Posted September 03, 2009
I thought I would share a few bits of information with folks who aren't familiar with all of these games. I'm not a pro, and I can't comment on 1-2 yet, but hopefully this will help. I'll spare the generic tips about taking notes and such, though, and only mention what's relevant specifically to these games that might not be immediately obvious. There are no spoilers here, just a few pointers on mechanics.
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Save as much gold as you can. Training costs will start to escalate rapidly near the end of the game as you stand atop a mountain of experience points. You don't need to be cheap - by all means, buy yourself the spells and equipment you need - just be conscious.
In 3-5, banks will pay weekly interest on both gold and gems, so deposit as much as you can. In 6, get someone to master the merchant skill so s/he can buy and sell for the party at better prices, but I recommend at least buying the skill for everyone, because it will reduce your training costs and pay for itself very quickly. Later on you might want to expert it, once you can spare 9 skill points for it. I don't recall if merchant reduces training costs in 3-5, but it might be worth getting for everyone just for the sake of convenience. You can also make some extra cash with the Enchant Item spell, if you're so inclined.
In all likelihood, you won't be able to max out your training before you finish the game, but that's okay. You don't need those extra levels to win - they are there to give completionists something to do :p
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In Might & Magic III, you will probably want a druid or ranger, as only they can cast Water Walk. If you don't have one, you'll need to find items to cast the spell, bring along a hireling who can cast it, or make do with Teleport once you have it (I don't remember if water walking is strictly required to finish the game or even see all the areas, but it's very useful). The default party is pretty well balanced except for this one point, so if you want to go with it, I recommend replacing the barbarian with a ranger - they're good melee fighters.
In World of Xeen, the default party is pretty much perfect. Seriously, they've got all the bases covered and will do very well.
If you want to create your own party, don't spend too much time trying to get perfect stats, like you might in a D&D or Wizardry game. Your stats will rise to very high levels over the course of the game, and a few points here and there won't count for much.
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You might not notice at first, but training takes time. In 3-5, visiting any vendor or building takes one day (seriously), and training a character takes one additional day per character, but the number of levels you train at once doesn't matter. In 6, training takes one week per level, but everyone can train at the same time, so if you train one character 2 levels and everyone else 1 level, you'll be there for two weeks.
Honestly this isn't too important in 3-5, although your characters do age, but in 6 there are some things you'll want to watch the calendar for.
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On the subject of time, keep an eye on your characters' age. Especially in 3-5, some creatures can unnaturally age you, which can seriously damage your stats and potentially kill you. I once had a couple of characters suddenly die on me in the middle of travelling, and when I looked at their character sheets, they were over 120 years old! It's easy to miss if you're not paying attention. There are ways to reverse unnatural aging, but I'll leave it to you to discover them.
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Save as much gold as you can. Training costs will start to escalate rapidly near the end of the game as you stand atop a mountain of experience points. You don't need to be cheap - by all means, buy yourself the spells and equipment you need - just be conscious.
In 3-5, banks will pay weekly interest on both gold and gems, so deposit as much as you can. In 6, get someone to master the merchant skill so s/he can buy and sell for the party at better prices, but I recommend at least buying the skill for everyone, because it will reduce your training costs and pay for itself very quickly. Later on you might want to expert it, once you can spare 9 skill points for it. I don't recall if merchant reduces training costs in 3-5, but it might be worth getting for everyone just for the sake of convenience. You can also make some extra cash with the Enchant Item spell, if you're so inclined.
In all likelihood, you won't be able to max out your training before you finish the game, but that's okay. You don't need those extra levels to win - they are there to give completionists something to do :p
-----
In Might & Magic III, you will probably want a druid or ranger, as only they can cast Water Walk. If you don't have one, you'll need to find items to cast the spell, bring along a hireling who can cast it, or make do with Teleport once you have it (I don't remember if water walking is strictly required to finish the game or even see all the areas, but it's very useful). The default party is pretty well balanced except for this one point, so if you want to go with it, I recommend replacing the barbarian with a ranger - they're good melee fighters.
In World of Xeen, the default party is pretty much perfect. Seriously, they've got all the bases covered and will do very well.
If you want to create your own party, don't spend too much time trying to get perfect stats, like you might in a D&D or Wizardry game. Your stats will rise to very high levels over the course of the game, and a few points here and there won't count for much.
-----
You might not notice at first, but training takes time. In 3-5, visiting any vendor or building takes one day (seriously), and training a character takes one additional day per character, but the number of levels you train at once doesn't matter. In 6, training takes one week per level, but everyone can train at the same time, so if you train one character 2 levels and everyone else 1 level, you'll be there for two weeks.
Honestly this isn't too important in 3-5, although your characters do age, but in 6 there are some things you'll want to watch the calendar for.
-----
On the subject of time, keep an eye on your characters' age. Especially in 3-5, some creatures can unnaturally age you, which can seriously damage your stats and potentially kill you. I once had a couple of characters suddenly die on me in the middle of travelling, and when I looked at their character sheets, they were over 120 years old! It's easy to miss if you're not paying attention. There are ways to reverse unnatural aging, but I'll leave it to you to discover them.
Post edited September 03, 2009 by Mentalepsy