Posted December 12, 2009
I don't have to worry about remembering the solutions to the puzzles. I don't think I ever solved any the first time around.
I'm much better at puzzles than I used to be, though, so I figure I've got a better shot.
The myst puzzles were always solvable because there were hints in the books in the library. The two hardest ones for me were getting into Channelwood Age, because I had a hell of a time finding the spot to click on to get to the big tree on the island, and a similar problem finding a specific location among the huts in that age. Navigating in the point-and-click environment was sometimes very difficult because you didn't have an indication of how far you'd rotated. Sometimes it was just a little bit, sometimes it was a full 180.
This is one of the reasons I really think RealMyst is the definitive version of the game. It takes the artificial difficulty out of the game but leaves the real puzzles intact.
I'm much better at puzzles than I used to be, though, so I figure I've got a better shot.
The myst puzzles were always solvable because there were hints in the books in the library. The two hardest ones for me were getting into Channelwood Age, because I had a hell of a time finding the spot to click on to get to the big tree on the island, and a similar problem finding a specific location among the huts in that age. Navigating in the point-and-click environment was sometimes very difficult because you didn't have an indication of how far you'd rotated. Sometimes it was just a little bit, sometimes it was a full 180.
This is one of the reasons I really think RealMyst is the definitive version of the game. It takes the artificial difficulty out of the game but leaves the real puzzles intact.