Posted September 08, 2019
Hi everyone! Thank you very much for participating in the development of Minotaur : ) I apologize in advance for the bugs that you might encounter, we will of course do our best to deal with them. In some cases, they will require an update to our game engine, and since that's not something easily done in the middle of a development cycle, it might be a while before we fix them. However, there are still ways to work around some of them:
Game window being displayed incorrectly on 4K monitors with (usually) high PPI density
Here's what might help: pressing ALT+ENTER twice with game window in focus; after this, you should be able to stretch the window normally.
Random Chinese symbols appearing in dialogue lines, usually in second half of Nod's route
This is a very weird issue that we discovered literally on the night before release. We're still trying to figure out what's causing it, but it might be an overflowing text buffer. In either case, quitting the game entirely (for example, after an autosave) and then re-launching it usually solves the problem.
I'll update this list with other problematic bugs that we can't get rid of right away : )
Nick
Game window being displayed incorrectly on 4K monitors with (usually) high PPI density
Here's what might help: pressing ALT+ENTER twice with game window in focus; after this, you should be able to stretch the window normally.
Random Chinese symbols appearing in dialogue lines, usually in second half of Nod's route
This is a very weird issue that we discovered literally on the night before release. We're still trying to figure out what's causing it, but it might be an overflowing text buffer. In either case, quitting the game entirely (for example, after an autosave) and then re-launching it usually solves the problem.
I'll update this list with other problematic bugs that we can't get rid of right away : )
Nick