorrowedSugar
* General bug fixes and typo fixes


Changelog for Update 1.26.1 (added 08 January 2019):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.26.1, see below:

* Fixed crash which could occur at end of first home mission
* General bug fixes and typo fixes
high rated
Changelog for Update 1.29.1 (added 03 April 2019):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

This update includes a number of fixes and performance improvements, to generally improve the stability of the game. Saving and loading is now faster, as is game startup, the progress of which is now shown by a loading bar on the splash screen. The installed size of the game has also been reduced, without compromising in-game visual and audio quality.

For a list of the changes made in v1.29.1, see below:

* Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging
* Changed backend of database loading to prevent memory allocation crash which was occurring on game startup for some users
* Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
* Fixed issue where ‘Skip to First Workday’ option on main menu was not working correctly
* Fixed possible game over loop in Skeleton Key missions directly after Operation SpotlessComb 2
* Fixed incorrect map in Skeleton Key missions directly after Operation SpotlessComb 2
* Fixed unclear rules in Operation SpotlessComb 1
* Reduced installed size of game by optimising internal compression for some assets
* General bug fixes and typo fixes
high rated
Changelog for Update 1.30.0 (added 10 July 2019):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

For a list of the changes made in v1.30.0, see below:

- Fixed save game issue where starting a game with a custom character name could occasionally break save game loading in future sessions (all previous save games should now be accessible)
- Fixed evidence issue in Operation SpotlessComb
- Fixed some dialogue in conversation before Good Conversation mission
- General bug fixes and typo fixes
high rated
Changelog forUpdate 1.30.1 (added 13 August 2019):

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

This update is the same as v1.30.1b, but has been taken out of beta. This version was in beta due to a restructure of the save game system. We have tested this internally and externally, but we advise backing up your saved games before using this version as a precaution.

For a list of the changes made in v1.30.1, see below:

- Fixed issue where previous save games could sometimes fail to be cleared when a new save was created, causing many unloadable save files to appear in the load menu
- Fixed issue with unloadable saves being displayed on load screen in some situations
- General bug fixes and typo fixes