Eli: You're just trolling at this point. You can't say that to me, because I do actually understand what a computer role-playing game is. The idea that
Might and Magic 6 or
Deus Ex, two known RPG masterpieces, play nothing like RPGs, is a weird circular argument that just makes no sense. Those ARE RPGs. They're great examples of RPGs. Now, apply that information to other games. There, now you know what RPGs are.
The classification is not meaningless, you just don't get it, and I very much do not want to take the time to explain it to you. My god do I not want to take that time. I wasn't even talking to you on here, I was talking to the original poster. You just didn't like the JRPG and anime talk, and for whatever reason you want all RPGs to be put into a weird little box you've created for them. But it doesn't work that way. M&M 5 wasn't NOT an RPG just because M&M 6 was real-time, despite the games clearly being strikingly similar in a huge amount of ways. And M&M 6 was a direct evolution from 5. That's the real, honest history. CRPGs evolved and became more inclusive in the 1990s. Evolve with them.
So, I guess Doom is an RPG, right? It has FPS style movement and combat just like Deus Ex, so it's in the same genre, and since (according to you) Deus Ex is an RPG, Doom must be as well.
Might and Magic 6 does have a turn based mode, and I am pretty sure that that game has things like dice rolls to determine whether your attack hits.
The thing here is that what happened with some games isn't an evolution within a genre, but rather an evolution into a different genre, making the game no longer suitable for someone who is specifically looking for an RPG (and not, say, an action game).
Imagine if there were a new Might and Magic game that played like 6-9, except for the removal of growth systems, towns and NPCs, and dice rolls. is that game still an RPG? How about if we remove just one of those?
I should also point out that classifications like RPG are used to describe games that already exist; they're not a recipe to make games. In the case of the RPG classification, if the game is dependent on player skill and reflexes, it's an action game, and that means it's not an RPG; it doesn't matter what the creators set out to make.
(Also, JRPG does not mean anime, or vice versa. imaging a game that played just like Ultima 6, and was structured just like Ultima 6, but had anime graphics. Said game is still a WRPG, not a JRPG. You can also have the reverse, and this has become more common as many games, like modern Final Fantasy, have taken a more realistic approach to their graphics. (Of course, there's also the fact that such games also include sequences that don't belong in an RPG, but then again even Ultima 1 has a sequence like that.))