Posted June 24, 2016


This was extensively seen by me in MM6 (I didn't play MM7 much, but these mechanics remained almost untouched). One time trap one-shots some of my peeps, then I buff all resistances and luck and then save/reload, so that everyone is alive and healthy after triggering high level trap.
In the Dragon Tower in World of Xeen, there is a chest trap that deals 10,000 points of fire damage to the whole party. Without fire resistance halving the damage multiple times, you are *not* going to survive this. (Also, that trap is unusually difficult; even high level thieves have trouble with it, so you might need the +50 levels fountain to survive it.)
(Note that when I do Dragon Tower early, I, of course, skip the chests because of the deadly traps, and I am not high enough in level to unlock them anyway.)